It would be grate to get new quests were youre able to free the shortcut to Prim (rail road) so you dont have to walk through the dark cave every single time - pickaxe.
Also this might be a good time for Prim to reboost the economy and ge t better items.
Also theyll start to open the cave in the weat again and there will be another big cave with quests and monsters.
Perhaps youve to free parts of the cave one by one from monsters and the citizen of Prim will reward you and move deeper in in the cave.
Same by using an axe in one or the other quests to make a short cut into the green maze or something.
Perhaps while talking about short cuts
Maybe a boat or bridge to Remgard? or Maybe partialy the water will move back and give way to a small path near the lonely guy who tried to find a short cut
Maybe include stones and trees that can be taken down if youve the tools for it?!
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Axe and Pickaxe (Shortcut Ideas)
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Axe and Pickaxe (Shortcut Ideas)
Last edited by Antison on Fri Apr 17, 2020 2:20 pm, edited 1 time in total.
Reason: We're getting a little off topic so I decided to change the title of the thread to more accurately reflect the conversation
Reason: We're getting a little off topic so I decided to change the title of the thread to more accurately reflect the conversation
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Re: Axe and Pickaxe
A shortcut to Prim has been discussed. One already exists for the Green maze.
I have thought about one to Remgard, but I would force it to be late game by making you hire a team of bridge engineers, for, say, 75,000gp.
I have thought about one to Remgard, but I would force it to be late game by making you hire a team of bridge engineers, for, say, 75,000gp.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Axe and Pickaxe
"Sold!" [Gladly slides over a bag of gold across the counter] "Now get moving on that bridge building".rijackson741 wrote: ↑Thu Apr 16, 2020 8:35 pm
I have thought about one to Remgard, but I would force it to be late game by making you hire a team of bridge engineers, for, say, 75,000gp.
"A home without a beagle is just a house"
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Re: Axe and Pickaxe
I would pay for it too
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Axe and Pickaxe
I don't really believe in the shortcut to Prim, because there are so many existing dialogues about the collapsed tunnel in Prim, BWM and Stoutford, which would have to be changed then.
And be honest: the dark mine is nothing in comparison to the long way to Remgard or Lodar
And be honest: the dark mine is nothing in comparison to the long way to Remgard or Lodar
Nut
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Re: Axe and Pickaxe
There could be a shortcut across the mountain, from Crossglen. A nasty, dangerous, path, that has nothing to do with opening the mine. Again, being able to access this path should not be possible until later in the game.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Axe and Pickaxe
An idea I've thought about since the mermaid quest.
"A home without a beagle is just a house"
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Re: Axe and Pickaxe
That's also crossed my mind a few times over the years.rijackson741 wrote: ↑Fri Apr 17, 2020 12:31 am There could be a shortcut across the mountain, from Crossglen. A nasty, dangerous, path, that has nothing to do with opening the mine. Again, being able to access this path should not be possible until later in the game.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
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Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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Re: Axe and Pickaxe
Let's just not get shortcut crazy. I've been reading a lot of talk about shortcuts here shortcuts there. I'm one to get really annoyed about the back and forth round trips across the world of AT (I feel the ones that are currently in the game were done by the prior engineering regime because they felt it made the game harder) but sometimes it's just needed for realism.
"A home without a beagle is just a house"