Just stumbled on this old thread. Bonemeal potions throw the game out of balance (too much healing for too little gold), so I think it was wise to introduce the patrols as a first corrective step. I expect there will be more similar consequences in the future.
Allowing fighting, evasion, bribery, or any other way to subvert the patrols would weaken the correction and move the game back in the wrong direction — the game requires more friction around using bonemeal, not less.
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.11) from Google, F-Droid, our server, or itch.io
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.11) from Google, F-Droid, our server, or itch.io
Gangs of Feyguard stealing bonemeal potions
-
- Posts: 198
- Joined: Thu Jul 27, 2023 10:30 am
- android_version: 13 - Android 13
-
- Posts: 85
- Joined: Thu Sep 21, 2017 8:19 pm
- android_version: 11 - Android 11
- Location: Moeston
- Contact:
Re: Gangs of Feyguard stealing bonemeal potions
What I think could work towards that, although involving quite some engine work, would be a nutritional aspect to all consumables. So you cannot consume an absolute ton of potions or healing items at once.
say you have a nutrition bar of 0 to 100
a bonemeal potion would fill it up by 15
a big healing pot only 10 to make it more attracitve in comparison with bonemeal
an apple by 2
etc...
each game round, the nutrition bar decreases by 5.
This way, you could consume a bonemeal only every 3 rounds in average, but if the bar is at 0, you could consume 6 at once.
Then you would have to wait again for it to go down.
This could of course be extended by skills, which would either increase the max amount of the nutrition bar (e.g. by 10 per level)
Or it could lower the increase by consuming (e.g. by -5% per level, max 4)
There could also be new actor conditions that would either increase or decrease the nutrition level every round or even stop the decreasing for a specific time to block consumables for some rounds.
say you have a nutrition bar of 0 to 100
a bonemeal potion would fill it up by 15
a big healing pot only 10 to make it more attracitve in comparison with bonemeal
an apple by 2
etc...
each game round, the nutrition bar decreases by 5.
This way, you could consume a bonemeal only every 3 rounds in average, but if the bar is at 0, you could consume 6 at once.
Then you would have to wait again for it to go down.
This could of course be extended by skills, which would either increase the max amount of the nutrition bar (e.g. by 10 per level)
Or it could lower the increase by consuming (e.g. by -5% per level, max 4)
There could also be new actor conditions that would either increase or decrease the nutrition level every round or even stop the decreasing for a specific time to block consumables for some rounds.
Lvl: 75, XP: 7837474, Gold: 92480, RoLS: 1
Hp: 253, AC: 309, AD: 26-41, BC: 163, DR: 8
Hp: 253, AC: 309, AD: 26-41, BC: 163, DR: 8
- Antison
- Posts: 5552
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Gangs of Feyguard stealing bonemeal potions
This is actually a really good idea.
The only real problem with it is it requires another bar be placed on the UI and that's the last thing we can incur right now as the UI is already cluttered and in some ways dysfunctional.
The only real problem with it is it requires another bar be placed on the UI and that's the last thing we can incur right now as the UI is already cluttered and in some ways dysfunctional.
"A home without a beagle is just a house"
-
- Posts: 85
- Joined: Thu Sep 21, 2017 8:19 pm
- android_version: 11 - Android 11
- Location: Moeston
- Contact:
Re: Gangs of Feyguard stealing bonemeal potions
Yes, I am aware of the cluttered UI problem. I do think however that such a bar wouldn't neccessarily have to be displayed on the main screen UI. It can be hidden in the player overview menu. If you are in a battle and want to use a potion without enough points, it would be displayed in combat log anyways, so you would be able to notice the problem.
Lvl: 75, XP: 7837474, Gold: 92480, RoLS: 1
Hp: 253, AC: 309, AD: 26-41, BC: 163, DR: 8
Hp: 253, AC: 309, AD: 26-41, BC: 163, DR: 8
-
- Posts: 198
- Joined: Thu Jul 27, 2023 10:30 am
- android_version: 13 - Android 13
Re: Gangs of Feyguard stealing bonemeal potions
It feels like it would be too big a change in AT at this point, and could throw all of the past game development out of its careful balance.
If someone were starting a new game fresh, it might make sense not to allow unlimited carrying capacity, unlimited food and potion consumption, unlimited activity without sleep, safety for items dropped anywhere, etc. Perhaps all that could be added to a sequel like "Andor's Revenge"?
If someone were starting a new game fresh, it might make sense not to allow unlimited carrying capacity, unlimited food and potion consumption, unlimited activity without sleep, safety for items dropped anywhere, etc. Perhaps all that could be added to a sequel like "Andor's Revenge"?