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New Item Idea (warning: OP)

Unstructured ideas, requests and suggestions for the development of the game.
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sorrow
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Re: New Item Idea (warning: OP)

Post by sorrow »

Throw in zero out Dr and you got a deal

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
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PK17
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Re: New Item Idea (warning: OP)

Post by PK17 »

sorrow wrote:Throw in zero out Dr and you got a deal
It can't just zero out the DR... it is possible to have a negative DR (thus if zeroed out, it would actually help you instead of hinder you).... How about -1 or -2 to DR instead?
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
Pyrizzle
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Re: New Item Idea (warning: OP)

Post by Pyrizzle »

PK17 wrote:
sorrow wrote:Throw in zero out Dr and you got a deal
It can't just zero out the DR... it is possible to have a negative DR (thus if zeroed out, it would actually help you instead of hinder you).... How about -1 or -2 to DR instead?
We could make the CHS -50% like Blackwater Misery. :twisted:

A negative to the DR would be a good addition, it would make it harder for a player to survive because they would take more damage
+1
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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sorrow
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Location: the land of the devil dogs

Re: New Item Idea (warning: OP)

Post by sorrow »

Lets call this the ring of quickly getting screwed

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
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nether
Posts: 206
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android_version: 3.1 - Honeycomb

Re: New Item Idea (warning: OP)

Post by nether »

Make it a necklace. There aren't any legendary necklaces right now, and making it one would also hit your AP usage (further nerfing it)
Stompp
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Joined: Tue Feb 05, 2013 11:08 pm
android_version: 4.0

Re: New Item Idea (warning: OP)

Post by Stompp »

"All monsters swarm you, and you seem to have lost any skill points in cleave... good luck!"
Lvl: 30, XP: 478811, Gold: gone, RoLS: 1, RoL: 0
HP: 83, AC: 246%, AD: 20-24, AP: 3/12, ECC: 23%, CM: 3, BC: 50%, DR: 0
SirGrindsalot
Posts: 76
Joined: Fri Jul 20, 2012 1:04 am
android_version: 2.0

Re: New Item Idea (warning: OP)

Post by SirGrindsalot »

SirGrindsalot wrote: Ring of Misfortune

reduces AC by 25
reduces BC by 14
reduces DR by 2
doubles the speed at which monsters near you respawn.
somebody's already thought of that
Mayweed
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Re: New Item Idea (warning: OP)

Post by Mayweed »

There's still one problem:
You summon the monsters and as soon as they have respawned, you equip an other ring, slay all mobs and put it on again.
So the ring needs a condition: cursed (xx rounds): you cannot unequip the item hat has inflicted this condition.
Thystonius
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Re: New Item Idea (warning: OP)

Post by Thystonius »

Mayweed wrote:There's still one problem:
You summon the monsters and as soon as they have respawned, you equip an other ring, slay all mobs and put it on again.
So the ring needs a condition: cursed (xx rounds): you cannot unequip the item hat has inflicted this condition.
+1

Love this idea, I am sick and tired of the slow spawning imps. Let them respawn fast and chase me :-)
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
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PK17
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android_version: 4.0

Re: New Item Idea (warning: OP)

Post by PK17 »

Mayweed wrote:There's still one problem:
You summon the monsters and as soon as they have respawned, you equip an other ring, slay all mobs and put it on again.
So the ring needs a condition: cursed (xx rounds): you cannot unequip the item hat has inflicted this condition.
How about this?.....

(something) Curse: For every monster spawned while wearing the item you lose .5% AC (only removable upon resting).

This way even if you unequip the item you are still punished for using it.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
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