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Faster Battle - "skip until opponent lands attack"

Unstructured ideas, requests and suggestions for the development of the game.
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dossier
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Faster Battle - "skip until opponent lands attack"

Post by dossier »

My sole frustration with this game is the constant missing during battle. You might say just get items to increase your chance to attack.... that may be one strategy but it's not the only one I want to be forced to use. So I propose the ability to click the attack button once so that it repeated attacks until the enemy lands an attack. That way I can still use potions or food to regain my health when Andor is injured.
Thystonius
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Re: Faster Battle - "skip until opponent lands attack"

Post by Thystonius »

Gee, nobody replied on this idea. Love it, would make the crazy amount of tapping less required. Many RPG's have this as a fast battle option. Just one tap to burn through all your AP :-) saves me time.
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
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Tomcat
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Re: Faster Battle - "skip until opponent lands attack"

Post by Tomcat »

I like this idea, too. It would be easy enough to add to the options, so that the player can set a threshold on damage received before the display returns to the current hit by hit, so that you can change tactics, flee, take a potion, etc.
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PK17
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Re: Faster Battle - "skip until opponent lands attack"

Post by PK17 »

You can, turn all animations to the fastest settings, attack an enemy using the d-pad, then hold any direction in until he's dead. Hope that was what you were looking for.
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Fire7051
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Re: Faster Battle - "skip until opponent lands attack"

Post by Fire7051 »

honestly I think that if the game took longer or was more complicated than tap anywhere on the screen I would agree. However, this would just be an auto grind feature that I think would cause more problems than what it is worth. If you would like to play where you only have to tap once to spend all of your AP go with some of the bigger weapons like the Shadow of the Slayer or Gutsplitter. One maybe two taps and that's that.
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Thystonius
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Re: Faster Battle - "skip until opponent lands attack"

Post by Thystonius »

PK17 wrote:You can, turn all animations to the fastest settings, attack an enemy using the d-pad, then hold any direction in until he's dead. Hope that was what you were looking for.
I didn't even think of this. Guess it is already in the game, but I do not use the D-pad. Was just thinking it would be a nice option, if your character is strong enough it is just a waste of time. In some games, you instantly kill weak enemies, or there are potions that burn mana (ok, no magic in AT, I know) while alowing you to walk through weaker enemies.
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
Pyrizzle
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Re: Faster Battle - "skip until opponent lands attack"

Post by Pyrizzle »

Thystonius wrote:
PK17 wrote:You can, turn all animations to the fastest settings, attack an enemy using the d-pad, then hold any direction in until he's dead. Hope that was what you were looking for.
I didn't even think of this. Guess it is already in the game, but I do not use the D-pad. Was just thinking it would be a nice option, if your character is strong enough it is just a waste of time. In some games, you instantly kill weak enemies, or there are potions that burn mana (ok, no magic in AT, I know) while alowing you to walk through weaker enemies.
The other nice part about using the d-pad is that after defeating the NPC you will continue going in the direction you are selecting on the D-pad. I use it when on long straightaways where I run into large successions of NPCs
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