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Bark Skin high level skill

Unstructured ideas, requests and suggestions for the development of the game.
Mino
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Re: Bark Skin high level skill

Post by Mino »

Pyrizzle wrote:It's not until you get near the Iqhan Caves, Poisonous Fields, Spider Caves, and the Road to Remgaurd that you would really have to start worrying about your HP, and the only reason these areas are so dangerous is because of the NPCs low Attack cost and Critical Multipliers.
And don't forget the conditions they can inflict. DR doesn't protect you from the effects of Bleeding Wound, poison, Irdegh poison, or chaotic grip which actually reduced DR (and BC).
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3

QL 25, MF 3

12/26/18
Sarumar
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Re: Bark Skin high level skill

Post by Sarumar »

zen1979 wrote:Ahh, no wonder Bark Skin has max at level 5. hehe...I did some calculation on skill points and found out that if I want to learn all the skills, the minimum level that I should be at is around level 328. ^_^

Edit:
And if I get IF at every possible level requirement, even if I don't have Bark Skin, it doesn't matter anymore. :P

LoL ... yes in this game there are lots of choices... and you are forced to make some... you cannot have them all with just single character...... and probably you will not never have lvl 328 character.. :lol:

Trust me.. (at least of my last point) ... I have tried for years without sussec.... ;)
Last edited by Sarumar on Tue May 14, 2013 7:34 am, edited 3 times in total.
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Pyrizzle
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Re: Bark Skin high level skill

Post by Pyrizzle »

Mino wrote:
Pyrizzle wrote:It's not until you get near the Iqhan Caves, Poisonous Fields, Spider Caves, and the Road to Remgaurd that you would really have to start worrying about your HP, and the only reason these areas are so dangerous is because of the NPCs low Attack cost and Critical Multipliers.
And don't forget the conditions they can inflict. DR doesn't protect you from the effects of Bleeding Wound, poison, Irdegh poison, or chaotic grip which actually reduced DR (and BC).
Very true, even when hitting you for 0 damage they can still inflict status effects upon you.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Wyrmspawn
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Re: Bark Skin high level skill

Post by Wyrmspawn »

Which is one of the reasons I thought that 50% might not be too overpowered, but I guess 50 does go a little extreme.
Hey guys, I'm back.
Thystonius
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Re: Bark Skin high level skill

Post by Thystonius »

Wyrmspawn wrote:Which is one of the reasons I thought that 50% might not be too overpowered, but I guess 50 does go a little extreme.
Two steps, 10 and 20% as I posted before, on top of DR. I would definitely get that.
We have other skills against statuses, this advanced BS should not replace those...
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
Pyrizzle
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Re: Bark Skin high level skill

Post by Pyrizzle »

Another idea:

Bark skin Mastery skill:
Grants a bonus ## to your DR
*Grants an extra #% to the protection from from Stong mind, enduring body, and pure blood, based on the number of levels put into the skill.

Example: (bonus granted is 2% per level, in this example strong mind is level 5)
Strong mind: Resistance to mental conditions 60% (50% +10% bonus)

If the max level is 7 on the status effect resistances, the most resistance available would be 84% (70% + 14% bonus)

Just an idea, I was trying to think of new ways to have the skills effect players.
Having high level skills that could be effected by having skill points in other skills would be kinda neat IMO
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
Thystonius
Posts: 490
Joined: Thu Jul 19, 2012 11:49 am
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Contact:

Re: Bark Skin high level skill

Post by Thystonius »

Pyrizzle wrote:Another idea:

Bark skin Mastery skill:
Grants a bonus ## to your DR
*Grants an extra #% to the protection from from Stong mind, enduring body, and pure blood, based on the number of levels put into the skill.

Example: (bonus granted is 2% per level, in this example strong mind is level 5)
Strong mind: Resistance to mental conditions 60% (50% +10% bonus)

If the max level is 7 on the status effect resistances, the most resistance available would be 84% (70% + 14% bonus)

Just an idea, I was trying to think of new ways to have the skills effect players.
Having high level skills that could be effected by having skill points in other skills would be kinda neat IMO
Totally agree that making a skill tree with 'advanced' skills that affect 'lower level' skills would be neat!!!
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
Pyrizzle
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android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Bark Skin high level skill

Post by Pyrizzle »

Thystonius wrote:
Pyrizzle wrote:Another idea:

Bark skin Mastery skill:
Grants a bonus ## to your DR
*Grants an extra #% to the protection from from Stong mind, enduring body, and pure blood, based on the number of levels put into the skill.

Example: (bonus granted is 2% per level, in this example strong mind is level 5)
Strong mind: Resistance to mental conditions 60% (50% +10% bonus)

If the max level is 7 on the status effect resistances, the most resistance available would be 84% (70% + 14% bonus)

Just an idea, I was trying to think of new ways to have the skills effect players.
Having high level skills that could be effected by having skill points in other skills would be kinda neat IMO
Totally agree that making a skill tree with 'advanced' skills that affect 'lower level' skills would be neat!!!
Give me a lil time to brainstorm and i will start a new thread with some similar ideas.

[I'll be back to post a link] -------------> http://www.andorstrail.com/viewtopic.php?f=4&t=3882
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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