v0.8.12.1 ("Towards Feygard" or "Of kobolds, fae, witch and troll", including bugfix) released to Google Play!

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AT worldmap with reserved areas for future updates

Discussions of the development process of the game.
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Aereas
Posts: 32
Joined: Tue Aug 06, 2013 5:01 pm
android_version: 4.1 - Jellybean

Re: AT worldmap with reserved areas for future updates

Post by Aereas »

What about elevation change? If you could make slight variations of "sand dune" tiles and layer some of them with an elevation effect, it would be a pretty neat effect even on a map otherwise empty of significant landmarks. Your character would appear to 'wave' up and down as s/he crosses the screen over the dunes.
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Antison
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Re: AT worldmap with reserved areas for future updates

Post by Antison »

Not possible.
"A home without a beagle is just a house"
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rijackson741
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Re: AT worldmap with reserved areas for future updates

Post by rijackson741 »

We have some bogs in the works.

Desert does not have to be featureless. I've spent a lot of time in the western deserts of the US, and they are anything but featureless. Very different from forest etc., but certainly not featureless. It's more a question of how they would fit into the existing world.
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