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Equipment scrolls

Unstructured ideas, requests and suggestions for the development of the game.
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Link
Posts: 114
Joined: Fri Sep 20, 2013 11:25 pm
android_version: 2.3 - Gingerbread

Re: Equipment scrolls

Post by Link »

Pyrizzle wrote:Interesting ideas!

Sounds similar to the Crafting used in Diablo III. =) (Here is an idea directly out of their book, i know shoot me now for suggesting it.)

When creating the items from the scrolls, the stats could vary slightly each time you make it.

for example: Light Boots
Light Boots
First Attempt: BC: +10%, AC: +3%
Second Attempt: BC: +8%, AD: 0-1
third Attempt: AD: 2+3, AC: +2%
+1 Superb, because it adds yet another reason to keep playing and hunting for better stuff. Brilliant.
Level: 100|Exp:18063694|Gold:699883|AP:12/3|HP:396|AC:336%|AD: 56-69|BC:133%|DR:4
Skills: WA:2|HH:2|CS:2|QL:2|CE:2|IF:5|CL:2|EV:1|Reg:1|OhSp:2|Sh:1|FS-W&S:2|Spec-W&S:1
Items: RoLS:1|ElyR:0|RoL:1|ChaR:1|GoLF:1|ShaF:1|SRoV:1|VSH:1|WMC:0|GoW:0

1st RoLS at: 2916 Trainers and 2731 Masters
1st RoL at: 5843 imps
My shiny new website: http://www.lifendive.com
last updated: 01-23-2014 16:59 CET
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boots-nz
Posts: 235
Joined: Wed May 22, 2013 5:43 am
android_version: 1.6 - Donut

Re: Equipment scrolls

Post by boots-nz »

Pyrizzle wrote:Interesting ideas!

Sounds similar to the Crafting used in Diablo III. =) (Here is an idea directly out of their book, i know shoot me now for suggesting it.)

When creating the items from the scrolls, the stats could vary slightly each time you make it.

for example: Light Boots
Light Boots
First Attempt: BC: +10%, AC: +3%
Second Attempt: BC: +8%, AD: 0-1
third Attempt: AD: 2+3, AC: +2%
perfect Idea the more effort or compounds used the better the equipment and weapons :D
just what I had in mind
In a hole in the ground.... watching and waiting for the chance to attack!!
Pyrizzle
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Re: Equipment scrolls

Post by Pyrizzle »

Having the stats compound is one way to do it.

What i had in mind:

Lets say for this example you have found someone who will create a Shield for you if you bring him the supplies needed and some cash to pay for the labor required.

Now Each Weapon/Armor/Etc has a total of 5 possible outcomes:
1 - Poor
2 - Fair
3 - Decent
4 - Good
5 - Master

Each time you create one you will end up with one of these 5 outcomes.

Each outcome could have a different success rate, let's say the odds to create a lvl 1 (Poor) is 1:3 and the odds for Lvl 5 (Master) could be 1:100+

((I used 1-5 on this example but if this was added i feel like it would need 15+ to make the players happier and to create a larger diversity))
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
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Covenant
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Location: Sydney, Australia

Re: Equipment scrolls

Post by Covenant »

How's about making the outcome sequential? Meaning each time the crafter makes it, they become better (like Wade in Dragon Age with the Dragon scales, he does a much better job the second time). So your 1-5 system could simply be sequential. This would appeal a bit more as it would quantify the outcome (based on time/effort) rather than leaving it too much up to chance.
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Oet
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Re: Equipment scrolls

Post by Oet »

Really great idea! Would be a fun thing.

Also:
Pyrizzle wrote:
Now Each Weapon/Armor/Etc has a total of 5 possible outcomes:
1 - Poor
2 - Fair
3 - Decent
4 - Good
5 - Master

Each time you create one you will end up with one of these 5 outcomes.

Each outcome could have a different success rate, let's say the odds to create a lvl 1 (Poor) is 1:3 and the odds for Lvl 5 (Master) could be 1:100+
Is a superb idea. The knowing of you having a great sword (or whatever) but it can be better, would really mess with your mind (or at least my). I would hunt for the Master one all year long!


Just an idea is that you can craft them on your own, without a merchant. Maybe some skills can be added to build into, let's say, blacksmithing. That way you can increase your chances of getting a "Master" item or maybe craft even better scrolls.
Oet:
Lvl:80|XP:9214538|AP:3|HP:291|AC:351%|AD:51-68|CHS:20|CM:0|BC:135%|DR:1
WA:1|HH:1|Do:1|CS:2|CL:1|QL:3|CE:1|IF:6|Reg:1|WP:1S:1|AP:L:1|FS:DW:2|S:DW:1
RoLS:2|ELYR:1

Last updated 22/01-14
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Zukero
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Re: Equipment scrolls

Post by Zukero »

Almost all of this IS possible with the current game code (some parts will be in the upcoming version, some parts are already in v0.7.0).

Crafting better and better items in a sequence, either by refining a possessed item, or by creating new ones : possible !
Using a merchant to do it : possible !
Doing it yourself, after being taught how to do it by a merchant : possible !
Allow this based on a skill : not possible yet (I'm working on making skills part of game content, and not game code).

We just need someone to get to do the job : create the content ! Quests ! Items ! NPCs ! Dialogues ! Maps !
Maps are easy to do with Tiled !
Other content can be easily edited with our very own custom content editor
And guess what ? We even have awesome tutorials to help you learn how to do it ! Oh, and all the authors present in this forum will be glad to help you by PM or in a thread (me included) !

If you make it right, and get your content included in the game, you will gain world fame by being added to the ever growing list of Andor's Trail authors visible in the game's "about" page. It may not help you seduce girls and/or boys, but will surely make your moma proud !

What are you waiting for ? It will not cost you much more time than you'd have wasted busting Izthiels, Irdeghs, and other baddies !
(Can you tell I'm getting passionate about getting more people to create content ?)
i-want-you-AT.png
You do not have the required permissions to view the files attached to this post.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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Oet
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Location: Sweden

Re: Equipment scrolls

Post by Oet »

Zukero wrote: We just need someone to get to do the job : create the content ! Quests ! Items ! NPCs ! Dialogues ! Maps !
Maps are easy to do with Tiled !
I have been working quite a lot with maps earlier on (warcraft 3 RoC & TFT, Counter-Strike 1.6, Minecraft, Terraria). I immediatly downloaded the source code and Tiled. I have already made 3 maps (but they don't fit in AT, especially not with the current map).

So now I wonder, WHERE should the map be expanded? Since I am only level 14 or so I have not yet explored everything myself, and don't know the questline for each place. I was looking on this world map and began to examine where it can easily be expanded. The two bridges to the west? Should they continue? Any suggestions on where I should focus to come up with ideas and give me toughts and examples on expanding the current world?
Oet:
Lvl:80|XP:9214538|AP:3|HP:291|AC:351%|AD:51-68|CHS:20|CM:0|BC:135%|DR:1
WA:1|HH:1|Do:1|CS:2|CL:1|QL:3|CE:1|IF:6|Reg:1|WP:1S:1|AP:L:1|FS:DW:2|S:DW:1
RoLS:2|ELYR:1

Last updated 22/01-14
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Zukero
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Re: Equipment scrolls

Post by Zukero »

That's a good question.
Our world cartographer is forum user Tomcat. He not only keeps track of available expasion slots (including those taken by unfinished proposed maps like mines), but can also help giving advice to make your map fit its surroundings (what tree types, rivers or desert, snow or not...).
You can also post your maps (or screenshots) here on the forum.
You can also ask user sdevaney for access to the dev corner (in your control panel, manage groups, request developers group membership), and send your motives in PM.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
User avatar
Oet
Posts: 219
Joined: Fri Nov 01, 2013 5:03 pm
android_version: 4.1 - Jellybean
Location: Sweden

Re: Equipment scrolls

Post by Oet »

Zukero wrote:That's a good question.
Our world cartographer is forum user Tomcat. He not only keeps track of available expasion slots (including those taken by unfinished proposed maps like mines), but can also help giving advice to make your map fit its surroundings (what tree types, rivers or desert, snow or not...).
You can also post your maps (or screenshots) here on the forum.
You can also ask user sdevaney for access to the dev corner (in your control panel, manage groups, request developers group membership), and send your motives in PM.
Thanks! I will look over this in the upcoming days. I just got a bit ahead of myself in work and need to re-do some things.... *sigh*
Oet:
Lvl:80|XP:9214538|AP:3|HP:291|AC:351%|AD:51-68|CHS:20|CM:0|BC:135%|DR:1
WA:1|HH:1|Do:1|CS:2|CL:1|QL:3|CE:1|IF:6|Reg:1|WP:1S:1|AP:L:1|FS:DW:2|S:DW:1
RoLS:2|ELYR:1

Last updated 22/01-14
Pyrizzle
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Re: Equipment scrolls

Post by Pyrizzle »

Zukero wrote:
i-want-you-AT.png
+1 Awesome picture Zukero!

Happy hunting everyone!

Ps: Fantastic ideas in this thread!
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
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