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Making health pots

Unstructured ideas, requests and suggestions for the development of the game.
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Soullessktty
Posts: 217
Joined: Sun Nov 10, 2019 3:05 am
android_version: 11 - Android 11

Making health pots

Post by Soullessktty »

I know that crafting has been talked about, and it is not something that will be part of the game soon. However, I propose a simple potion making, which I don't think is consideredas crafting, though has the same idea.

We can farm for regular pot of health (reg. PoH) from skeletons and zombies in two places: Flagstone prison and the underground where we find Lleglaris's amulet. Minor pots also can be farm in other places. However, so far, farming for major pot of health (maj. PoH) is not realistic as only Yczorahs drop it in a very low chance.

So a propose a table available, maybe in Fallhaven's pot maker house. When you approach it, it will trigger a dialog asking what you want to do. The option is to make RegPoH from MinPoH, and MajPoH from RegPoH. The amount needed to make a larger one in a way so player cannot profit by buying smaller ones from shop, make a bigger one and sell them back. Oh, player also require to buy empty flask/bottle to create a new one (and lost the smaller ones in the process). Player need to pay rental fee, pay per use, if need be.

Say you want to make RegPoH, you'll need an empty flask and 3 MinPoH. To make MajPoH, you'll need an empty bottle and 6 RegPoH. Payment to use the potion table can be, say, 25 gold per visit, so you can make as many pots you want until you leave the table.

This should not affect much of game's economy but let player to stock more health potion when he has the means (money, time, smaller PoH). Maybe one day we will have a better PoH (Enhanced/Superior PoH?) that heals 60 or 80 HPs.
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Osho
Posts: 565
Joined: Wed Aug 12, 2020 4:45 am
android_version: 9.0 - Pie
Location: India

Re: Making health pots

Post by Osho »

Health is the easiest of all things in game to manage. This additional proposition is unnecessary. Instead of health I would prefer your suggestion for other "types" of potion, which are scarce in supply. Many wonderful potion ideas can be brought up. Essentially using the already available monster drops to craft varieties of potion. All we need is a Gothic style potion recipe system with an alchemy table situated in different areas, or NPC potion makers in place of it.
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Antison
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Joined: Mon Mar 28, 2011 11:33 pm
android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: Making health pots

Post by Antison »

This is crafting. Crafting is crafting is crafting. So if this idea is implemented or any other such idea, it won't be dynamic items. It would have to be a small/limited set of items.
"A home without a beagle is just a house"
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