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Changes to the "Overview" tab/screen

Unstructured ideas, requests and suggestions for the development of the game.
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Antison
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Changes to the "Overview" tab/screen

Post by Antison »

For those of you that have put skill points into anyone of the 3 character condition resistance skills ("Strong Mind", "Enduring Body", "Pure Blood") will probably appreciate this idea. This is not a big deal as this will only eliminate simple mathematics to be performed by the player, but it is a matter of convenience. Instead of having to go into the "Skills" tab/screen (which I always have to do because I never go into that tab unless I am skilling-up), scrolling down to the bottom to see the 3 character condition resistance skills to see how much skill points you have in each then having to do the elementary school mathematics of #skill points * 10% to know what % of resistance to that condition you have, it would be convenient to have it in the Overview" tab/screen under the "Base combat Statistics" section.

I suggest the following 3 labels added to the "Overview" tab/screen under the "Base combat Statistics" section:
"Mental Conditions block chance"
"Physical Capacity Conditions block chance"
"Blood Disorder Conditions block chance"
"A home without a beagle is just a house"
Samuel
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Re: Changes to the "Overview" tab/screen

Post by Samuel »

I don't care.

There are other skills that should be considered to be included there:
- Cleave
- Corpse Eater
- Evasion
- Regeneration

Perhaps others.
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
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Antison
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Re: Changes to the "Overview" tab/screen

Post by Antison »

Samuel wrote:I don't care.

There are other skills that should be considered to be included there:
- Cleave
- Corpse Eater
- Evasion
- Regeneration

Perhaps others.
Yes, but they don't really have a tangible stat like "Bark Skin" affects damage resistance or one of the ones I mentioned earlier that affects your block % on a character condition.
"A home without a beagle is just a house"
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