Hi,
neither the RoL nor the ShaF provedes Health point modification when equipped off-hand. HP always stays on same value.
Using ONLY off-hand weapon modifies HP.
BC modification works always fine, AD and AC mod too.
I don't know if its planned this way, using 2RoL provides 2x HP mod on hit or kill (I ♡ this btw).
Actor conditions works for off-hand weapon too.
So HP mod is the only modification which won't work for off-hand when using 2 weapons and its with version 0.7.0 and 0.7.1a.z
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
no HP modification with off-hand weapon
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no HP modification with off-hand weapon
Usirim (v2.2):
Lvl: 200
XP: 145.569.369
Lvl: 200
XP: 145.569.369
- Antison
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Re: no HP modification with off-hand weapon
I just verified this is a bug. Great catch. My dual wielding RoL is maxed out on both the one-handed and dual wielding skills, yet the HP boost from the second RoL is not applied.
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- Zukero
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Re: no HP modification with off-hand weapon
Nice catch indeed ! I checked the code, and saw what we need to do to correct this.
Will submit a patch soon, unless someone elses does before me
Will submit a patch soon, unless someone elses does before me

Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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Re: no HP modification with off-hand weapon
This is a bug
???
Huh
I always thought it is the way it is, that off-hand weapon doesn't modify HP...


Huh


I always thought it is the way it is, that off-hand weapon doesn't modify HP...
- PK17
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- android_version: 4.0
Re: no HP modification with off-hand weapon
Fel wrote:This is a bug![]()
???
Huh![]()
![]()
I always thought it is the way it is, that off-hand weapon doesn't modify HP...
Yes, I thought we had this conversation before and were told it was supposed to be that way, sirt of how the criticals won't stack/combine.
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- VIP
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Re: no HP modification with off-hand weapon
I'm not understanding what you mean by hp modification. When I jyst used 2 RoL I got 5 hp back upon hitting my opponent.
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
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Re: no HP modification with off-hand weapon
Crit doesn't work in off hand either. I have both dual wield and specialization, and I do not get crit skill unless crit wep is on main, which means rol on off hand so no HP bonus.
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- Zukero
- Lead Developer
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- Location: Eclipse
Re: no HP modification with off-hand weapon
This has been discussed at yesterday's dev team meeting.
The lack of HP boost is acknowledged as a bug, and I am working on the fix.
I tested the "crits" situation just now, and noticed the following (with Dual-Wield level 2):
#1 - Having a critical-enabled weapon in the off-hand, while having nothing in the main gives the same stats as having the weapon in the main hand, and nothing in the off-hand.
#2 - Having a non-critical enabled weapon in the main hand, while having a critical-enabled weapon in the off-hand gives no access to critical hits.
#3 - Having two different critical-enabled weapons equipped gives you the multiplier of the weapon in the main hand, and the critical chance as the sum of both.
In my opinion, #1 is correct, #2 should give you the critical chance & multiplier of your offhand weapon, and #3 should give the highest multiplier of both, and the sum of both critical chances.
If you only have dual-wield lvl 1, it should work with critical multiplier & critical chance divided by 2.
With no level of dual-wield, you should get 25% of the critical multiplier & critical chance.
However, there are some special things happening with criticals, and I think it deserves a discussion with the team to identify the desired behavior.
The lack of HP boost is acknowledged as a bug, and I am working on the fix.
I tested the "crits" situation just now, and noticed the following (with Dual-Wield level 2):
#1 - Having a critical-enabled weapon in the off-hand, while having nothing in the main gives the same stats as having the weapon in the main hand, and nothing in the off-hand.
#2 - Having a non-critical enabled weapon in the main hand, while having a critical-enabled weapon in the off-hand gives no access to critical hits.
#3 - Having two different critical-enabled weapons equipped gives you the multiplier of the weapon in the main hand, and the critical chance as the sum of both.
In my opinion, #1 is correct, #2 should give you the critical chance & multiplier of your offhand weapon, and #3 should give the highest multiplier of both, and the sum of both critical chances.
If you only have dual-wield lvl 1, it should work with critical multiplier & critical chance divided by 2.
With no level of dual-wield, you should get 25% of the critical multiplier & critical chance.
However, there are some special things happening with criticals, and I think it deserves a discussion with the team to identify the desired behavior.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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Re: no HP modification with off-hand weapon
@Duke:
with HP mod I mean that when using the Rapier of Lifesteeling with off-hand it doesn't add 5 points to your Health points, as it do when you use it with main hand.
Hope this time I manage to give the description without misleadings and apologize for the irritation.
with HP mod I mean that when using the Rapier of Lifesteeling with off-hand it doesn't add 5 points to your Health points, as it do when you use it with main hand.
Hope this time I manage to give the description without misleadings and apologize for the irritation.

Usirim (v2.2):
Lvl: 200
XP: 145.569.369
Lvl: 200
XP: 145.569.369
- Zukero
- Lead Developer
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- Joined: Thu Jul 21, 2011 9:56 am
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- Location: Eclipse
Re: no HP modification with off-hand weapon
@Usirim : don't worry, we understood that right. Fix implemented, just got to push it to version control for approval by Oskar.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2