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Suggestion for Mage Equipment

Unstructured ideas, requests and suggestions for the development of the game.
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Gisrol
Posts: 7
Joined: Thu Sep 16, 2021 2:33 am
android_version: 9.0 - Pie

Suggestion for Mage Equipment

Post by Gisrol »


1. Quest obtainable Gear Item/ Weapon

1. Valugha's Staff
"This Staff witnessed the death of it's master's brothers"

Category: Legendary/ Extraordinary Staff

Attack Damage= 5
Attack Chance= 25
Attack Cost= 4
Damage Modifier= 100%

Active Effect:
Grasp of Power
> 25% chance of restoring 2 Attack Points per successful hit
> Replenish maximum attack point per kill [ ineffective when against boss ]
> Increases chance of triggering Rejuvenation skill at least 50% from it's original triggering chances

Brink of Insanity
> 6 attack point loss per missed hit
> Unable to use Critical Skill
> All Block Chance, Attack chance, and Damage Resistance from Metal Armours and Shield( except cloth and leather) that equiped are removed
> Life steal Effect are Removed

Condition:
Can only be equip if Book of Ancient Power were equipped

2. Book of Ancient Powers
"Collection of all acquired knowledge and wisdom of magic whose written by the elders"

Category: Legendary/ Extraordinary Offhand item

Active Effect:
Mystical Knowledge
> 25% chance of removing One Stacked Debuff [ higher than one magnitude ]
> 5% chance of returning Stacked Debuff back at the enemy [ at least one stack ]

Condition:
Can only be equiped if "Arcane Gift" Obtained

Can be obtain it's recipe at Nor City inside the Temple of Shadow through Lady Valanor Gifts< obtainable after proving yourself through her series of trials >

Mage Skill:

1. Arcane Gift
Max level: 1
> Increases Max Attack Points for 2
> Dark Shadow Blessing percentage doubled

Condition:
> Unlock Rejuvenation skill
> Unlock Dark blessing of the Shadow skill
> Complete Lady Valanor's Tasks/ Test and Accepting her gifts

2. Awakening
Max level: 1
> Increases overall dmg for 10%
> Increases base hp for 10%

Condition:
> Unlock Arcane Gift


2. Purchasable Gear Item/ Weapon

Go to Nor City and Talk to Buceth, He'll offer his service if you accepted their offer:
to initiate you and become one of the Shadow priests and undergo to their rituals.

1. Enhanced Inlaid Scepter
Category: Scepter
Price: 3000

Attack Cost= 5
Attack Chance= 20
Attack Dmg = 5-10
Damage Modifier= 150%
Block Chance= 10

2. Blight Inlaid Scepter
Category: Scepter
Price: 3000

Attack Cost= 4
Attack Chance= 15
Attack Dmg = 5
Damage Modifier= 100%
Block Chance= 5

When Hitting Target:
On Target
10% chance to trigger Idregh Poison 5×

Idregh Poison
> Drain 1 hp ( 5 turns )

3. Enhanced Rune Scepter
Category: Scepter
Price: 6000

Attack Cost= 7
Attack Chance=25
Attack Dmg = 5-15
Damage Modifier= 125%
Critical Skill= 10
Critical Multiplier= 2.0
Additional HP Point= 5

4. Holy Rune Scepter
Category: Scepter
Price: 12000

Attack Cost= 5
Attack Chance=25
Attack Dmg = 5
Damage Modifier= 100%
Additional HP Point= 20

When Hit by Attacker
>25% chance to Trigger Elythara's Blessing

Elythara's Blessing
> Heal 5HP ( 3 turns )


5. Wicked Rune Scepter
Category: Scepter
Price: 12000

Attack Cost= 5
Attack Chance= 35
Attack Dmg = 10
Damage Resistance= -5
Damage Modifier= 125%
Critical Skill= 10
Critical Multiplier= 3.0
Additional HP Point= -20

When Hitting Target:
On Target
25% chance to trigger Curse of the Undead 5x

Curse of the Undead
> Drain 1-2 hp per round( 2 turn )

6. Elythara's Priest Robe
Category: Robe( cloth )
Price: 30000

Additional HP= 30
Block Chance= 5
Damage Resistance= 5
Attack Chance= 10

When Hit by Attacker
>25% chance to Trigger Elythara's Blessing

Elythara's Blessing
> Heal 5HP ( 3 turns )

7. Shadow Acolyte Robe
Category: Robe( cloth )
Price: 30000

Additional HP= 10
Block Chance= 5
Damage Resistance= 2
Attack Chance= 15
Attack Damage= 5

When hit by attacker
20% chance of Shadow Regeneration 2×

Shadow Regeneration
> Restore one hp per round ( 10 turns )


8. Lich Master Robe
Category: Robe( cloth )
Price: 30000

Additional HP= -20
Block Chance= 5
Damage Resistance= -5
Attack Chance= 20
Attack Damage= 10
> Restore 1-5 HP per kill

9. Elythara Priest Hat
Category: Cloth
Price: 10000

Block Chance= 5
Attack Chance= 10
Damage Resistance= 5
Additional HP= 10

10. Apprentice Hat
Category: Cloth
Price: 1000

Block Chance= 1
Attack Chance= 10
Additional HP= 5

11. Apprentice Robe
Category: Cloth
Price: 3000

Block Chance= 5
Attack Chance= 10
Damage Resistance= 5
Additional HP= 10

12. Shadow Mage Hat
Category: Cloth
Price: 10000

Block Chance= 5
Attack Chance= 15
Damage Resistance= 5

13. Khazzan Occultist Hood
Category: Cloth
Price: 10000

Block Chance= 5
Attack Chance= 15
Damage Resistance= -5
> Removes Curse of the Undead from the player

14. Ritualist Boots
Category: Boot ( Cloth )
Price: 5000

Move Cost= -2
Attack Chance= 10
Additional HP= 10

15. Ritualist Combat Boots
Category: Boot ( Leather )
Price: 7000

Move Cost= -2
Attack Chance= 15
Additional HP= 15
Attack Dmg= 0-5

16. Ritualist Combat Gloves
Category: Boot ( Leather )
Price: 3000

Block Chance= 5
Attack Chance= 15
Additional HP= 5
Attack Dmg= 5

17. Ritualist Gloves
Category: Boot ( Cloth )
Price: 1500

Attack Dmg= 1-2
Attack Chance= 5
Additional HP= 5


I suggested these as close as the current established game mechanic because apparently Andor's Trail lore involved in magic as well especially ancient mages.....so why not add a Mage type MC.....

I hope these could be implemented somehow in the game especially if Nor City is about to be release in future update[ maybe 1.8 or 1.9 ] but regardless
My main idea about Mage for this game is kinda squishy and powerful at the same time< more on hack not on dmg output >
Last edited by Gisrol on Sun Sep 19, 2021 8:35 am, edited 22 times in total.
User avatar
rijackson741
Posts: 4451
Joined: Tue Aug 20, 2013 2:04 am
android_version: 10 - Android 10
Location: Somewhere in Dhayavar
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Re: Suggestion for Mage Equipment

Post by rijackson741 »

Aside from the effects, that is very OP. A BC of 30 is really high. No weapon has this. Also, with AC3, the DM cannot be as high as 100%.

Action point effects are very hard to balance. You propose 3AP per hit, but the proposed attack cost is only 3AP. So if AC is high enough that you almost always hit, you would almost never run out of attacks.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
Gisrol
Posts: 7
Joined: Thu Sep 16, 2021 2:33 am
android_version: 9.0 - Pie

Re: Suggestion for Mage Equipment

Post by Gisrol »

rijackson741 wrote: Sat Sep 18, 2021 12:39 pm Aside from the effects, that is very OP. A BC of 30 is really high. No weapon has this. Also, with AC3, the DM cannot be as high as 100%.

Action point effects are very hard to balance. You propose 3AP per hit, but the proposed attack cost is only 3AP. So if AC is high enough that you almost always hit, you would almost never run out of attacks.
Okay lemme readjust that XD
Kage
Posts: 50
Joined: Tue Oct 05, 2021 10:26 am
android_version: 10 - Android 10

Re: Suggestion for Mage Equipment

Post by Kage »

Gisrol wrote: Sat Sep 18, 2021 12:00 pm
1. Quest obtainable Gear Item/ Weapon

1. Valugha's Staff
"This Staff witnessed the death of it's master's brothers"

Category: Legendary/ Extraordinary Staff

Attack Damage= 5
Attack Chance= 25
Attack Cost= 4
Damage Modifier= 100%

Active Effect:
Grasp of Power
> 25% chance of restoring 2 Attack Points per successful hit
> Replenish maximum attack point per kill [ ineffective when against boss ]
> Increases chance of triggering Rejuvenation skill at least 50% from it's original triggering chances

Brink of Insanity
> 6 attack point loss per missed hit
> Unable to use Critical Skill
> All Block Chance, Attack chance, and Damage Resistance from Metal Armours and Shield( except cloth and leather) that equiped are removed
> Life steal Effect are Removed

Condition:
Can only be equip if Book of Ancient Power were equipped

2. Book of Ancient Powers
"Collection of all acquired knowledge and wisdom of magic whose written by the elders"

Category: Legendary/ Extraordinary Offhand item

Active Effect:
Mystical Knowledge
> 25% chance of removing One Stacked Debuff [ higher than one magnitude ]
> 5% chance of returning Stacked Debuff back at the enemy [ at least one stack ]

Condition:
Can only be equiped if "Arcane Gift" Obtained

Can be obtain it's recipe at Nor City inside the Temple of Shadow through Lady Valanor Gifts< obtainable after proving yourself through her series of trials >

Mage Skill:

1. Arcane Gift
Max level: 1
> Increases Max Attack Points for 2
> Dark Shadow Blessing percentage doubled

Condition:
> Unlock Rejuvenation skill
> Unlock Dark blessing of the Shadow skill
> Complete Lady Valanor's Tasks/ Test and Accepting her gifts

2. Awakening
Max level: 1
> Increases overall dmg for 10%
> Increases base hp for 10%

Condition:
> Unlock Arcane Gift


2. Purchasable Gear Item/ Weapon

Go to Nor City and Talk to Buceth, He'll offer his service if you accepted their offer:
to initiate you and become one of the Shadow priests and undergo to their rituals.

1. Enhanced Inlaid Scepter
Category: Scepter
Price: 3000

Attack Cost= 5
Attack Chance= 20
Attack Dmg = 5-10
Damage Modifier= 150%
Block Chance= 10

2. Blight Inlaid Scepter
Category: Scepter
Price: 3000

Attack Cost= 4
Attack Chance= 15
Attack Dmg = 5
Damage Modifier= 100%
Block Chance= 5

When Hitting Target:
On Target
10% chance to trigger Idregh Poison 5×

Idregh Poison
> Drain 1 hp ( 5 turns )

3. Enhanced Rune Scepter
Category: Scepter
Price: 6000

Attack Cost= 7
Attack Chance=25
Attack Dmg = 5-15
Damage Modifier= 125%
Critical Skill= 10
Critical Multiplier= 2.0
Additional HP Point= 5

4. Holy Rune Scepter
Category: Scepter
Price: 12000

Attack Cost= 5
Attack Chance=25
Attack Dmg = 5
Damage Modifier= 100%
Additional HP Point= 20

When Hit by Attacker
>25% chance to Trigger Elythara's Blessing

Elythara's Blessing
> Heal 5HP ( 3 turns )


5. Wicked Rune Scepter
Category: Scepter
Price: 12000

Attack Cost= 5
Attack Chance= 35
Attack Dmg = 10
Damage Resistance= -5
Damage Modifier= 125%
Critical Skill= 10
Critical Multiplier= 3.0
Additional HP Point= -20

When Hitting Target:
On Target
25% chance to trigger Curse of the Undead 5x

Curse of the Undead
> Drain 1-2 hp per round( 2 turn )

6. Elythara's Priest Robe
Category: Robe( cloth )
Price: 30000

Additional HP= 30
Block Chance= 5
Damage Resistance= 5
Attack Chance= 10

When Hit by Attacker
>25% chance to Trigger Elythara's Blessing

Elythara's Blessing
> Heal 5HP ( 3 turns )

7. Shadow Acolyte Robe
Category: Robe( cloth )
Price: 30000

Additional HP= 10
Block Chance= 5
Damage Resistance= 2
Attack Chance= 15
Attack Damage= 5

When hit by attacker
20% chance of Shadow Regeneration 2×

Shadow Regeneration
> Restore one hp per round ( 10 turns )


8. Lich Master Robe
Category: Robe( cloth )
Price: 30000

Additional HP= -20
Block Chance= 5
Damage Resistance= -5
Attack Chance= 20
Attack Damage= 10
> Restore 1-5 HP per kill

9. Elythara Priest Hat
Category: Cloth
Price: 10000

Block Chance= 5
Attack Chance= 10
Damage Resistance= 5
Additional HP= 10

10. Apprentice Hat
Category: Cloth
Price: 1000

Block Chance= 1
Attack Chance= 10
Additional HP= 5

11. Apprentice Robe
Category: Cloth
Price: 3000

Block Chance= 5
Attack Chance= 10
Damage Resistance= 5
Additional HP= 10

12. Shadow Mage Hat
Category: Cloth
Price: 10000

Block Chance= 5
Attack Chance= 15
Damage Resistance= 5

13. Khazzan Occultist Hood
Category: Cloth
Price: 10000

Block Chance= 5
Attack Chance= 15
Damage Resistance= -5
> Removes Curse of the Undead from the player

14. Ritualist Boots
Category: Boot ( Cloth )
Price: 5000

Move Cost= -2
Attack Chance= 10
Additional HP= 10

15. Ritualist Combat Boots
Category: Boot ( Leather )
Price: 7000

Move Cost= -2
Attack Chance= 15
Additional HP= 15
Attack Dmg= 0-5

16. Ritualist Combat Gloves
Category: Boot ( Leather )
Price: 3000

Block Chance= 5
Attack Chance= 15
Additional HP= 5
Attack Dmg= 5

17. Ritualist Gloves
Category: Boot ( Cloth )
Price: 1500

Attack Dmg= 1-2
Attack Chance= 5
Additional HP= 5


I suggested these as close as the current established game mechanic because apparently Andor's Trail lore involved in magic as well especially ancient mages.....so why not add a Mage type MC.....

I hope these could be implemented somehow in the game especially if Nor City is about to be release in future update[ maybe 1.8 or 1.9 ] but regardless
My main idea about Mage for this game is kinda squishy and powerful at the same time< more on hack not on dmg output >
Maybe this could be implemented in the game< kinda looking forward for it >
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