v0.8.13 (Troubling Times) active on Google Play
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Balancing barehanded fighting
- sorrow
- Posts: 1898
- Joined: Sun Apr 21, 2013 2:32 pm
- android_version: 2.3 - Gingerbread
- Location: the land of the devil dogs
Re: [S] Unarmed skills
In some there different fighting styles
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
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- Posts: 462
- Joined: Sun Jun 03, 2012 2:20 am
- android_version: 3.0
- Location: In the dark.
Re: [S] Unarmed skills
Actually, these styles were not all developed like that; the five "beasts" (Wu Qin Xi) (Literally "play of the 5 animals") were Kung Fu not designed for combat, but rather for the strengthening of the body by the famous doctor, Hua Tuo (English Spelling?) (The guy who designed a (working?) brain surgery in the Three Kingdoms Period, about 1000 years ago). Anyway, they include styles such as:
The Monkey
The Bear
The Deer
The Tiger
The Bird
However, these were not the only styles based on animals; they were just the most common, since all people can practice it for health benefits, even if they aren't very useful in combat.
In combat, there are millions of weird styles, such as:
The Praying Mantis Style (noted for its two-finger-extended fists, which are excellent for grappling)
The Leopard Style (Noted for its "leopard fist", which allows one to block and hit at the same time)
The Dragon Style (noted for its mind over muscle training, opposite of Tiger style)
The Duck Style (yes, Really. Noted for its strange, kneeling stance.)
The Eagle style (Just because nobody mentioned it. Mostly famous for clawing movements)
And the list goes on... these are just some of the weirdest and most prominent. Plus, each style has hundreds of different forms, and each form has different principles from different sects... Let's just say the ancient Chinese really loved their Kung Fu.
And in regard to Xero's points, yes, you are correct; but I think that they weren't really created for the good of the students; most legends say that a master saw a (*insert animal) going about its business, then considered how its movements could be implemented into his own style. Most of the time, these moves would only make up a fraction of their styles; but quite often, some masters would note so many things about the animal they studied that they create an entire arsenal of moves based on the animal's movements. These sets of movements became individual styles that were gradually perfected over time.
And as for how these styles worked, I agree mostly with what you say; just a clarification on the dragon style, as well as to add to the list my own knowledge of how the styles work:
Dragon Style:
Crane style:
Snake:
Leopard/Panther Fist style:
Tiger Style:
Eagle Style:
Praying Mantis Style:
Duck Style:
The monkey style:
Bear style: Not sure how it works, but not even certain if it is a combat style.
That's all the animal styles I know of.
A few styles I'd like to bring up: (non-animal)
The ground style:
Drunken Style:
The Monkey
The Bear
The Deer
The Tiger
The Bird
However, these were not the only styles based on animals; they were just the most common, since all people can practice it for health benefits, even if they aren't very useful in combat.
In combat, there are millions of weird styles, such as:
The Praying Mantis Style (noted for its two-finger-extended fists, which are excellent for grappling)
The Leopard Style (Noted for its "leopard fist", which allows one to block and hit at the same time)
The Dragon Style (noted for its mind over muscle training, opposite of Tiger style)
The Duck Style (yes, Really. Noted for its strange, kneeling stance.)
The Eagle style (Just because nobody mentioned it. Mostly famous for clawing movements)
And the list goes on... these are just some of the weirdest and most prominent. Plus, each style has hundreds of different forms, and each form has different principles from different sects... Let's just say the ancient Chinese really loved their Kung Fu.
And in regard to Xero's points, yes, you are correct; but I think that they weren't really created for the good of the students; most legends say that a master saw a (*insert animal) going about its business, then considered how its movements could be implemented into his own style. Most of the time, these moves would only make up a fraction of their styles; but quite often, some masters would note so many things about the animal they studied that they create an entire arsenal of moves based on the animal's movements. These sets of movements became individual styles that were gradually perfected over time.
And as for how these styles worked, I agree mostly with what you say; just a clarification on the dragon style, as well as to add to the list my own knowledge of how the styles work:
Dragon Style:
That's all the animal styles I know of.
A few styles I'd like to bring up: (non-animal)
The ground style:
Last edited by Wyrmspawn on Wed Aug 21, 2013 2:37 pm, edited 4 times in total.
Hey guys, I'm back.
- sorrow
- Posts: 1898
- Joined: Sun Apr 21, 2013 2:32 pm
- android_version: 2.3 - Gingerbread
- Location: the land of the devil dogs
Re: [S] Unarmed skills
Thanks wyrm and I believe its called the drunken monkey. But with your clarification of animal fighting styles we can now come up with stats for them
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
-
- Posts: 462
- Joined: Sun Jun 03, 2012 2:20 am
- android_version: 3.0
- Location: In the dark.
Re: [S] Unarmed skills
I'm pretty sure the drunken style and the monkey style are very different; but I don't read western stuff, so maybe in Europe or America people consider them the same thing.
Anyways, I don't see why we should use these styles; the animal styles aren't really noted for being very threatening; mostly, in WuXia, they are advertised as gimmick styles; not very powerful, just powerful enough to let the reader notice it and exclaim, "what a weird style!".
Don't get me wrong; there are many animal styles, and they would certainly offer many skills to AT; but there could be better categories of styles. Not all styles are copied from animals, after all. I had in mind to divide the player into styles such as palm, fist, claw, finger, kicks, and such, because these are easier to understand and probably capture most of the moves that most styles use most.
However, naming it all after animals certainly does give the player more interesting choices... might be nice to see what others think.
Anyways, I don't see why we should use these styles; the animal styles aren't really noted for being very threatening; mostly, in WuXia, they are advertised as gimmick styles; not very powerful, just powerful enough to let the reader notice it and exclaim, "what a weird style!".
Don't get me wrong; there are many animal styles, and they would certainly offer many skills to AT; but there could be better categories of styles. Not all styles are copied from animals, after all. I had in mind to divide the player into styles such as palm, fist, claw, finger, kicks, and such, because these are easier to understand and probably capture most of the moves that most styles use most.
However, naming it all after animals certainly does give the player more interesting choices... might be nice to see what others think.
Hey guys, I'm back.
- nyktos
- VIP
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- Joined: Wed Sep 14, 2011 5:38 pm
- android_version: 7.1 - Nougat
- Location: Nor City, Dhayavar
Re: [S] Unarmed skills
we do not consider them "the same", he is just crazy.Wyrmspawn wrote:I'm pretty sure the drunken style and the monkey style are very different; but I don't read western stuff, so maybe in Europe or America people consider them the same thing.

"Embrace the Shadow"

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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- Posts: 180
- Joined: Wed Jun 13, 2012 1:38 am
- android_version: 2.2
Re: [S] Unarmed skills
I believe we should take a more traditional approach to unarmed combat.
Muay tai for critical hits
Judo for stun?
Boxing for improved ap efficiency
Jujitsu for crippling attacks
Karate/ jeet kun do for counter attacks
Additional input or ideas?
Muay tai for critical hits
Judo for stun?
Boxing for improved ap efficiency
Jujitsu for crippling attacks
Karate/ jeet kun do for counter attacks
Additional input or ideas?
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- Posts: 27
- Joined: Sun Jul 28, 2013 5:04 am
- android_version: 1.6 - Donut
Re: [S] Unarmed skills
If we were to buff the unarmed spec, my sollition would be this:
Trainer who adds specific unarmed advantages to existing skills. Ex: Combat speed grants 3 AP per skill, when unarmed.
Internal bleeding/Fracture become Exploding Palm when unarmed.
You know. Monk stuff from games.
Gear that is considered unarmed. Cloth already exists. Fist weapons may be added. Faster than daggers but really weak. Protective bracers in the shield slot, adding small defence bonuses but not count as a shield.
I explain these on my other posts and i feel im spamming when i repeat^^
Trainer who adds specific unarmed advantages to existing skills. Ex: Combat speed grants 3 AP per skill, when unarmed.
Internal bleeding/Fracture become Exploding Palm when unarmed.
You know. Monk stuff from games.
Gear that is considered unarmed. Cloth already exists. Fist weapons may be added. Faster than daggers but really weak. Protective bracers in the shield slot, adding small defence bonuses but not count as a shield.
I explain these on my other posts and i feel im spamming when i repeat^^
I don't care who or what you believe in. As long as you protect the weak and punish the wicked, my sword and shield are on your side.
-Vasifan of the Silver wall.
-Vasifan of the Silver wall.
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- Posts: 180
- Joined: Wed Jun 13, 2012 1:38 am
- android_version: 2.2
Re: [S] Unarmed skills
http://andorstrail.com/viewtopic.php?f=4&t=1753Vasifan wrote:If we were to buff the unarmed spec, my sollition would be this:
Trainer who adds specific unarmed advantages to existing skills. Ex: Combat speed grants 3 AP per skill, when unarmed.
Fist weapons may be added. Faster than daggers but really weak.
I explain these on my other posts and i feel im spamming when i repeat^^
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- VIP
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Re: [S] Unarmed skills
hmmm those is old topic... many things are differend now.. like AP cost of unarmed attack was raised to 4... some new skills...Xero wrote:http://andorstrail.com/viewtopic.php?f=4&t=1753Vasifan wrote:If we were to buff the unarmed spec, my sollition would be this:
Trainer who adds specific unarmed advantages to existing skills. Ex: Combat speed grants 3 AP per skill, when unarmed.
Fist weapons may be added. Faster than daggers but really weak.
I explain these on my other posts and i feel im spamming when i repeat^^
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
-
- Posts: 180
- Joined: Wed Jun 13, 2012 1:38 am
- android_version: 2.2
Re: [S] Unarmed skills
True and things were changed for a reason. It's too much advantage to have a base cost of less than 4. AD alone benefits too much per point