We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Skills buyback
- Antison
- Posts: 5760
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Skills buyback
This topic has been brought up many times. We are not going to provide the ability to buy back skill points. AT is a game about choices and consequences. So you have to live with your choice of what you spent your skill points on and pay the consequences
"A home without a beagle is just a house"
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- Posts: 11
- Joined: Sat Jul 15, 2023 7:26 pm
- android_version: 13 - Android 13
Re: Skills buyback
What about the second part - the using/selling of the crystal to obtain/acquire more skill points?
- Antison
- Posts: 5760
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Skills buyback
You can go back to Charwood and use the crystals as currency as many times as you have crystals.
"A home without a beagle is just a house"
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- Posts: 11
- Joined: Sat Jul 15, 2023 7:26 pm
- android_version: 13 - Android 13
Re: Skills buyback
Glad I saved before trying that ... it only allows you to put a skill point into an armor/fighting style ... very much not what I was asking
- Antison
- Posts: 5760
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Skills buyback
What were you asking?Link_of_Astonia wrote: Wed Jul 19, 2023 9:35 pm Glad I saved before trying that ... it only allows you to put a skill point into an armor/fighting style ... very much not what I was asking
Are you asking to be able to spend crystals to gain a skill point?
That is not something that is supported in the game engine without having to make a coding change. It's doable, but it takes more work to accomplish.
"A home without a beagle is just a house"
- rijackson741
- Posts: 4520
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Skills buyback
Personally, I am against being able to use oegyth crystals to buy arbitrary skills.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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- Posts: 65
- Joined: Fri Oct 13, 2023 7:50 am
- android_version: 10 - Android 10
Re: Skills buyback
I also supported the idea at one point. Not anymore though.
Keeping AT playstyles restricted and unique amongst players really makes the game super interesting.
For instance, im running a "Crit" build with 12 Max AP and Attack Cost of 3. With the "Dual - Wielding" skill + Daggers... I do pretty good DPS with one-shots 90%of the time.
The only consequence of this build is when facing Mobs the are IMMUNE to crits. Which im fine with. No fun in being too OP
In an attempt to counter that ive gotta now go for skills like Dodge, Evasion, Taunt and so on.
You can also do insane Damage with "One-hit" builds with Two handed weapon and their respective proficiencies.
Keeping AT playstyles restricted and unique amongst players really makes the game super interesting.
For instance, im running a "Crit" build with 12 Max AP and Attack Cost of 3. With the "Dual - Wielding" skill + Daggers... I do pretty good DPS with one-shots 90%of the time.
The only consequence of this build is when facing Mobs the are IMMUNE to crits. Which im fine with. No fun in being too OP
In an attempt to counter that ive gotta now go for skills like Dodge, Evasion, Taunt and so on.
You can also do insane Damage with "One-hit" builds with Two handed weapon and their respective proficiencies.