v0.8.13 (Troubling Times) active on Google Play

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Categories

Unstructured ideas, requests and suggestions for the development of the game.
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Flaming
Posts: 228
Joined: Sun Mar 02, 2014 4:35 pm
android_version: 8.0

Categories

Post by Flaming »

For me (at least in blackberry) the categories that are already in the game are confusing. There are too many categories. Item categories should be generalized.

Eg. Buckler-Light wooden shield, Wooden shield (light)-Heavy wooden shield, and metal shield should be split up into light metal shield and heavy metal shield.

As for animal parts...

Eg. Animal parts-inedible animal part, and edible animal part can stay the same.

This is just my insane opinion! ;)
RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0, SRoV: 0, VSH: 0, WMC: 0, GoW: 0
V Bozz
Posts: 12
Joined: Sun May 18, 2014 12:09 am
android_version: 2.3 - Gingerbread

Re: Categories

Post by V Bozz »

No offense or anything, but I thought it was pretty self-explanatory. Simple, not too hard to understand. Why is it confusing to you?
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Flaming
Posts: 228
Joined: Sun Mar 02, 2014 4:35 pm
android_version: 8.0

Re: Categories

Post by Flaming »

V Bozz wrote:No offense or anything, but I thought it was pretty self-explanatory. Simple, not too hard to understand. Why is it confusing to you?
There are some unnecessary categories. There are so few items that the specification is almost unnecessary.

Buckler should be generalized into light wooden shield.
RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0, SRoV: 0, VSH: 0, WMC: 0, GoW: 0
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