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New Item Idea (warning: OP)

Unstructured ideas, requests and suggestions for the development of the game.
Pyrizzle
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android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: New Item Idea (warning: OP)

Post by Pyrizzle »

PK17 wrote:
Mayweed wrote:There's still one problem:
You summon the monsters and as soon as they have respawned, you equip an other ring, slay all mobs and put it on again.
So the ring needs a condition: cursed (xx rounds): you cannot unequip the item hat has inflicted this condition.
How about this?.....

(something) Curse: For every monster spawned while wearing the item you lose .5% AC (only removable upon resting).

This way even if you unequip the item you are still punished for using it.
OOOOH WICKED!!!! Love this idea!

You would be forced to stop grinding after a while otherwise all your AC might disapear and you would be unable to fight.

The only problem with this suggestion:

1) Enter room
2) Save Game
3) Equip Item
4) Grind until your AC is nearly 0 or you are unable to land hits
5) Reload

You'd be able to grind faster, but wouldn't have any of the negative side effects with the load/reload technique
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Mayweed
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android_version: 2.1 - Eclair

Re: New Item Idea (warning: OP)

Post by Mayweed »

gray out save button until the next rest :evil:
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Antison
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android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: New Item Idea (warning: OP)

Post by Antison »

Mayweed wrote:gray out save button until the next rest :evil:
This will never happen as Oskar does not want to limit our abilities to save (except during battle) as this is being played on a mobile device, not a gaming console.
"A home without a beagle is just a house"
Mayweed
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android_version: 2.1 - Eclair

Re: New Item Idea (warning: OP)

Post by Mayweed »

I know. You mustn't take me serious, when I use a evil-smiley ;-)
Thystonius
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android_version: 2.3 - Gingerbread
Location: Netherlands (ikbendebob {at} yahoo {dot} com)
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Re: New Item Idea (warning: OP)

Post by Thystonius »

+1 for the AC curse. Load reload or save reload can be seen as abuse or a feature, that shouldn't stop this great item from entering the game. Love it!
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
DeltaKnight
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Joined: Sat Jul 14, 2012 4:16 pm
android_version: 4.1 - Jellybean

Re: New Item Idea (warning: OP)

Post by DeltaKnight »

(something) Curse: For every monster spawned while wearing the item you lose .5% AC (only removable upon resting).
Mohawked:"You pitty the fool": Unequipping this item while monsters are still around makes your skills do the oppsite thing they are supposed to do(Hard hit would lower your damage for example , regeneration would make you lose hp per turn).Can be removed only by resting or killing the monster in that area*


*Skills like fortitude are unaffected by this type of actor condition.
HP: 666 (I wonder is "The Shadow" met the Devil yet)
Lvl: 258, XP: 3542010, Gold: 2147429, RoLS: 1, ElyR: 1, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 1, SRoV: 0, VSH: 0, WMC: 0, GoW: 0
AC: 378%, AD: 102-105, AP: 3, ECC: 100%, CM: 4.5, BC: 300%, DR: 0
Xero
Posts: 180
Joined: Wed Jun 13, 2012 1:38 am
android_version: 2.2

Re: New Item Idea (warning: OP)

Post by Xero »

Increases gained exp?
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