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Quick Learner

A place for general discussion about the content and gameplay of Andor's Trail.
Kasi
Posts: 12
Joined: Mon Apr 14, 2025 9:24 pm
android_version: 14 - Android 14

Quick Learner

Post by Kasi »

*Update: Finishing last of quests at level 132. Still having fun and leveling faster and faster as I skill up. I highly recommend this build type of you want a bit of a challenge! *

Hey everyone! I'm a long time player and new to the forums. I am working on a new build and wanted to create a thread to share my discoveries and create opportunity for discussion about it.

I'm going for a level 20 Quick Learner(QL) build to understand if there is any merit to this sort of path. The basic concept is to grind up to level 80 and only increase QL the whole time. Then to build out your character from there. My thoughts are that the excitement of finally being able to choose a fighting style and specialize after level 80 will drive the player to continue the grind and break through to level 100+ wall with some joy left to experience.

Level Grinding Location Statistics

Values are approximate

QL = Quick Learner Level
XP = Experience
XPS = Experience per Second


PRIM & BLACKWATER MOUNTAIN (BWM)
Mountain Entrance
(Level 40+)
When you go up the stairs and first enter the mountains leading to Prim and the BWM area(this is where you meet the guide NPC who leads you to BWM) you will find a room on your immediate left that contains a rest spot. In this same room there are a handful of snakes and/or gornauds and a n the next room to the left of the rest spot there are a few more. This makes an excellent spot to power-level before heading to the much more difficult areas ahead. Just clear the two rooms then rest and repeat. You won't waste healing supplies and gain some meat while grinding here.

QL: 10
XP: 56,000
Loot Value: 1.5k+
Time: 10m
XPS: 93.33 xp/second

QL: 15
XP: 70,000
Loot Value: 1.5k+
Time. 10m
XPS: 116
CHARWOOD VILLAGE
Cabin to Mineshaft (Round-trip)
(Level 50+)

Starting from cabin I clear the way to Charwood village and clear all houses going clockwise until I reach mineshaft. I clear first room of mineshaft and the west room( all but ash ghosts). Then I drop to second floor and clear my way to the western room and clear it. By this time everything outside the mineshaft is respawned and I do a full sweep again before heading back to cabin.

QL: 14
XP: 174,000
Loot Value: 10k+
Time: 30m
XPS: 97

Charwood Mineshaft
(Level 64+)

Once you have enough block and attack chance the Charwood Mines is full of high XP monsters to level up on. This is the first dungeon I'd recommend stocking up on Bonemeal Potions, the monsters here have high AC and dmg. Even with 150 BC you will still get hit quite often. Before I hit level 70 here I used the Amulet of Undead with the 5 AP weapon, Defenders Blade, so I'd still get two hits per turn. The healing from the Amulet will save you lots of potions but takes longer to cut enemies down. At level 70 I'm hitting/blocking enough to switch back to my trusty Inlaid Scepter. On average I used about 13 BM Potions per level up, going from 64 to 70. You will earn plenty of gold from high selling loot such as Iron Maces and Reinforced Black Axes here so potions will pay for themselves. Also, if it's gold your after, the "Ash" type monsters drop the axes. However, I suggest avoiding the Ash specters. At level 70 I killed everything in the entire dungeon once and was careful not to kill any respawns, stats are below.

QL: 17
XP: 134,166
Loot Value: 5k+
Time: 15.2m
XPS: 147
STOUTFORD CASTLE
Lord Erwyn
(Level 60+)
Located on the bottom floor of the NE part of Stoutford Castle you will find Lord Erwyn. This quest NPC is worth an impressive 932 experience with quick learner level 15 and will insta respawn after each kill until the quest item to permanently kill him is obtained. If you have enough block chance you can mostly avoid his heavy hitting attacks and make quick work of his relatively low hit points (110). However, there is no treasure rewards and his critical hits are quite deadly. I found this to be quite boring but thought it interesting enough to run some numbers. I managed to kill him once every 10 seconds which included time to heal and save progress every few kills( he sent me to my rest spot once with a nasty crit and I had to start over). I needed to land 3 hits to kill him which required a second turn so if you optimized a build with high attack chance and damage you could probably grind much more xp in 10 minutes than I.

QL: 15
XP: 55,920
Loot Value: N/A
Time: 10m
XPS: 93.2

Lizards
(Level 60+)
Find Colonel Lutarc on the hill just east of the northern gate of Stoutford Castle(the undead side). Accept his challenge and defeat his 5 opponents, when the quest is complete you will receive his medallion. With it in your inventory you will now be attacked by 5 lizards just outside the gate you battled his soldiers at. Use the rope on the left side of gate to open it. You can walk to the dirt road on the map to the north to respawn the lizards without leaving map. The lizards are aggressive and will swarm you but are very easy to kill so this is really a convenient behavior. With 7 damage resistance you will be immune to their attacks and can easily 1-hit kill their 50hp with a damage minimum of 55 to overcome their 5 damage resistance. Each lizard is worth 295 experience with level 15 quick learner for a total of 1475 per respawn. Downside again is there is no gold or loot to gain. My numbers below are without the optimal 55 damage minimum which would have cut them down much quicker with guaranteed 1-hit kills.

QL: 15
XP: 53,395
Loot Value: N/A
Time. 10m
XPS: 89
LONEFORD/BRIMHAVEN
Cithurn's Cave
(Level 68+)

Note: This place is surprisingly good for XP and gold farming, this would make a great spot to power level as soon as you can get the quest from Cithurn and enough damage resistance. For any play style.

The monsters here are social and will swarm you so I think the most important thing to have before coming here is high damage resistance. To be immune to all normal attacks you will need 8 DR, only crits will get through which mainly comes from the Cave Gargoyles and are pretty low damage. You won't need much healing here, just some food mostly. Second you want decent AC to overcome the Revenant's BC. Since you'll be immune to most damage BC will be your last concern, however the Rock Fiend will sometimes lower your AP with their status effect but their AC is pretty low so it's a minor inconvenience only. Try to avoid being swarmed completely by using the environment to bottleneck and obstruct your enemies and consider going to settings and make enemy attacks instantaneous. Otherwise you'll be slowed down waiting for your turns and will be hit with status effects more often. As for loot you will find Stone Clubs, Curved Daggers and Ring of Damage Resistance which all sell for decent amounts. Lastly, you will lose access to this dungeon once you complete the quest and return Cithurn's Orb so enjoy it while you can(or keep the orb and disappoint an old man)!
I killed every monster once(except the boss) and here are the results on average,

QL: 18
XP: 70,000
Loot Value: 3k+
Time: 8.5m
XPS: 137xp/second
LODAR'S HIDEOUT
Cabin to Bridge(Round-trip)

Start at rest spot in cabin. Clear entire dungeon, head outside and kill all Hirathil lizards before and after bridge. Dunk into western cave entrance and kill enemies near latter before heading back to Hirathil cave entrance. By this time all but first room in cave is respawned. Clear dungeon and end at cabin rest spot. Below I recorded the average out of 3 runs after practice runs to establish most efficient route through dungeon.

QL: 20
XP: 375,000
Loot Value: 4000+
Time: 20m
XPS: 312
THE GRAVEYARD
Lap Around Graveyard
(Level 100±)

There are lots of ways to do this but the main point of interest is the actual graveyard in the center of the map area because of the large amount of monsters here. Starting here I like going counter-clockwise; West then South towards the house, then I clear the two rooms in house and head back out. From here I go East, past the coffin and head down the narrow path until I'm on the East side of the Graveyard entrance. Enter graveyard and repeat lap. The XP per second will get better and better here as stats increase from leveling and the hoards can be mowed down faster. I think level 4 cleave would help a lot here and also taunt could shorten monsters turns significantly. Below is my average of three 20 minute timed intervals.

Level 100
QL: 20
XP: 508,791
Loot Value:
Time: 20m
XPS: 424

Level 132
QL: 20
XP: 642,000
Loot Value:
Time: 20m
XPS: 535

Under & Over
(Level 140)

Now that I have the attack chance to mow through the Sleepless Taints and Sinister Wraiths in the cave below the house I've changed my path. Starting at the graveyard cut a path strait to the house, defeating all enemies on the the way. Descend to the basement and then to the underground passage. Erase all the beings in here before climbing the rope and starting back at the graveyard. At level 140 I trained up to Cleave level 2 and recorded the results below.

Cleave: 2
QL: 20
XP: 855,834
Time: 20m
XPS: 713
Last edited by Kasi on Tue May 27, 2025 6:55 pm, edited 15 times in total.
Level 145
Base Stats: |HP: 50| |AC: 290| |AD: 62| |BC: 105|
Full Stats: |HP: 85| |AC: 383| |AD: 126-156| |BC: 247|
Skills: Quick Learner: 20Com Spd: 2Hvy Armor: 41h Blnt: 1Dodge: 4Cleave: 2
Monsters Killed: 69131
User avatar
Antison
Posts: 5795
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: Quick Learner

Post by Antison »

I would strongly recommend not doing this.
This is a monumental waste of your skill points. Your player is going to be extremely weak.
We have no content targeting a level 80 character right now. But your character is going to be extremely weak at that level. So if you're still looking for a challenge, you'll get one

Edit: too late, your stats are already terrible.
"A home without a beagle is just a house"
User avatar
Nut
Posts: 1805
Joined: Mon Oct 27, 2014 12:14 pm
android_version: 8.0
Location: Glade

Re: Quick Learner

Post by Nut »

Kasi said that he is a long term player, so I guess he knows what he does - simply trying a different approach to the game.
The stats can't look good for the level, that's clear. But with QL the leveling should go faster. So we can't value it by just looking at the stats.
Only way to compare it (that I can think of) is taking the real time for playing until the current end of content.

Kasi, you can't really take the time for playing through, but what is your impression? Does it feel slower? Or maybe does it feel even faster because the leveling is more often?
Nut
Kasi
Posts: 12
Joined: Mon Apr 14, 2025 9:24 pm
android_version: 14 - Android 14

Re: Quick Learner

Post by Kasi »

Antison wrote: Thu Apr 24, 2025 9:29 pm I would strongly recommend not doing this.
This is a monumental waste of your skill points. Your player is going to be extremely weak.
We have no content targeting a level 80 character right now. But your character is going to be extremely weak at that level. So if you're still looking for a challenge, you'll get one

Edit: too late, your stats are already terrible.
Levels take on a different meaning in this regard. You can't measure my power by what level I am but instead you must look at the time & energy spent to achieve them. I'm gaining power slowly at first but this also makes the questing much more challenging. I find myself stuck more often and must grind out 4 or 5 levels to increase my AC or BC in order to fight through some areas. I find the grinding very enjoyable and am excited to reach level 80 so I can begin to plan my specializations. By sacrificing these early levels it's like opting to play on "nightmare" or "hell" difficulty like in Diablo 2. I think this is a fun way to replay the game!
Level 145
Base Stats: |HP: 50| |AC: 290| |AD: 62| |BC: 105|
Full Stats: |HP: 85| |AC: 383| |AD: 126-156| |BC: 247|
Skills: Quick Learner: 20Com Spd: 2Hvy Armor: 41h Blnt: 1Dodge: 4Cleave: 2
Monsters Killed: 69131
Kasi
Posts: 12
Joined: Mon Apr 14, 2025 9:24 pm
android_version: 14 - Android 14

Re: Quick Learner

Post by Kasi »

Nut wrote: Fri Apr 25, 2025 6:53 am Kasi said that he is a long term player, so I guess he knows what he does - simply trying a different approach to the game.
The stats can't look good for the level, that's clear. But with QL the leveling should go faster. So we can't value it by just looking at the stats.
Only way to compare it (that I can think of) is taking the real time for playing until the current end of content.

Kasi, you can't really take the time for playing through, but what is your impression? Does it feel slower? Or maybe does it feel even faster because the leveling is more often?
You nailed it. I'm already level 62 and have been leveling so fast I felt like I'm falling behind on quests. It's been interesting trying to find a good weapon/armor set up without the extra AP from Combat Speed skill. I'm also enjoying my time searching for areas to power level so I can get my stat points. I definitely feel weak but the XP gains are still so good from areas I would normally have abandoned at this level. It really does feel like a higher difficulty setting with XP gains to scale.

Just to give an idea of difficulty I'm currently stuck from finishing the charwood mines and I can't quite make it to remford yet so I'm focusing on getting all other quests complete while I slowly get stronger. I'm after the Amulet of Undead currently because that should help me significantly going forward.
Level 145
Base Stats: |HP: 50| |AC: 290| |AD: 62| |BC: 105|
Full Stats: |HP: 85| |AC: 383| |AD: 126-156| |BC: 247|
Skills: Quick Learner: 20Com Spd: 2Hvy Armor: 41h Blnt: 1Dodge: 4Cleave: 2
Monsters Killed: 69131
Canuck
Posts: 251
Joined: Thu Jul 27, 2023 10:30 am
android_version: 13 - Android 13

Re: Quick Learner

Post by Canuck »

Very interesting experiment! How many playing hours did it take you to reach level 40 (best guess?). With a normal permadeath build, I typically hit around level 10 after 1 hour, level 15ish an hour after that, then 1–2 levels per hour after that (at best). Once I'm in the 30s, I might not even level up during a full hour of play.
Kasi
Posts: 12
Joined: Mon Apr 14, 2025 9:24 pm
android_version: 14 - Android 14

Re: Quick Learner

Post by Kasi »

Canuck wrote: Sun Apr 27, 2025 12:17 pm Very interesting experiment! How many playing hours did it take you to reach level 40 (best guess?). With a normal permadeath build, I typically hit around level 10 after 1 hour, level 15ish an hour after that, then 1–2 levels per hour after that (at best). Once I'm in the 30s, I might not even level up during a full hour of play.
It was very fast, I'd say somewhere around 15 to 20 hours. I got there on my third day playing, two days I had off work. It's been a week now and I'm already level 80. I'm only now starting the Remgard area maps but it feels pretty natural. I feel about as strong as a level 50 character playing normally. I make around 1k XP on the trolls which are very easy for me to kill and my XP bar is moving quick still. I'm excited to get to level 88 so I can finally have Combat Speed level 2 :D

Edit/
If I were to restart this experiment I would definitely take a point of increased fortitude at level 4. Would have saved me a lot of pain with the big crits from higher end monsters.
Level 145
Base Stats: |HP: 50| |AC: 290| |AD: 62| |BC: 105|
Full Stats: |HP: 85| |AC: 383| |AD: 126-156| |BC: 247|
Skills: Quick Learner: 20Com Spd: 2Hvy Armor: 41h Blnt: 1Dodge: 4Cleave: 2
Monsters Killed: 69131
CKork
Posts: 291
Joined: Thu May 19, 2016 5:04 am
android_version: 10 - Android 10

Re: Quick Learner

Post by CKork »

I was thinking about a similar character as well. Pump up QL in the beginning and get extra levels.

Idea:
More struggle in the beginning, less struggle in the end. I'd go for the IF skillpoints 1, 2 and maybe 3 straight away for biggest bonus.
Why:
You get to higher levels faster. You might get the same amount of skillpoints in the end, but with more levels, so higher base stats in comparison, making things easier. Though, lvl 20 QL seems a bit like overdoing it. You'd need another 80 levels to get to the same skillpoints (lvl 160) compared to a regular lvl 80 player, which is probably unrealistic. Your stats would spike, though and OP you compared to a level 80 regular char. Equal combat readiness of the QL char is probably much closer to lvl 80 than lvl 160, though you'd not get the joy of having more skillpoints (which reads like it was your original intention).
I have not done it yet or tried to find out the QL level sweetspot yet.

Currently I play a level 80 (as of right now, not for long 😉 ) limited life and saves balanced build.

Your farming spots are OK. I sometimes use them, too. But you need to work on something. Either your path, or weapon and equip choise, or something else.
I can do 300.000 XP per hour easily without any QL levels (83 XPS) in similar areas in lower levels (starting lvl 30ish).
The best one, since years and still unchanged, especially past lvl 40/50 is Hirathil caves.
I do all Hirathil caves up to Lodar (with going to the Boss Cave and the 6-8 mobs down the ladder and then back up and onwards) and back incl 2 Khakin maps up to the large bridge, forth and back. With the right set-up, you BLAZE through these, and they swarm you, which makes you incredibly fast. Bridge and back will leave the first Hirathin Maps empty, but the crowded, swarming later caves will be filled, just throwing XP on you. Lodar bed, respawn, back. WHOOSH!
Olwyn's curse is great. I one-hit almost everything. One-hitting is important for speed XP farming. (Important: don't lower item usage or move cost with equipment, or you might have AP points left after swinging the hammer, which will force you to press "end turn" manually. Your round needs to auto-end after the attack to start the next round. CS 2 skill, Olwyn's curse and some -AP move cloth get you in a bad spot ;-) ). Oh and I use necklace of the undead, so I heal without using potions. Using/clicking potions also slows you down! And don't show loot, auto collect with no pop-up window and confirm buttons. That slows down. Prevent any clicks that are not moving/attacking.
Oh and gold here is abundant. Selling runic scepters will make you rich easily.

*I get 600.000+ XP per hour (!!) with 0 points (!!) in QL here.*
167 XPS

(Edit/Update: just evaluated my latest run with a stop watch. 830.000 XP per hour, 230 XPS! And no QL skill. Details next post)

So if you do it right with your LVL 20 QL, you should get MUCH MORE than what you stated above. Seems I'm outrunning your XPS by far, without any QL points.

I tried newer areas like the graveyard on the way to Sullengard and other Areas there. It's ok-ish, but a lvl 80 balanced char (limited lives, 1 save, BC and AC focus) still struggles with crits there, and its hard to one hit. XP per mob is higher, but overall speed and XPS still lower. I expect there to be a turning point, though. At some point further down the road, i might one- to two-hit mobs there and have high enough BC to also blaze through there. There are also some swarming mobs there. So maybe even more than 600.000 XP per hour are possible later on, but not with my current lvl 80 char.

Experiment some more with your QL build, but try to squeeze out more XPS. There should be more potential!
Andor's "Vanilla" Bro
:ElyR x1:RolS x2:RoflS x1:RoL x2:HoF x1:ChaR x2:GoLF x1:ShaF x2:SRoV x1:VSH x3:WMC x1:GoW x2:BD x1:HS x2:
LVL 35 (+24 dmg, 2x IF, next to no quests & unique bosses, xp saved 2get2 lvl 80 straight)
CKork
Posts: 291
Joined: Thu May 19, 2016 5:04 am
android_version: 10 - Android 10

Re: Quick Learner

Post by CKork »

Ok, to demonstrate, I just did a couple Hirathil runs. Screenshots as reference and proof.
  • Duration: 51:30 Minutes
  • Route: couple runs like discribed above, forth and back, Lodar's bed to bridge and short stop on the side-cave and ladder down (screenshots)
  • XP total: 712.700
  • XP per Hour: 830.000
  • XP per second: 230
  • Level of Quick Learner: 0(!)
Equipment and skill can be seen on screenshots as well. Olwyn's Hammer and getting swarmed is the trick. You need good block :D

Now show me that you can easily breach the 1.000.000 XP per hour barrier with your QL build. Should be quite doable.
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Andor's "Vanilla" Bro
:ElyR x1:RolS x2:RoflS x1:RoL x2:HoF x1:ChaR x2:GoLF x1:ShaF x2:SRoV x1:VSH x3:WMC x1:GoW x2:BD x1:HS x2:
LVL 35 (+24 dmg, 2x IF, next to no quests & unique bosses, xp saved 2get2 lvl 80 straight)
CKork
Posts: 291
Joined: Thu May 19, 2016 5:04 am
android_version: 10 - Android 10

Re: Quick Learner

Post by CKork »

Equipment and skill
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Andor's "Vanilla" Bro
:ElyR x1:RolS x2:RoflS x1:RoL x2:HoF x1:ChaR x2:GoLF x1:ShaF x2:SRoV x1:VSH x3:WMC x1:GoW x2:BD x1:HS x2:
LVL 35 (+24 dmg, 2x IF, next to no quests & unique bosses, xp saved 2get2 lvl 80 straight)
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