I looked at small horned anklebiters. I thought to my self "what if the small horned anklebiters sprites changed through movement!" For example. I looked at the differnt anklebiters sprites. If an anklebiter moved left it would be facing left.
If the anklebiter moved right the sprite faces right.
v0.8.13 (Troubling Times) active on Google Play
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Rotating monster sprites when moving
- Flaming
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Rotating monster sprites when moving
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- Antison
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Re: Rotating monster sprites when moving
We don't have the images to support such a feature. Even if we did, in my opinion implementation of this feature would be pretty low on the priority backlog of tasks.
"A home without a beagle is just a house"
- Fire7051
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Re: Rotating monster sprites when moving
I agree with Tek. I think that the movement of the sprites would be nice but it is polish that would be added on the back end after the game is completed.... IF it is ever completed..... 

Give a man a fish and he will eat for a day. Teach a man to fish and he will eat for a lifetime.
Give a man a fire and he will be warm for a day. Set a man on fire and he will be warm for the rest of his life.
Give a man a fire and he will be warm for a day. Set a man on fire and he will be warm for the rest of his life.
- Flaming
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Re: Rotating monster sprites when moving
All that people have to implement is...
Mirror all? the sprites left and right. Up and down would be too complicated.
All anyone has to do is mirror all the sprites and put it into code.
It sounds easy in my head.
Mirror all? the sprites left and right. Up and down would be too complicated.
It sounds easy in my head.
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