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Rotating monster sprites when moving

Unstructured ideas, requests and suggestions for the development of the game.
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Flaming
Posts: 228
Joined: Sun Mar 02, 2014 4:35 pm
android_version: 8.0

Rotating monster sprites when moving

Post by Flaming »

I looked at small horned anklebiters. I thought to my self "what if the small horned anklebiters sprites changed through movement!" For example. I looked at the differnt anklebiters sprites. If an anklebiter moved left it would be facing left.

If the anklebiter moved right the sprite faces right.
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Antison
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android_version: 14 - Android 14
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Re: Rotating monster sprites when moving

Post by Antison »

We don't have the images to support such a feature. Even if we did, in my opinion implementation of this feature would be pretty low on the priority backlog of tasks.
"A home without a beagle is just a house"
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Fire7051
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android_version: 3.0

Re: Rotating monster sprites when moving

Post by Fire7051 »

I agree with Tek. I think that the movement of the sprites would be nice but it is polish that would be added on the back end after the game is completed.... IF it is ever completed..... :lol:
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Flaming
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android_version: 8.0

Re: Rotating monster sprites when moving

Post by Flaming »

All that people have to implement is...

Mirror all? the sprites left and right. Up and down would be too complicated.
Example

(>-_-)> Default and right facing

<(-_-<) left facing

when moves up or down stays the same.

<(-_-<) moves up and stays same sprite.

<(-_-<) moves down and stays.
All anyone has to do is mirror all the sprites and put it into code.

It sounds easy in my head.
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