You never played any of the original rougelike games, such as Rouge, Nethack, Moria, Angband, etc? You youngsterAntison wrote:What does this mean?rijackson741 wrote: Or maybe a rougelike dungeon

The levels auto-generated every time you entered one. So the maps were never the same at a given level each time you entered, and the initial monster population was never the same. As you descended deeper the levels would get harder, but you would never know quite what you were going to encounter. At a given level you could get monsters that normally occurred at higher or lower levels, with a probability that depended on the difference in levels.
Also, although I didn't think of it when I wrote "a rougelike dungeon", when you died that was it. Permadeath. Start again. Since the games were originally on UNIX systems, that could be enforced too, so winning was really hard. I eventually won Moria, but it took me several years. That could be an interesting twist here though. Disable save games when in the dungeon. When you die, you wake up in a bed at the entrance, and have to start your descent all over again
