"multi-offers"

Unstructured ideas, requests and suggestions for the development of the game.
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Antison
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Re: "multi-offers"

Post by Antison »

Nut wrote: Sat Jan 07, 2023 10:29 pm
About teleport or short cuts: There are already a few short cuts here and there (to Lodar, from BlackwaterMountain down to Prim), but we don't want these shortcuts in general for a reason.
Although e.g. the way between BlackwaterMountain and Prim is cumbersome, and you have to travel it several times - it is useful. You train your hero, he is getting stronger each time. Same with the way to Remgard.
Imagine you would teleport, then you would stay a low level character and then you would start to complain, that the monsters are growing too hard.
And the way to Remgard is far more interesting than a magnet potion.
I completely agree with you Nut. In fact, this is the number one reason why teleportation is not in the game. IMO
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rijackson741
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Re: "multi-offers"

Post by rijackson741 »

Teleporting creates other potential problems anyway. There may be a script (that the player can't see) that does something on the path to somewhere, depending on what you have already done, or what item you have, or whatever. Jumping over that by fast travel would create serious problems.
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toramal
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Re: "multi-offers"

Post by toramal »

1. I suggest just a "raft" on which it will be possible to get from Remgard to Rome. Personally, I will not complain about the "shortcuts", but go "back and forth" several times to get "you're good" (
2. Is "Howard" a useless character? because I do not sell claws, and he does not take "wholesale".
3. Then I have nothing else to offer at the moment. (although the question remains. "what Extra things fall, and from whom, if I REALLY LIKE heavy armor and shields, to be as protected as possible).
Thank you all for the answers, I am glad that the game is alive and developing.
Rapnapuw
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Re: "multi-offers"

Post by Rapnapuw »

Nut wrote: Sat Jan 07, 2023 10:29 pm
About teleport or short cuts: There are already a few short cuts here and there (to Lodar, from BlackwaterMountain down to Prim), but we don't want these shortcuts in general for a reason.
Although e.g. the way between BlackwaterMountain and Prim is cumbersome, and you have to travel it several times - it is useful. You train your hero
And the way to Remgard is far more interesting than a magnet potion.
I strongly disagree. The way to remgard or Prim is fun then you do it the first time and ok if you have to do it a second time, but after that it really sucks. If it is just for grinding it would be better to offer more quest instead or give more exp. for some of the quest, so you dont gave to do the same thing over and over again.

Teleport my be not the best option, but I really would love to see more shortcuts. It should be possible to find them later in the game. Fore example there could be a ferry over the lake to remgard, that starts to operate after a few quest in remgard. And it should he possible to cut down the trees near the woodcuter camp to open a shortcut to Prim. Of course only after completing the mermaid quest😈
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Re: "multi-offers"

Post by rijackson741 »

Shortcuts are a possibility. Teleporting is not.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: "multi-offers"

Post by Tomcat »

As of 0.8.4, you shouldn't have to do the Remgard trip more than twice anyway.
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