I choose Nut. After all, he's the most evil.
![Laughing :lol:](./images/smilies/icon_lol.gif)
Amen to that. I detect a certain malicious joy in their posts every time they announce a new obstacle or pitfall in the game.Antison wrote: Sat Nov 16, 2024 1:39 pm "Pick your flavour of evil"
I choose Nut. After all, he's the most evil.![]()
I know this is a really old post but I happened upon it and thought my 2 cents might be appreciated. I think your both right. Yes the insane grinding is a little much 1 in 10k is pretty insane I've even heard 1 in 12k 13k even 15k aren't producing sought items which is worrisome to say the least. But these are the best items in the game. While you can spend SP's to increase chances the increases are kinda laughable. Also I'm a side quest fanatic I love them and this games humor and references are an absolute delight. Not enough rpgs do this. BUT the main quest is very important and kinda the whole point of a game. Maybe find a balance? Idk still love this game and I'm so glad it's still being worked on. I was so afraid it would be abandoned like so many others please never give up on it.oskarwiksten wrote: Fri Jun 24, 2011 4:57 pmI am really sad to hear that you do not enjoy either the new quests nor the addition of new items like these. I create the game in an effort to make a great gaming experience for the players, and one of the strong parts of Andor's Trail that I want to do is a compelling and believable story that should force the player to make decision based on his or her moral guidelines. By far, the most time consuming task for releases is making the new quests and dialogue, and there is a lot of hard work by all of the volontary developers put into this alpha version. The alpha version that is out now again doubles the amount of dialogue available in the game, hopefully adding depth to the world, and is an attempt to have a reason to fight things. Granted, it does not continue the main story since these areas were not planned to be affected by the trail that Andor left. Would you prefer the game if it had fewer side-quests but instead only focused on the main quest?Dreia wrote:I'm have to admit this announcement makes me a bit sad, as these weapons are pushing the game towards a grind fest and I was really hoping for a game more quest related. Killing a hundred or so mobs to get an item is one thing, killing thousands is just not what I consider fun. I had hoped that the RoLS was a temporary gimmick to keep people playing while 0.6.9 was being worked on, not that it would become a permanent part of the game strategy. Give me a story, give me a reason to fight things. For a young kid on a quest to find his brother, stopping along the way to kill thousands of gargoyle trainers or wyrms or such just doesn't seem right.
Would you have liked the game more if these items were not included in the game? Maybe we should have waited to release this early alpha until more of the main story had been written.
Please post in English only. Even if it's just a simple Google translation.