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Better drops/xp when monsters are killed together

Unstructured ideas, requests and suggestions for the development of the game.
dedonoceu
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Re: Better drops/xp when monsters are killed together

Post by dedonoceu »

And im New around, so, is there some sort of upvote on comments and ir something like that here?

And sorry for any missspelling or things like that, im from Brazil, so my corrector (dont know If this is the word in english) might change some words or add some `~^ in some words :)
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rijackson741
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Re: Better drops/xp when monsters are killed together

Post by rijackson741 »

Sorry, but this is not likely to happen just because of the amount of work required. Aside from the coding required, it could unbalance things, so that could require more adjustments.
We have very limited resources, so we have to apply them where we get maximum return on investment. Mostly, that's new content, not changes to the way the game works.
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JaSP
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Re: Better drops/xp when monsters are killed together

Post by JaSP »

This could be solved with a combat listener that handles the details. The problem is that you need a coder and I do not have time to work on this now.
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Nut
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Re: Better drops/xp when monsters are killed together

Post by Nut »

Coding is one thing, checking unwanted implications anywhere else is another.
I also wouldn't put any work into this. There are other things to do with more outcome
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Tomcat
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Re: Better drops/xp when monsters are killed together

Post by Tomcat »

There is "higher risk means higher reward", and there's "why do things the hard way?"

Ideally, the drop amounts and chances should already account for how hard the area is, not just how hard the individual monster is.

However, if a particular monster type can appear either
solo or in groups (with many of the same type or with other types in close proximity), you could argue that there should be "subtypes" with higher drops for the latter. This is already possible in the code just by duplicating the type, tweaking the droplist for the harder area, and using the two in the appropriate zones.

The multiple versions are otherwise almost invisible to the player. This is done for other reasons in many cases, but I'm not sure it's done anywhere for this particular reason.
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Osho
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Re: Better drops/xp when monsters are killed together

Post by Osho »

The best solution given the limited support would be to simply introduce more high XP monsters anywhere on the map that developers find it appropriate to spawn.

For better loot drops, the developers can always introduce more variety of monsters with unique loot drops in future.

Though I feel AT already has interesting variety of loot available across all types of monsters. It's usefulness to the player is missing.
Imprimere
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Re: Better drops/xp when monsters are killed together

Post by Imprimere »

sdevaney wrote: Sun Oct 18, 2020 2:17 pm No one has explained why you should get better items/more xp? How does it make sense from an in-game perspective?
It makes perfect sense for XP, but not drops.

The reason being that fighting multiple monsters means multiple attacks on player. With one enemy, you might face 0 to 5 attacks with the chance to slay the monster without having to defend. With FIVE enemies, you're guaranteed to be attacked, and since this is usually swarms with 5 attacks, you could find yourself having to defend 25 times before you can even hope to take our SOME of the enemy!

Not only that, but it just makes sense that if you gain experience fighting one monster at a given experience amount that you should receive some sort of bonus for being able to successfully slay multiple enemies (especially if they aren't the same type).

But let's go to another example... most players facing 3 King Slirherers will only be able to kill one at a time.

In short, slaying 3 monsters in one fight is almost always harder than taking them on one at a time. That probably deserves a bonus.

HOWEVER, I don't think it's really worth the coding effort given how much still needs to be done. ALSO, the flip side would suggest that you get less XP for easy monsters. A level 80 player killing Cave Rats really isn't gaining much "experience", although this is offset by fact that it takes more and more XP to level.
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rijackson741
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Re: Better drops/xp when monsters are killed together

Post by rijackson741 »

Monsters that mob you usually have lower stats. Taking on a single dung fly would be a piece of cake. The bad thing is they mob you. So how to take that into account?
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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