Arulir skin beltrijackson741 wrote: Great idea! Real belts could also have other properties, such as BC, etc.

Arulir skin beltrijackson741 wrote: Great idea! Real belts could also have other properties, such as BC, etc.
Superior idea!Mayweed wrote:Well, if we have a belt, why not a real one?
Fom the beginning we'd have a standard belt with three slots and without reduced AP (just as it is now).
Later in the game you could buy or loot better belts, with more slots and /or reduced costs.
No skills required.
There is no bad puns. Go for it!fiernaq wrote:I think Mayweed is onto something.
^ there's a joke to be said there but I'll calmly refrain from making any bad puns.
+1 for the idea of AP -cost reduction on the quickslots item!Zukero wrote:Hello fellow adventurers !
I don't know how you use quickslots, but for me, it's just quick access to my daily hourly dose of bonemeal.
There's a discussion ongoing, following the priority survey, about how to treat one-use offensive items, like grenades poison bombs for example !
So, I had an idea : why not give an AP-cost reduction to the quickslots items usage during battle, but add a full item usage AP cost to changing the quickslots item during battle.
It would add a battle preparation side, by engaging players to carefully prepare their belts before rushing through an area.
I know it wouldn't be "realistic" to be able to have all the items of a kind on your belt (like, I currently have 7K+ BMP... heavy belt, almost lost my shorts !), but who cares ! We already have a magic bag able to hold an unlimited number of shields and maces and broad swords on the back of a young kid !
What would you think about it ? Maybe requiring a skill (1st SP to have -1AP cost, 2 SP for -2AP cost) ?
+1 I agree!ctnbeh13 wrote:Belts, as well as other related "equipped" items have been discussed, and hopefully not a consideration that will be abandoned. The addition of such items requires a redesign of the equipped items screen/display. So, for now, other design elements are higher up on the priority list.
Don't stop talking about it, or any other ideas that you would like to see implemented. It's these kind of discussions that launch new ideas, and make their way to polls and priority surveys, when there is enough interest generated.