roebert wrote:One idea for the inventory - how about a different tabs for weapons/armor/potions/jewelery/other ...
I would like to believe that this may be a likely refinement, in time. The closest to this so far has been to allow the player to reorganize the list of items displayed in total inventory, which was a popular feature request from the players.
In a sense, I guess you could look at it as the root structure of this tree needs to develop further before refinement might take place. For example, a dagger is under the category of "Dagger", which primarily would be used as a weapon, but can also be used defensively, to block, but in this case is not as beneficial for such a purpose as an actual shield might be. So, on a related note, the argument for such items as a dagger could be made to add the attribute of a defensive block value. Then, if that became effective, it would also seem likely that the player could find a dagger that was either cursed or so dull, that it would be more effective defensively than offensively. Deciding as to how things qualify for categorization could be a point to consider, but I tend to view taking it that far to be excessive.
While new game content is added that can be categorized to be carried in the player's inventory, I believe consideration should be given to developing the categories that could be tabbed for organizational purposes. I feel that his would take a little discussion and agreement to best implement, and avoid the possibility of having to review and recatagorize regularly. Some items may never be anything beyond "Miscellaneous", or "Other" since there are items that you could collect that would be unknown to the player, especially if it was specifically in-game as a quest related item.
I would like to believe that it's just a matter of finding the balance that most will find satisfactory without getting into a great depth of detail, and having no tabs at all.
Thanks for making the time to share your feedback. As the game development progresses there should be more of a real need to expand upon such design elements.