v0.8.13 (Troubling Times) active on Google Play
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Bulk buy/sell/drop interface collaboration
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- Posts: 566
- Joined: Sat Apr 09, 2011 6:18 pm
- android_version: 12 - Android 12
- Location: Chicago area, Illinois, USA
Re: Bulk buy/sell/drop interface collaboration
OK. Thanks,Oskar. Glad it will be coming along.
LVL 108; XP 23,138,749; Gold 1,827,209; 4/23/12
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
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- Posts: 2
- Joined: Sun Jul 17, 2011 10:36 am
- android_version: 2.1 - Eclair
Re: Bulk buy/sell/drop interface collaboration
make it simple...
this is my solution:
this is my solution:
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- Captain Awesome
- Posts: 368
- Joined: Sat Jan 29, 2011 8:51 am
- android_version: 2.3 - Gingerbread
- Location: Stockholm, Sweden
Re: Bulk buy/sell/drop interface collaboration
Thanks for the idea LiL, but this has already been committed with the interface that ejwessel and Samuel did (see above). That interface allows you to either input a number or drag a slider to the correct amount.
/Oskar
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- Posts: 103
- Joined: Sun Jul 03, 2011 4:54 am
Re: Bulk buy/sell/drop interface collaboration
Just for reference, but I still stand by that when you're selling an item, it you only have 1 of that item, then it doesn't open up the slider-dialogue. It's just a second press that isn't necessary when you're trying to quickly sell things. I'm sure this could be easily done. Just add a if statement that checks the quantity being sold. If equal to 1, then it just sells, otherwise, it goes into the slider-function.oskarwiksten wrote:Thanks for the idea LiL, but this has already been committed with the interface that ejwessel and Samuel did (see above). That interface allows you to either input a number or drag a slider to the correct amount.
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- Captain Awesome
- Posts: 368
- Joined: Sat Jan 29, 2011 8:51 am
- android_version: 2.3 - Gingerbread
- Location: Stockholm, Sweden
Re: Bulk buy/sell/drop interface collaboration
Good idea qasur. This was something I considered while coding it, but decided not to add. My hope was that the quantity selection dialog now also could serve as a confirmation dialog if you would happen to misclick another item. Do you think it would work that way? In the case of misclicking a magical or extraordinary item while selling, there would most likely only be one such item in your inventory, and in those cases we really want some kind of confirmation dialog I think.qasur wrote:Just for reference, but I still stand by that when you're selling an item, it you only have 1 of that item, then it doesn't open up the slider-dialogue. It's just a second press that isn't necessary when you're trying to quickly sell things. I'm sure this could be easily done. Just add a if statement that checks the quantity being sold. If equal to 1, then it just sells, otherwise, it goes into the slider-function.
Otherwise, we could add a separate confiration dialog when selling non-ordinary items. Would that be more intuitive do you think?
Maybe it should be a different behaviour when selling compared to buying? Should buying an item always default to 1 if the merchant only has one (regardless of its price or unique-ness), and selling always show the quantity dialog?
Good ideas (again) qasur. Please continue your insightful comments!
/Oskar
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- Posts: 2
- Joined: Sun Jul 17, 2011 10:36 am
- android_version: 2.1 - Eclair
Re: Bulk buy/sell/drop interface collaboration

1. function Buy:
Code: Select all
if ( Count > 1 )
{
slider-dialogue.show();
}
else
{
buy the item;
}
Code: Select all
if ( Count == 1 )
{
if ( item is a magical or extraordinary )
{
confirmation-dialogue.show();
}
else
{
sell the item;
}
}
else
{
slider-dialogue.show();
}
3. about misclicking:
there are several options:
1)Not to clear items(sold by player) until the player left(the current map).
2) place a chest (capacity of 100 items) beside the bed.
Instead of selling or carrying, you can put trophies in the chest.
3) place a NPC at a couter (in a tavern or hotel) to provide safekeeping service.
4. to color items (would be easy to distinguish special items from others)
(refere to titles on buy/sell interface, not icons)
unique items = red
legendary items = orange
...
for example:
Minor potion of health(1000)
Regular potion of health(10)
Ring of lesser Shadow
meat(200)
Rat tail(100)
Elytharan redeemer
fallstone's pride
...
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- Posts: 29
- Joined: Tue Jul 12, 2011 12:40 pm
- android_version: 2.2
- Location: Florida
Re: Bulk buy/sell/drop interface collaboration
I like #2,3.
Lvl: 22, XP: 203608, Gold: 3601, RoLS: 0, ElyR: 0, RoL: 0
HP: 55, AC: 142%, AD: 15, AP: 2, CC: -, CM: -, BC: 24%, DR: -
Lvl: 22, XP: 193313, Gold: 7046, RoLS: 0, ElyR: 0, RoL: 0
HP: 75, AC: 122%, AD: 12, AP: 3, CC: -, CM: -, BC: 49%, DR: -
HP: 55, AC: 142%, AD: 15, AP: 2, CC: -, CM: -, BC: 24%, DR: -
Lvl: 22, XP: 193313, Gold: 7046, RoLS: 0, ElyR: 0, RoL: 0
HP: 75, AC: 122%, AD: 12, AP: 3, CC: -, CM: -, BC: 49%, DR: -
- Antison
- Posts: 5786
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Bulk buy/sell/drop interface collaboration
Today I had the priviledge of testing an issue for oskar and got my first exposure to this slider, and let's just say I was disappointed. I have developed many web based ui controls that allow a users to reorder items that allowed the user to move the first item in the list up and it would result in the item to be moved to the bottom of the list.
With that said, why can't when @ 1 and the user clicks the minus button have the quantity shown be the max allowed/available?
I hate having to enter in the total amount I want to sell when that total = quantity available. I just want to click the minus button then click sell.
With that said, why can't when @ 1 and the user clicks the minus button have the quantity shown be the max allowed/available?
I hate having to enter in the total amount I want to sell when that total = quantity available. I just want to click the minus button then click sell.
"A home without a beagle is just a house"
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- Posts: 45
- Joined: Tue May 31, 2011 6:23 am
Re: Bulk buy/sell/drop interface collaboration
This was found to be unintuitive, back on the first page of this discussion. If others support you on this we'll be inclined to add it of coursetek wrote:Today I had the priviledge of testing an issue for oskar and got my first exposure to this slider, and let's just say I was disappointed. I have developed many web based ui controls that allow a users to reorder items that allowed the user to move the first item in the list up and it would result in the item to be moved to the bottom of the list.
With that said, why can't when @ 1 and the user clicks the minus button have the quantity shown be the max allowed/available?
I hate having to enter in the total amount I want to sell when that total = quantity available. I just want to click the minus button then click sell.

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- VIP
- Posts: 655
- Joined: Wed Feb 23, 2011 3:35 pm
- android_version: 2.2
Re: Bulk buy/sell/drop interface collaboration
I will look into it.
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0