Attack Cost

A place for general discussion about the content and gameplay of Andor's Trail.
WarWolf01
Posts: 23
Joined: Tue Jul 04, 2023 12:48 am
android_version: 7.1 - Nougat

Re: Attack Cost

Post by WarWolf01 »

Ah, OK, now I kinda of get it. But, if this idea pass, couldn't be changed for a single turn passive? Like cleave, but with a small chance of activating?
User avatar
Antison
Posts: 5267
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: Attack Cost

Post by Antison »

Not without a Java code change in the game engine
"A home without a beagle is just a house"
User avatar
Helva
Posts: 7
Joined: Sun Jan 06, 2013 11:49 am
android_version: 4.1 - Jellybean

Re: Attack Cost

Post by Helva »

So, I don't think Cleave is a practical skill, I prefer Taunt, make attackers loses their AP. I had it at level 52 and start getting closer to invincibility from then on (except for Suellengard, I still have to be careful in that area)
User avatar
Antison
Posts: 5267
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: Attack Cost

Post by Antison »

Well, comparing Cleave to Taunt is not really fair to Cleave as Taunt is an AWESOME, high-level skill.
The only downside to cleave is if you don't have your attack cost at 3 AP, then you need to get the two levels of it.
"A home without a beagle is just a house"
User avatar
rijackson741
Posts: 4451
Joined: Tue Aug 20, 2013 2:04 am
android_version: 10 - Android 10
Location: Somewhere in Dhayavar
Contact:

Re: Attack Cost

Post by rijackson741 »

Yes, which in turn requires another level of hard hit and another level of weapon accuracy. So getting to level two of cleave requires six skill points, which is a lot.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
acridpot
Posts: 59
Joined: Fri Oct 13, 2023 7:50 am
android_version: 10 - Android 10

Re: Attack Cost

Post by acridpot »

rijackson741 wrote: Fri Dec 08, 2023 1:51 am Yes, which in turn requires another level of hard hit and another level of weapon accuracy. So getting to level two of cleave requires six skill points, which is a lot.
Very worth it though.
Getting 6 AP back (per kill) when farming mob groups is broken. This skill shines the most in places like "Lodar's Cave" :)

In my opinion "Taunt" is a huge waste of points. So, "Cleave" is a much better alternative.
For "Cleave" to work successfully you need good AC which, conveniently enough you get +24 with 2 points into "Weapon Accuracy"
User avatar
Antison
Posts: 5267
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: Attack Cost

Post by Antison »

:lol: Taunt is the best skill. So much fun to have.
"A home without a beagle is just a house"
Post Reply