Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
places visited
- Antison
- Posts: 5292
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: places visited
Exactly. Maps not viewable are not in the map folder
"A home without a beagle is just a house"
- draze
- Posts: 378
- Joined: Thu Sep 02, 2021 12:50 pm
- android_version: 10 - Android 10
- Location: Light's Keep
Re: places visited
However, Osho still have a question of what's the reason behind it - concealing interior maps?
IMO, the main reason behind it is something like an "Easter Egg Hunt" but you must search for unvisited places. Henceforth, makes the player an adventurer and the game more thrill and fun.
- Antison
- Posts: 5292
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: places visited
Various reasons:draze wrote: ↑Wed Nov 17, 2021 12:56 pmHowever, Osho still have a question of what's the reason behind it - concealing interior maps?
IMO, the main reason behind it is something like an "Easter Egg Hunt" but you must search for unvisited places. Henceforth, makes the player an adventurer and the game more thrill and fun.
Map of an NPC's house is pointless
Map of outside Lodar's is to hide his location.
Early own caves pre-date the world map and I think Oskar was okay with preventing them from working to challenge the player. How the world map works is it sews together all of the individual maps.
"A home without a beagle is just a house"
- Nut
- Posts: 1536
- Joined: Mon Oct 27, 2014 12:14 pm
- android_version: 8.0
- Location: Glade
Re: places visited
Easter egg hunting in an open source game, and with an easy to use dictionary?
Nut
- rijackson741
- Posts: 4451
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: places visited
Building interiors cannot fit in the worldmap. The worldmap shows the outside of the buildings. It cannot also show the inside, because where in the worldmap would we put them? To double down on that problem, the map inside a building is always twice the size of the outside, so it wouldn't fit in the worldmap anyway. Caves usually have their own map, but a single room cave would not. There's no point. The worldmap or cave maps are to give you an overview of where you are, but you don't need that in a building. At least, not yet. Maybe if we create a really big castle, for example, it might have an overview map.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- draze
- Posts: 378
- Joined: Thu Sep 02, 2021 12:50 pm
- android_version: 10 - Android 10
- Location: Light's Keep
Re: places visited
I understand now. Thank you gentlemen.rijackson741 wrote: ↑Wed Nov 17, 2021 11:41 pm Building interiors cannot fit in the worldmap. The worldmap shows the outside of the buildings. It cannot also show the inside, because where in the worldmap would we put them? To double down on that problem, the map inside a building is always twice the size of the outside, so it wouldn't fit in the worldmap anyway. Caves usually have their own map, but a single room cave would not. There's no point. The worldmap or cave maps are to give you an overview of where you are, but you don't need that in a building. At least, not yet. Maybe if we create a really big castle, for example, it might have an overview map.
Antison wrote: ↑Wed Nov 17, 2021 6:19 pm Various reasons:
Map of an NPC's house is pointless
Map of outside Lodar's is to hide his location.
Early own caves pre-date the world map and I think Oskar was okay with preventing them from working to challenge the player. How the world map works is it sews together all of the individual maps.