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Words in the Dialogue [that you can click]

Unstructured ideas, requests and suggestions for the development of the game.
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nyktos
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Words in the Dialogue [that you can click]

Post by nyktos »

very early in the game,
Mikhail tells us to "check our inventory"...
can we make that a tappable link?

(the link could take you to our help section {or something} & inform the player about the icon in the lower-left section of the screen)

this kind of UI would allow players to tap on certain parts of a conversation to get more information,
similar to what we see on the help page - from the title screen.

if we could put it "in game" ~ in the past dialogue / that we can scroll through
we could feed players a tutorial and also integrate the UI into quests...

I.E. the player fishes for intel & has new dialogue options open up when said dialogue criteria has been met.
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Re: Words in the Dialogue [that you can click]

Post by Thystonius »

Don't think AT has such a difficult interface, but if this helps new players, I like the idea.
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Re: Words in the Dialogue [that you can click]

Post by Meirerion »

Good idea but I don't think it is the most important thing to work on.

It still could be used to some other purpose. I don't see any right now but I guess I will find one for quest coding !
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Re: Words in the Dialogue [that you can click]

Post by PK17 »

I suggested this before.... and it IS relevant. To get more players we need downloads, and if one guy likes the game, he is going to tell his friends about it (and hopefully leave a review in the app store) and hopefully they will do the same as well. A good first impression, strong early content (quests), and an easy-to-understand user interface will keep a player enthralled with the game. If it wouldn't take an insane amount of time to code, I say it is worth it. +1
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Re: Words in the Dialogue [that you can click]

Post by Sarumar »

PK17 wrote:I suggested this before.... and it IS relevant. To get more players we need downloads, and if one guy likes the game, he is going to tell his friends about it (and hopefully leave a review in the app store) and hopefully they will do the same as well. A good first impression, strong early content (quests), and an easy-to-understand user interface will keep a player enthralled with the game. If it wouldn't take an insane amount of time to code, I say it is worth it. +1
+1 excellent point !
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Re: Words in the Dialogue [that you can click]

Post by Meirerion »

PK17 wrote:I suggested this before.... and it IS relevant. To get more players we need downloads, and if one guy likes the game, he is going to tell his friends about it (and hopefully leave a review in the app store) and hopefully they will do the same as well. A good first impression, strong early content (quests), and an easy-to-understand user interface will keep a player enthralled with the game. If it wouldn't take an insane amount of time to code, I say it is worth it. +1

Now you made it interesting and gave a good reason.
+1 then :lol:
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Re: Words in the Dialogue [that you can click]

Post by Pyrizzle »

I can think of a few spots in the game where this could be very useful.

excellent suggestion!
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