v0.8.13 (Troubling Times) active on Google Play
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
New Item Idea (warning: OP)
- sorrow
- Posts: 1898
- Joined: Sun Apr 21, 2013 2:32 pm
- android_version: 2.3 - Gingerbread
- Location: the land of the devil dogs
Re: New Item Idea (warning: OP)
Throw in zero out Dr and you got a deal
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
- PK17
- Posts: 839
- Joined: Fri Jul 20, 2012 7:33 pm
- android_version: 4.0
Re: New Item Idea (warning: OP)
It can't just zero out the DR... it is possible to have a negative DR (thus if zeroed out, it would actually help you instead of hinder you).... How about -1 or -2 to DR instead?sorrow wrote:Throw in zero out Dr and you got a deal
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- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: New Item Idea (warning: OP)
We could make the CHS -50% like Blackwater Misery.PK17 wrote:It can't just zero out the DR... it is possible to have a negative DR (thus if zeroed out, it would actually help you instead of hinder you).... How about -1 or -2 to DR instead?sorrow wrote:Throw in zero out Dr and you got a deal

A negative to the DR would be a good addition, it would make it harder for a player to survive because they would take more damage
+1
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
- sorrow
- Posts: 1898
- Joined: Sun Apr 21, 2013 2:32 pm
- android_version: 2.3 - Gingerbread
- Location: the land of the devil dogs
Re: New Item Idea (warning: OP)
Lets call this the ring of quickly getting screwed
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
- nether
- Posts: 206
- Joined: Sun Aug 05, 2012 2:00 am
- android_version: 3.1 - Honeycomb
Re: New Item Idea (warning: OP)
Make it a necklace. There aren't any legendary necklaces right now, and making it one would also hit your AP usage (further nerfing it)
-
- Posts: 65
- Joined: Tue Feb 05, 2013 11:08 pm
- android_version: 4.0
Re: New Item Idea (warning: OP)
"All monsters swarm you, and you seem to have lost any skill points in cleave... good luck!"
Lvl: 30, XP: 478811, Gold: gone, RoLS: 1, RoL: 0
HP: 83, AC: 246%, AD: 20-24, AP: 3/12, ECC: 23%, CM: 3, BC: 50%, DR: 0
HP: 83, AC: 246%, AD: 20-24, AP: 3/12, ECC: 23%, CM: 3, BC: 50%, DR: 0
-
- Posts: 76
- Joined: Fri Jul 20, 2012 1:04 am
- android_version: 2.0
Re: New Item Idea (warning: OP)
somebody's already thought of thatSirGrindsalot wrote: Ring of Misfortune
reduces AC by 25
reduces BC by 14
reduces DR by 2
doubles the speed at which monsters near you respawn.
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- VIP
- Posts: 231
- Joined: Tue Jul 31, 2012 12:12 am
- android_version: 2.1 - Eclair
Re: New Item Idea (warning: OP)
There's still one problem:
You summon the monsters and as soon as they have respawned, you equip an other ring, slay all mobs and put it on again.
So the ring needs a condition: cursed (xx rounds): you cannot unequip the item hat has inflicted this condition.
You summon the monsters and as soon as they have respawned, you equip an other ring, slay all mobs and put it on again.
So the ring needs a condition: cursed (xx rounds): you cannot unequip the item hat has inflicted this condition.
-
- Posts: 490
- Joined: Thu Jul 19, 2012 11:49 am
- android_version: 2.3 - Gingerbread
- Location: Netherlands (ikbendebob {at} yahoo {dot} com)
- Contact:
Re: New Item Idea (warning: OP)
+1Mayweed wrote:There's still one problem:
You summon the monsters and as soon as they have respawned, you equip an other ring, slay all mobs and put it on again.
So the ring needs a condition: cursed (xx rounds): you cannot unequip the item hat has inflicted this condition.
Love this idea, I am sick and tired of the slow spawning imps. Let them respawn fast and chase me

Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
- PK17
- Posts: 839
- Joined: Fri Jul 20, 2012 7:33 pm
- android_version: 4.0
Re: New Item Idea (warning: OP)
How about this?.....Mayweed wrote:There's still one problem:
You summon the monsters and as soon as they have respawned, you equip an other ring, slay all mobs and put it on again.
So the ring needs a condition: cursed (xx rounds): you cannot unequip the item hat has inflicted this condition.
(something) Curse: For every monster spawned while wearing the item you lose .5% AC (only removable upon resting).
This way even if you unequip the item you are still punished for using it.