That is exactly what the maps to Sullengard provide as it targets level 55 to 65.failgod wrote: Fri Jan 05, 2024 11:40 am Also I would love to see more focus on more content for the higher levels, this world has so much yet in it to build upon!
v0.8.12.1 ("Towards Feygard" or "Of kobolds, fae, witch and troll", including bugfix) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Beginning levels that need quests?
- Antison
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Re: Beginning levels that need quests?
"A home without a beagle is just a house"
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Re: Beginning levels that need quests?
I went through sullengard, the haunted forest, graveyard, just before hitting level 50. From level 1 to now level 55 it never seemed I needed to grind any point so I'm not sure any quests need to be added to existing areas.
Thank you for the insanely good quality of the game by the way the only thing I hope for is more content
- Nut
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Re: Beginning levels that need quests?
Thank you very much for this feedback. We are already working on the next nice project 

Nut
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Re: Beginning levels that need quests?
Coming back to this thread, I think the game's fine up at least up to level 55 for avoiding grinding outside of quests — great work!
However, there are two places that require excessive grinding as part of a quest, "Disallowed substance" and "I have it in me." Both of those halt the game flow with long stretches of boring repetition.
The other grinding quests like "No weakness" are better balanced so that they happen more-or-less organically as the player does other things.
However, there are two places that require excessive grinding as part of a quest, "Disallowed substance" and "I have it in me." Both of those halt the game flow with long stretches of boring repetition.
The other grinding quests like "No weakness" are better balanced so that they happen more-or-less organically as the player does other things.
- rijackson741
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Re: Beginning levels that need quests?
Those are very old quests that were created before any of the current dev team were involved. So I understand what you are saying, but they are very unlikely to change.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- Twilit140
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Re: Beginning levels that need quests?
I feel like naturally clearing the abandoned house and flagstone just once each tends to give me enough bones to complete Disallowed substance.Canuck wrote: Sat Sep 21, 2024 11:25 am Coming back to this thread, I think the game's fine up at least up to level 55 for avoiding grinding outside of quests — great work!
However, there are two places that require excessive grinding as part of a quest, "Disallowed substance" and "I have it in me." Both of those halt the game flow with long stretches of boring repetition.
The other grinding quests like "No weakness" are better balanced so that they happen more-or-less organically as the player does other things.
Ex umbris
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Re: Beginning levels that need quests?
Interesting. I've thought of that, but I consider Flagstone to be a higher-level quest than Disallowed Substance (those demons are way tougher than anything in the abandoned house). I see how you could do it first with a lot of hit-and-run, though.
- Twilit140
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Re: Beginning levels that need quests?
To be honest i view it in the same light as fungi panic and a raid for a cookbook. You simply finish off one quest at a later date alongside a newer quest. Sure you could grind, but you could also just hold off until later in the game when it comes naturally. (Good way to detox from all the bonemeal too!Canuck wrote: Fri Sep 27, 2024 2:28 am Interesting. I've thought of that, but I consider Flagstone to be a higher-level quest than Disallowed Substance (those demons are way tougher than anything in the abandoned house). I see how you could do it first with a lot of hit-and-run, though.

Ex umbris
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Re: Beginning levels that need quests?
The game does a reasonably good job of introducing what I call "sentinals" (there's probably a real gaming term) near the beginning to give you a feeling for how difficult a quest, cave, or battle will be — if you have trouble getting past the sentinal, then you're nowhere near ready for the boss, so best leave it for later.
There are some places that's a bit out of balance, though. For example
There are some places that's a bit out of balance, though. For example
- Twilit140
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Re: Beginning levels that need quests?
For both of those i find Gison's precious mushroom soup to be a lifesaver. But i do agree nonetheless. Those crits are nasty!Canuck wrote: Fri Sep 27, 2024 9:29 pm The game does a reasonably good job of introducing what I call "sentinals" (there's probably a real gaming term) near the beginning to give you a feeling for how difficult a quest, cave, or battle will be — if you have trouble getting past the sentinal, then you're nowhere near ready for the boss, so best leave it for later.
There are some places that's a bit out of balance, though. For example

Ex umbris