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Dynamic lighting for caves/maps

Unstructured ideas, requests and suggestions for the development of the game.
Pyrizzle
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android_version: 6.0 - Marshmallow
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Re: Dynamic lighting for caves/maps

Post by Pyrizzle »

nyktos wrote: im stunned that none of the other devs have "spilled the beans" yet...
You make it sound like i cannot keep a secret bro. :lol:

There is one location that looks like it is currently using this new prgraming...
The Cave under Lodar's hideout.... THE HORROR!!!!!! (I'm still stuck there atm)
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nyktos
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Re: Dynamic lighting for caves/maps

Post by nyktos »

Tomcat wrote:
nyktos wrote:oops - LEAK!!!
Isn't that what is used in the dragon cave to dim it? Is that a command added to the tmx file?
Pyrizzle wrote:There is one location that looks like it is currently using this new prgraming...
The Cave under Lodar's hideout.... THE HORROR!!!!!! (I'm still stuck there atm)
:shock:

i was tired when i typed that?

:? ( :lol: )
"Embrace the Shadow"

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Pyrizzle
VIP
Posts: 6435
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Dynamic lighting for caves/maps

Post by Pyrizzle »

nyktos wrote: :shock:

i was tired when i typed that?

:? ( :lol: )
I guess so. =) No worries bro.
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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