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Skill Ideas

Unstructured ideas, requests and suggestions for the development of the game.
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Mino
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Posts: 1270
Joined: Wed Mar 02, 2011 5:24 pm
android_version: 4.4 - Kitkat

Skill Ideas

Post by Mino »

Hopefully I didn't overlook any topics already made for this (I tried search but "skill" is too general a term so it won't work).

Edit: Sorry, just noticed a New Skill topic Tek had created, including a similar idea for an extra skill point. :oops: Mods, feel free to delete this topic as long as you can copy my suggestions over to the other one. Thanks!

Thought it might be fun to have a place to suggest new skills, or even changes to existing ones (just don't get your hopes up on any of them getting super charged).

My first idea was an extra skill point skill.
"Quarterly Bonus" - Gain an extra skill point when reaching a multiple of 25 level. This would stack with the regular system of a skill point every multiple of 4, so at level 100, 200, 300, etc. you would get 2 skill points.
Max Level: 1
To level up this skill, you need at least experience level 51.

This would mostly just be for long-term players (like most of us) and shouldn't be too overpowered since you can't benefit from it until you hit level 75, and would be like a reward for reaching milestone levels.


I had previously suggested revising the condition resistance skills to also increase the chance of inflicting those conditions (if you have the right weapon), but it could also be a separate skill.
"More Inflict" - Increases any existing chance of inflicting a character condition given by equipment by 10% for each skill level.
Max Level: 5
To Level up this skill, you need at least 1 level each in Strong Mind, Enduring Body, and Pure Blood.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3

QL 25, MF 3

12/26/18
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SkrikRunkarN
Posts: 138
Joined: Tue Jul 02, 2013 8:26 am
android_version: 14 - Android 14
Location: Sweden

Re: Skill Ideas

Post by SkrikRunkarN »

Mino wrote:Hopefully I didn't overlook any topics already made for this (I tried search but "skill" is too general a term so it won't work).

Edit: Sorry, just noticed a New Skill topic Tek had created, including a similar idea for an extra skill point. :oops: Mods, feel free to delete this topic as long as you can copy my suggestions over to the other one. Thanks!

Thought it might be fun to have a place to suggest new skills, or even changes to existing ones (just don't get your hopes up on any of them getting super charged).

My first idea was an extra skill point skill.
"Quarterly Bonus" - Gain an extra skill point when reaching a multiple of 25 level. This would stack with the regular system of a skill point every multiple of 4, so at level 100, 200, 300, etc. you would get 2 skill points.
Max Level: 1
To level up this skill, you need at least experience level 51.

This would mostly just be for long-term players (like most of us) and shouldn't be too overpowered since you can't benefit from it until you hit level 75, and would be like a reward for reaching milestone levels.


I had previously suggested revising the condition resistance skills to also increase the chance of inflicting those conditions (if you have the right weapon), but it could also be a separate skill.
"More Inflict" - Increases any existing chance of inflicting a character condition given by equipment by 10% for each skill level.
Max Level: 5
To Level up this skill, you need at least 1 level each in Strong Mind, Enduring Body, and Pure Blood.
sounds cool, but I think the requirements should be: Rejuvenation (I got Rej. on my character and I don't complain)
;)
Orin Strongbow
Posts: 5
Joined: Sun Jul 07, 2013 8:00 pm
android_version: 2.2

Re: Skill Ideas

Post by Orin Strongbow »

With the changes to food in the alpha, what about a metabolism skill?

Have it give you twice the HP in half the time......

Just a thought
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PK17
Posts: 839
Joined: Fri Jul 20, 2012 7:33 pm
android_version: 4.0

Re: Skill Ideas

Post by PK17 »

Orin Strongbow wrote:With the changes to food in the alpha, what about a metabolism skill?

Have it give you twice the HP in half the time......

Just a thought
I like that idea +1, so for example a trout heals you 2hp a round for 10 rounds, the metabolism skill would allow the trout to heal 4hp a round for 5 rounds.

Also..... Orin Strongbow? I beleive it is supposed to be Orik StrongHammer 8-) :lol:
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
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