PK17 wrote:Im confused here, why do you guys not like the quick slots? I use them all the time.
The older quick slots would show/hide at the push of the treasure chest button. Now the quick slot opens up and you have to select the quick slots and then they pop up. I don't like the slots to always be open because I don't want to accidently use a potion when I am chasing down an imp.
I really like the map and don't want it to go away (and while I don't like to complain about something unless I have a fix for it) I have no idea how to have the map available and keep the quick slots so that they can be toggled quickly.
in the past, you could open & close the quick slots with just one tap...
but now they hang out there when the box closes - unless you tap to close again.
[the additional tap feels slower to some of the older players]
but, it's still early in the UI development...
there will be a lot more happening in our toolbox than just the map & quickslots.
PK17 wrote:Im confused here, why do you guys not like the quick slots? I use them all the time.
The older quick slots would show/hide at the push of the treasure chest button. Now the quick slot opens up and you have to select the quick slots and then they pop up. I don't like the slots to always be open because I don't want to accidently use a potion when I am chasing down an imp.
I really like the map and don't want it to go away (and while I don't like to complain about something unless I have a fix for it) I have no idea how to have the map available and keep the quick slots so that they can be toggled quickly.
in the past, you could open & close the quick slots with just one tap...
but now they hang out there when the box closes - unless you tap to close again.
[the additional tap feels slower to some of the older players]
but, it's still early in the UI development...
there will be a lot more happening in our toolbox than just the map & quickslots.
we want to have these new options available,
but also keep players happy with quick & intuitive controls.
this is where brainstorming pays off,
anyone's idea can just pop into the game...
some things are easier to fix than you think,
conversely - some things that seem like easy fixes are actually pretty rough.
here's to random, wild suggestions!!!
(oopse ~ posted @ the same time as Fire)
Some other options:
Move the Map button to a tab inside the Character button.
Shorten the HP and XP bars and add a new button for the Map on one end.
Make this new button a Menu button to contain the ”slow” options like the map, while ”fast” options could be added to the Quick Slot pop up.
Make a new row of buttons above the current bottom row (buttons and bars) , configurable to move to the side. This makes the playing screen smaller, but avoids extra taps and interference by overlays, like the current Quick Slots.
Tomcat wrote: ***Move the Map button to a tab inside the Character button.
***Shorten the HP and XP bars and add a new button for the Map on one end.
great minds think alike!
i've suggested these - almost word for word in prior meetings...
good show!
Tomcat wrote: ***Make this new button a Menu button to contain the ”slow” options like the map, while ”fast” options could be added to the Quick Slot pop up.
i think you're on to something,
and i really like where this idea could go...
Tomcat wrote: ***Move the Map button to a tab inside the Character button.
***Shorten the HP and XP bars and add a new button for the Map on one end.
great minds think alike!
i've suggested these - almost word for word in prior meetings...
good show!
Tomcat wrote: ***Make this new button a Menu button to contain the ”slow” options like the map, while ”fast” options could be added to the Quick Slot pop up.
i think you're on to something,
and i really like where this idea could go...
Great minds think alike, it is said, and that fools seldom disagree...
To get back to topic, I know that it would be nice to have a one-tap way to swap back and forth between equipment sets, but I think it shouldn't be possible to swap everything at once *during combat*, with effectively no AP cost.
Tomcat wrote: ***Move the Map button to a tab inside the Character button.
***Shorten the HP and XP bars and add a new button for the Map on one end.
great minds think alike!
i've suggested these - almost word for word in prior meetings...
good show!
Tomcat wrote: ***Make this new button a Menu button to contain the ”slow” options like the map, while ”fast” options could be added to the Quick Slot pop up.
i think you're on to something,
and i really like where this idea could go...
Great minds think alike, it is said, and that fools seldom disagree...
To get back to topic, I know that it would be nice to have a one-tap way to swap back and forth between equipment sets, but I think it shouldn't be possible to swap everything at once *during combat*, with effectively no AP cost.
I disagree I think that you should be able to do so at no AP cost with a skill.
Add a skill that allows you to do so that will do so at Half AP for the first level and 0 AP at level 2. Someone insert witty skill name below. I was thinking stripper but maybe not so much?
Give a man a fish and he will eat for a day. Teach a man to fish and he will eat for a lifetime.
Give a man a fire and he will be warm for a day. Set a man on fire and he will be warm for the rest of his life.
There is a lot of gear to switch which if you were to change equipment now it would cost you 40AP in total. If this was to be built into a skill (Love this idea btw) i think instead it should just cost you one turn (you'd have to have Max AP and the time, and it would use all your AP)
It is quite a lot of work to take off and put on armor.
I love how in movies (ie: lotr) the war horns start ringing and everyone is already wearing like 4 layers of armor, I highly doubt the whole army is walking around in battle gear all day every day. That armor should have taken them 30-45 minutes to put on.... maybe the eagles put the armor on them haha.
Take a stop by my game thread for some forum fun!!!
Actually knights in mid evil times rarely took off their armor at all. They pretty much lived in them.
I don't blame them, have you ever tried to put on a full suit of armor? It's a tedious 2 person job that takes quite a long time. (I have done this, trust me)