We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Current Status, Roadmap and General News - Updated 2020/05/09
- Lady Drager
- Posts: 756
- Joined: Thu Dec 01, 2016 11:13 pm
- android_version: 10 - Android 10
- Location: One last romp thru the Green Maze
Re: Current Status, Roadmap and General News
jhing142430, welcome to the forums!!!
But you should know this is the wrong thread for such questions. We are glad you asked though!! We love helping new players!
But you should know this is the wrong thread for such questions. We are glad you asked though!! We love helping new players!
Update coming soon Nina Lvl: 49 XP: 2209302 Base; HP: 79 AP: 10 AC: 75% Dam: 19 Def: 75%
WA1, HH1, BS1, QL1, IF1, Ev1, Rg1, FM1, MF1, DBoS1, DP1, LAP1, HAP1, FS:DW2, S:DW1
Equipped L&E Items: RoLS, SH, Mwt, DoSP, BotD
WA1, HH1, BS1, QL1, IF1, Ev1, Rg1, FM1, MF1, DBoS1, DP1, LAP1, HAP1, FS:DW2, S:DW1
Equipped L&E Items: RoLS, SH, Mwt, DoSP, BotD
-
- Posts: 5
- Joined: Wed Jul 26, 2017 1:36 am
- android_version: 2.1 - Eclair
- rijackson741
- Posts: 4520
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Current Status, Roadmap and General News
Don't worry about it. If I could think of a better place for the question I could move the posts, but I can't, so they will remain here

Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
-
- Posts: 5
- Joined: Wed Jul 26, 2017 1:36 am
- android_version: 2.1 - Eclair
Re: Current Status, Roadmap and General News

-
- Posts: 34
- Joined: Sun Jul 09, 2017 8:24 am
- android_version: 10 - Android 10
- Location: France
Re: Current Status, Roadmap and General News
you can post a question in "Game Related Questions"
Lvl: 77
XP: 8,350,043 Gold:715,282 AP : 4/12
HP : 198 AC : 274% AD : 34-51 CHS:14 CM :1 BC: 153% DR:5
RoLS:1 RoL:1
XP: 8,350,043 Gold:715,282 AP : 4/12
HP : 198 AC : 274% AD : 34-51 CHS:14 CM :1 BC: 153% DR:5
RoLS:1 RoL:1
-
- Posts: 5
- Joined: Wed Jul 26, 2017 1:36 am
- android_version: 2.1 - Eclair
-
- Posts: 34
- Joined: Sun Jul 09, 2017 8:24 am
- android_version: 10 - Android 10
- Location: France
Re: Current Status, Roadmap and General News
i have a little question, how many people still work to the development of the game?
Lvl: 77
XP: 8,350,043 Gold:715,282 AP : 4/12
HP : 198 AC : 274% AD : 34-51 CHS:14 CM :1 BC: 153% DR:5
RoLS:1 RoL:1
XP: 8,350,043 Gold:715,282 AP : 4/12
HP : 198 AC : 274% AD : 34-51 CHS:14 CM :1 BC: 153% DR:5
RoLS:1 RoL:1
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Current Status, Roadmap and General News
That's difficult to say. The core team is around 4-6 people, plus occasional contributors.
Since the last Google play release, I'd say around 15 people contributed directly or indirectly to the development of the game or ATCS.
Since the last Google play release, I'd say around 15 people contributed directly or indirectly to the development of the game or ATCS.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
- Omicronrg9
- Posts: 35
- Joined: Wed May 04, 2016 5:14 pm
- android_version: 13 - Android 13
- Location: Nihilion
- Contact:
Re: Current Status, Roadmap and General News
Currently preparing and organizing my ideas (also making stuff in ATCS) to post them in the proper forum section.Nice to see Nor City and Feygard are in the to-do list.
I will talk about them in that post.Keep working guys.You're amazing!
Greetings.
I will talk about them in that post.Keep working guys.You're amazing!
Greetings.
- Nut
- Posts: 1770
- Joined: Mon Oct 27, 2014 12:14 pm
- android_version: 8.0
- Location: Glade
Re: Current Status, Roadmap and General News
Hi,
I am playing a bit with the AT engine and found these interesting new abilities mentioned:
I found,
and how to set the color fixed in the map,
but not the others.
And maybe does the following exist?
* Set the QuestProgress as single value (and remove other maybe existing values at the same time)
* Increase QuestProgress by 1
* InventoryRemove / InventoryKeep seem to work just for not-worn items. Is there also something like "WornRemove"? Or "AnywhereRemove"?
* Negation in "requireID" or "requireValue"? Then replies could be left out when a certain progress has been reached (e.g. to avoid doubled rewards, introduction).
It would offer some new possibilities or at least compacter code.
I am playing a bit with the AT engine and found these interesting new abilities mentioned:
but don't know how to use them. Does a syntax list or an example exists anywhere?Zukero wrote: Wed Jul 20, 2016 1:29 pm
- Map-level color filter. Black and white, invert, dim 20%, 40%, 60%, and 80% and red, green or blue tint.
- Map filter can be changed as a dialogue/script reward.
- Ability to (de)activate spawn areas (individually) and map objects (rest areas, signposts, mapchanges... by group) from dialogue/script system.
- Ability to remove quest progres as a dialogue/script reward. Useful for repeatable quests and/or events.
I found
Code: Select all
"rewardType":"removeQuestProgress", "rewardID":"myId", "value":123
and how to set the color fixed in the map
Code: Select all
<properties> <property name="colorfilter" value="black80"/> ... </properties>
but not the others.
And maybe does the following exist?
* Set the QuestProgress as single value (and remove other maybe existing values at the same time)
* Increase QuestProgress by 1
* InventoryRemove / InventoryKeep seem to work just for not-worn items. Is there also something like "WornRemove"? Or "AnywhereRemove"?
* Negation in "requireID" or "requireValue"? Then replies could be left out when a certain progress has been reached (e.g. to avoid doubled rewards, introduction).
It would offer some new possibilities or at least compacter code.
Nut