Thanks. So, suppose the effect lasts two rounds, I get 4 hits per round, and the effect is initiated on the second hit.
Scenario 1: I kill the monster on the third or fourth hit. I assume round one for the effect is then over, even though it's only really half a round, and I subsequently get 6 seconds of effect.
Scenario 2: I fail to kill the monster on the second or third hit. Is round one for the effect then over, even though it's only really half a round? Then I get the effect for my next combat round, and if I kill the monster after one hit the effect terminates because the second combat round is over?
If the above is correct it would substantially reduce the chance of overlap between effects that have only 2 rounds of duration (an effect initiated in a battle with one monster could extend to a battle with the next monster, but never further than that), so I would leave the chance at 5%
Edit: to extend that question a little, in scenario 1, if I hit a monster within the 6 seconds, do I then get the effect for the entire combat round, or does it end on the first hit (i.e. on the transition from a time based round to a combat round)?
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Better low AP weapon with actor effects
- rijackson741
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Re: Better low AP weapon with actor effects
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- Zukero
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Re: Better low AP weapon with actor effects
Case 1 :
- You hit and give/receive status.
- Monster dies, end of fight.
- ~6 Seconds later, you receive the first effect. Next one 6 secs later (or in fight).
- If you get in a fight before the first ~6 seconds, the effect will be first applied after first turn of NPCs.
Case 2 :
- You hit and give/receive status.
- Monster hits/misses you.
- New turn ! Status effect applied !
- You hit and kill monster. End of fight.
- Either you start another fight or walk six seconds (same as case 1, but for the second round of effect)
- You hit and give/receive status.
- Monster dies, end of fight.
- ~6 Seconds later, you receive the first effect. Next one 6 secs later (or in fight).
- If you get in a fight before the first ~6 seconds, the effect will be first applied after first turn of NPCs.
Case 2 :
- You hit and give/receive status.
- Monster hits/misses you.
- New turn ! Status effect applied !
- You hit and kill monster. End of fight.
- Either you start another fight or walk six seconds (same as case 1, but for the second round of effect)
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
- rijackson741
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Re: Better low AP weapon with actor effects
Ah. I see. So the effect never gets applied in the middle of a round, only at the start of the next one. That makes sense. So if an effect is initiated in one round and the monster is killed in that round the player has 12 seconds to make use of the effect. If the monster is killed in the second round then the effect kicks in for the second round with that monster, and then the player has 6 seconds to make use of the effect (easy when being mobbed, harder otherwise!). Hmm. I have to think about what that means in terms of effect overlap.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Better low AP weapon with actor effects
I like the negative effect of this one but I like the positive buff possibility of yours too. That is a really good idea and I just generally agree with this idea as a whole. Good job +1Xero wrote:Chimera's claw
ad: 0
Ap: 4
Ac: -50
Bc: -30
75% chance on hit: randomly afflict the target with any negative actor condition of a random level up to 10.
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Re: Better low AP weapon with actor effects
If you decide in favor of scepter, than I would suggest to chose more "magical related" properties than battle.
I would replace Focused accuracy by Heightened senses. It conforms with the nature of the item. Focused accuracy could be negative condition in some cases. If player doesn't control changes in AP (in case of potion he knows about the result and expect it) otherwise he may don't notice the applied effect or it could appear during battle and this will ruin previous calculation of steps. Checking every hit if AP didn't changed could be too boring.
I would also replace Wounds by Ablaze - more magic and more colors.
Fear and Minor fatigue are just for this item
[offtopic]Although i still wonder why this actor conditions is called fatigue instead of something related to cold and freeze. Icon also looks like snowstorm. Wyrms and their trainers are cold creatures from cold location. And cold also constrains movements which corresponds to the effect. I would call this Minor icing.
[/offtopic]
rijackson741, I hope you'll construct this item so you will definitely use it in the game. There are many "intermediate" items, some of them player founds when he already has better choice, some are useful and are just in time for his level. But not so many to chose for the final builds and different play styles. So I suggest this item should be useful, not just to have this abilities for the mark.
I would replace Focused accuracy by Heightened senses. It conforms with the nature of the item. Focused accuracy could be negative condition in some cases. If player doesn't control changes in AP (in case of potion he knows about the result and expect it) otherwise he may don't notice the applied effect or it could appear during battle and this will ruin previous calculation of steps. Checking every hit if AP didn't changed could be too boring.
I would also replace Wounds by Ablaze - more magic and more colors.
Fear and Minor fatigue are just for this item

[offtopic]Although i still wonder why this actor conditions is called fatigue instead of something related to cold and freeze. Icon also looks like snowstorm. Wyrms and their trainers are cold creatures from cold location. And cold also constrains movements which corresponds to the effect. I would call this Minor icing.
[/offtopic]
rijackson741, I hope you'll construct this item so you will definitely use it in the game. There are many "intermediate" items, some of them player founds when he already has better choice, some are useful and are just in time for his level. But not so many to chose for the final builds and different play styles. So I suggest this item should be useful, not just to have this abilities for the mark.

Equipment: QsD, JoF, Villian's ring2, Villian's armor, HPG, Coward's boots, Fine green hat, Wooden defender
Skills: IF2, Ev3, Re1, CS2
- rijackson741
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Re: Better low AP weapon with actor effects
I just went and killed some Izthiels with the Gleaming claymore of ruin to check this out.Zukero wrote:Case 1 :
- You hit and give/receive status.
- Monster dies, end of fight.
- ~6 Seconds later, you receive the first effect. Next one 6 secs later (or in fight).
- If you get in a fight before the first ~6 seconds, the effect will be first applied after first turn of NPCs.
Case 2 :
- You hit and give/receive status.
- Monster hits/misses you.
- New turn ! Status effect applied !
- You hit and kill monster. End of fight.
- Either you start another fight or walk six seconds (same as case 1, but for the second round of effect)
Case 1:
I hit, and get a status effect. Whether it's applied to me or the monster, it's applied immediately (obvious from the stats). So the next hit, I get the benefit of the effects. The second hit, the Izthiel dies. For the effect applied to me (strength for 2 rounds), I then get a full 12 seconds of strength. So if the duration is 2 rounds, you actually get slightly more than that. I assume the same would be true if the subsequent round was a combat round (scenario 2), but I would have to go and find something much stronger to beat up on to test that

=========================Combined=========================================
You are right. I chose those specifically because they were for a rapier, but now it's a scepter they need to change. I agree with switching Bleeding wounds to Ablaze. I'll make it 2x, for 2 rounds.Spark wrote:I would replace Focused accuracy by Heightened senses.
I would also replace Wounds by Ablaze - more magic and more colors.
I'll replace Focused accuracy with Shadow's protection though, also 2x for 2 rounds. Heightened senses main benefit is the boost to CS, and the weapon doesn't have any base CS so I don't think it's really appropriate. I also have another idea for a weapon that would have that effect, so I would rather use it there.
Oh yes, I want this to be used. It was too much effort trying to figure it out to have it just discarded by everyone because they alread have something betterSpark wrote:rijackson741, I hope you'll construct this item so you will definitely use it in the game. There are many "intermediate" items, some of them player founds when he already has better choice, some are useful and are just in time for his level. But not so many to chose for the final builds and different play styles. So I suggest this item should be useful, not just to have this abilities for the mark.

Last edited by Pyrizzle on Sat Oct 05, 2013 3:39 am, edited 1 time in total.
Reason: Combined posts
Reason: Combined posts
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- sorrow
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Re: Better low AP weapon with actor effects
Please people stop double posting... it makes the mods mad when you double post
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
- rijackson741
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Re: Better low AP weapon with actor effects
I found your original post: http://andorstrail.com/viewtopic.php?f= ... law#p31207Xero wrote:Chimera's claw
Aside from the randomness, that's a very different weapon to the one I had in mind. It's an interesting idea. You go in to combat with a huge disadvantage, and hope that you'll get a big effect soon. Preferably before you get killed

I think there's room in AT for both weapons

========================================combined============================
Who's double posting?sorrow wrote:Please people stop double posting... it makes the mods mad when you double post
Last edited by Pyrizzle on Sat Oct 05, 2013 4:08 am, edited 1 time in total.
Reason: Please do not double post. Thank you!
Reason: Please do not double post. Thank you!
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Better low AP weapon with actor effects
It looks like you are.....rijackson741 wrote:Who's double posting?sorrow wrote:Please people stop double posting... it makes the mods mad when you double post

Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
- rijackson741
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Re: Better low AP weapon with actor effects
I posted a reply to my own post once, three days ago, when I reopened the thread after it had been dormant for a while. If that's what Sorrow was referring to, no wonder I missed it.Duke wrote:rijackson741 wrote: It looks like you are.....when you post a reply to your own post...need to allow someone to reply, before posting again.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1