let's say that if this happens to you you can no longer continue the current game (unless you have saved the game first) because -10 hp at each turn are really unplayableNut wrote: Tue Jan 09, 2024 11:37 pm What do you prefer: dying, and a wakeup in bed, or standing petrified endlessly? (Game over then)
v0.8.12.1 ("Towards Feygard" or "Of kobolds, fae, witch and troll", including bugfix) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Andor's Trail v0.8.9 released (Bugfix and translations)
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Re: Andor's Trail v0.8.9 released (Bugfix and translations)
- Nut
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Re: Andor's Trail v0.8.9 released (Bugfix and translations)
If I had my way, I would have created the endless petrifying
But the others thought that it would be too hard... So you are lucky

Nut
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Re: Andor's Trail v0.8.9 released (Bugfix and translations)
Using every bed until Brimhaven, Bonemeal, could work that way, but agreed not easy.Ryry wrote: Tue Jan 09, 2024 11:39 pmlet's say that if this happens to you you can no longer continue the current game (unless you have saved the game first) because -10 hp at each turn are really unplayableNut wrote: Tue Jan 09, 2024 11:37 pm What do you prefer: dying, and a wakeup in bed, or standing petrified endlessly? (Game over then)
Hey folks: a new challenge. Sleep in Remgard and then get yourself killed by petrifying

Nut
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Re: Andor's Trail v0.8.9 released (Bugfix and translations)
Ryry,
I get what you are saying, but this type of actor condition is technically permanent, but goes away only inside the cave (there is a map script that provides that), but to remove this actor condition on you waking up from being unconscious would require us to put a script next to every single bed in the game and in every single future location of a bed because we would have no other choice because we do not know what bed you're going to wake up in
I get what you are saying, but this type of actor condition is technically permanent, but goes away only inside the cave (there is a map script that provides that), but to remove this actor condition on you waking up from being unconscious would require us to put a script next to every single bed in the game and in every single future location of a bed because we would have no other choice because we do not know what bed you're going to wake up in
"A home without a beagle is just a house"
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Re: Andor's Trail v0.8.9 released (Bugfix and translations)
In any case the disturbance should disappear when you don't look at the basilisk, just like it happens in the cave (otherwise, as you wrote, what happens in the cave is a bug, in the sense that the disturbance should not disappear even if you move away from it basilisk, as happens instead)Nut wrote: Tue Jan 09, 2024 11:41 pm If I had my way, I would have created the endless petrifyingBut the others thought that it would be too hard... So you are lucky
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Re: Andor's Trail v0.8.9 released (Bugfix and translations)
See my last postRyry wrote: Tue Jan 09, 2024 11:46 pmIn any case the disturbance should disappear when you don't look at the basilisk, just like it happens in the cave (otherwise, as you wrote, what happens in the cave is a bug, in the sense that the disturbance should not disappear even if you move away from it basilisk, as happens instead)Nut wrote: Tue Jan 09, 2024 11:41 pm If I had my way, I would have created the endless petrifyingBut the others thought that it would be too hard... So you are lucky
"A home without a beagle is just a house"
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Re: Andor's Trail v0.8.9 released (Bugfix and translations)
That's the technical reason.
And honestly if someone tries that petrifying without saving before and against all the warning signs, he just earned it
And honestly if someone tries that petrifying without saving before and against all the warning signs, he just earned it

Nut
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Re: Andor's Trail v0.8.9 released (Bugfix and translations)
you are the creators of the game so if you created the game this way it's fine. I just thought it was a bug because in reality it doesn't make much sense if it happens in the cave and outside the cave no... then honestly I don't know how to program so I don't even know imagine the work needed to change even just 1 aspect of the game and for sure I I am not the pope (in the sense that what I write is not necessarily right). I repeat: if you created the game this way, it's fine.Antison wrote: Tue Jan 09, 2024 11:46 pm Ryry,
I get what you are saying, but this type of actor condition is technically permanent, but goes away only inside the cave (there is a map script that provides that), but to remove this actor condition on you waking up from being unconscious would require us to put a script next to every single bed in the game and in every single future location of a bed because we would have no other choice because we do not know what bed you're going to wake up in
indeed, I would add a big thank you to all of you for the work you do

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Re: Andor's Trail v0.8.9 released (Bugfix and translations)
And it makes us happy when people like playing our game. 

Nut
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Re: Andor's Trail v0.8.9 released (Bugfix and translations)
I apologize for asking this question in this section of the forum but I couldn't find the answer by looking at other sections and I don't know which section of the forum is most appropriate for this question: there is a list where you can find out which levels give points ability?