We have a new Beta: v0.8.13 ("Troubling Times") !
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Ratdom geometry
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Ratdom geometry
After spending a couple of hours in the Ratdom quest, I'm surprised that this forum has no search hits for the words
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Re: Ratdom geometry
The reason may be, that it's not hexagonal.
In ratdom you only need 4 maps to run in a circle. If it were hexagonal you'd need 6 (if arranged like the atoms in a C₆-ring) or 3 (if arranged like tiles on the floor)
In ratdom you only need 4 maps to run in a circle. If it were hexagonal you'd need 6 (if arranged like the atoms in a C₆-ring) or 3 (if arranged like tiles on the floor)
Lam 'al Adie (pd)
Lvl:68 XP: 5728519 AP: 12/3 HP: 204 AC: 228 AD: 43-55 BC: 164 DR: 7
Skills: WA: 1 Do: 4 CS: 2 IF: 4 Ev: 2 Reg: 1 WP:1S: 1 AP:S: 1 FS:WS: 2 S:WS: 1
ROLS: 1 GoLF: 1
Lvl:68 XP: 5728519 AP: 12/3 HP: 204 AC: 228 AD: 43-55 BC: 164 DR: 7
Skills: WA: 1 Do: 4 CS: 2 IF: 4 Ev: 2 Reg: 1 WP:1S: 1 AP:S: 1 FS:WS: 2 S:WS: 1
ROLS: 1 GoLF: 1
- Nut
- Posts: 1770
- Joined: Mon Oct 27, 2014 12:14 pm
- android_version: 8.0
- Location: Glade
Re: Ratdom geometry
You are both right in principle
Each map is a combination of two tristars:
\/
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and
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/\
Each map is a combination of two tristars:
\/
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and
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/\
Nut
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- Posts: 248
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- android_version: 13 - Android 13
Re: Ratdom geometry
They do make a nice pattern, regardless (just started drawing this):
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- Location: gargoylecave
Re: Ratdom geometry
That's the optics, nice sketch.
Technically I'd compare the maze to a chessboard where you move diagonally like the bishop.
The tiles are a little stretched, some exits are blocked and some lead to a level above/below, but it is always a diagonal movement.
Technically I'd compare the maze to a chessboard where you move diagonally like the bishop.
The tiles are a little stretched, some exits are blocked and some lead to a level above/below, but it is always a diagonal movement.
Lam 'al Adie (pd)
Lvl:68 XP: 5728519 AP: 12/3 HP: 204 AC: 228 AD: 43-55 BC: 164 DR: 7
Skills: WA: 1 Do: 4 CS: 2 IF: 4 Ev: 2 Reg: 1 WP:1S: 1 AP:S: 1 FS:WS: 2 S:WS: 1
ROLS: 1 GoLF: 1
Lvl:68 XP: 5728519 AP: 12/3 HP: 204 AC: 228 AD: 43-55 BC: 164 DR: 7
Skills: WA: 1 Do: 4 CS: 2 IF: 4 Ev: 2 Reg: 1 WP:1S: 1 AP:S: 1 FS:WS: 2 S:WS: 1
ROLS: 1 GoLF: 1
- Nut
- Posts: 1770
- Joined: Mon Oct 27, 2014 12:14 pm
- android_version: 8.0
- Location: Glade
Re: Ratdom geometry
Diagonal moves on a chessboard - another model that fits - you are all really creative
Once we had published a big release with rather much content - and some hours later on the same day somebody said: Nice release - when do we get the next release?
Then I had invented this maze that even overpowered players can't just rush through it.
Even drawing a map should be hard, so no simple 90°
but these 120° angles and ups and downs.
Also I didn't want to show a worldmap of the layers at all, but I was overruled here.
It's really nice now to see your different approaches to handle this maze

Once we had published a big release with rather much content - and some hours later on the same day somebody said: Nice release - when do we get the next release?
Then I had invented this maze that even overpowered players can't just rush through it.

Even drawing a map should be hard, so no simple 90°
but these 120° angles and ups and downs.
Also I didn't want to show a worldmap of the layers at all, but I was overruled here.
It's really nice now to see your different approaches to handle this maze

Nut
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- Posts: 248
- Joined: Thu Jul 27, 2023 10:30 am
- android_version: 13 - Android 13
Re: Ratdom geometry
Thank you. I am enjoying exploring instead of grinding — it takes me back to the old Infocom adventures like Zork and Enchanter, with a text terminal and a pencil in one hand.
I just wish the rats would get out of my way — I don't want to kill them, but ...
I just wish the rats would get out of my way — I don't want to kill them, but ...

- Nut
- Posts: 1770
- Joined: Mon Oct 27, 2014 12:14 pm
- android_version: 8.0
- Location: Glade
Re: Ratdom geometry
I even had thought of an achievement if you get through without killing any rats - but then decided against
Nut
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Re: Ratdom geometry
That would have been very difficult. Perhaps a small fine for each rat killed, like the sheep in another quest?
- Antison
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