v0.8.13 (Troubling Times) active on Google Play

Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io

Stats increase in early game

Post your questions about game contents here. Want to know how to complete a quest, or where to go to find an item? Post here!
Post Reply
lydia78
Posts: 11
Joined: Wed Jul 26, 2023 3:42 am
android_version: 2.2

Stats increase in early game

Post by lydia78 »

Hi! I was wondering what stats I need to increase in earliest of the game. In my last gameplay, I went crazy on Attack Chance which ends up... Pretty bad :cry:

I was thinking to distribute the stats equally, will that be a good idea? If not, what should I do? :?:
User avatar
Antison
Posts: 5804
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: Stats increase in early game

Post by Antison »

A balanced character is a great approach.
But there's no perfect build. Just come up with this strategy and stick to it and have fun.
"A home without a beagle is just a house"
User avatar
rijackson741
Posts: 4528
Joined: Tue Aug 20, 2013 2:04 am
android_version: 10 - Android 10
Location: Somewhere in Dhayavar
Contact:

Re: Stats increase in early game

Post by rijackson741 »

Damage resistance is very useful very early, because many monsters only do 1-2 or 1-3 damage, so you can be immune to them. It doesn't help much later on though.

I think a glass canon build is difficult, especially late game. Late game you will not be able to kill everything before it has a chance to hit you, so you must have some defense.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
Post Reply