We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Shadow Juggernaut's Set
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- VIP
- Posts: 1353
- Joined: Tue Feb 08, 2011 7:05 am
- android_version: 7.0
Re: Shadow Juggernaut's Set
Criticals are built into the combat engine. The hit probability is solely computed from the attacker's skill (which is directly in the data for a mob, computed from gear for hero), but zeroed out if the defender is one of the specific types of mobs that are immune - mostly non-corpse-based undead like ghosts, demons, and skeletons. There is no partial immunity in the equation or fraction of immunity in the data structure. Even creating an armor that gives the hero crit immunity would take extra code work.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
- Grim Reaper
- Posts: 147
- Joined: Tue Oct 15, 2019 10:58 pm
- android_version: 9.0 - Pie
Re: Shadow Juggernaut's Set
yes, i understood that, but what about lowering opponents crit modifier to 1 with a condition?Tomcat wrote: Fri Jun 05, 2020 10:30 pm Criticals are built into the combat engine. The hit probability is solely computed from the attacker's skill (which is directly in the data for a mob, computed from gear for hero), but zeroed out if the defender is one of the specific types of mobs that are immune - mostly non-corpse-based undead like ghosts, demons, and skeletons. There is no partial immunity in the equation or fraction of immunity in the data structure. Even creating an armor that gives the hero crit immunity would take extra code work.

- [RoL] Rapier of lifesteal (X2)
- [RoLS] Ring of lesser Shadow
- [RoFLS] Ring of far lesser Shadow
- [HoF] Helm of Foreseeing
- [Sh] Serpant's hauberk
- [M] Marrowtaint
- [BoG] Boots of the Globetrotter
- Troublemaker's gloves
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- Posts: 275
- Joined: Thu May 19, 2016 5:04 am
- android_version: 10 - Android 10
Re: Shadow Juggernaut's Set
Understood. I was thinking, since there is crit immunity for mobs, it might be easy(er) to implement than all the other stuff. Just tried to think of alternative 'available' stats and conditions that help Grim Reaper to refine his ideas. But then again, I don't know the code itself, and only tried to go by interpretation of my observations.Tomcat wrote: Fri Jun 05, 2020 10:30 pm Criticals are built into the combat engine. The hit probability is solely computed from the attacker's skill (which is directly in the data for a mob, computed from gear for hero), but zeroed out if the defender is one of the specific types of mobs that are immune - mostly non-corpse-based undead like ghosts, demons, and skeletons. There is no partial immunity in the equation or fraction of immunity in the data structure. Even creating an armor that gives the hero crit immunity would take extra code work.
Andor's "Vanilla" Bro
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- Posts: 6
- Joined: Mon Apr 26, 2021 2:14 pm
- android_version: 6.0 - Marshmallow
Re: Shadow Juggernaut's Set
WOW you must have done a lot of boring grinding to get all that @Grim Reaper
gnortsmra, lvl 52
- Grim Reaper
- Posts: 147
- Joined: Tue Oct 15, 2019 10:58 pm
- android_version: 9.0 - Pie
Re: Shadow Juggernaut's Set
mhm, i did that quite a long ago, now i am just waiting for new content to experience and new legendary items to farmGnortsmraSirum148 wrote: Mon Apr 26, 2021 3:42 pm WOW you must have done a lot of boring grinding to get all that @Grim Reaper

- [RoL] Rapier of lifesteal (X2)
- [RoLS] Ring of lesser Shadow
- [RoFLS] Ring of far lesser Shadow
- [HoF] Helm of Foreseeing
- [Sh] Serpant's hauberk
- [M] Marrowtaint
- [BoG] Boots of the Globetrotter
- Troublemaker's gloves