v0.8.13 (Troubling Times) active on Google Play
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
New skills
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Re: New skills
I like this idea a lot Tek.....as a 1 HP loss per round for 5 rounds is nothing; which is why the barbed dagger or poisoned dagger is cool, but not THAT cool. But with a skill boost, it just might be.
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
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Re: New skills
Duke wrote:I like this idea a lot Tek.....as a 1 HP loss per round for 5 rounds is nothing; which is why the barbed dagger or poisoned dagger is cool, but not THAT cool. But with a skill boost, it just might be.
Or the additional damage caused by a poisoned weapon could be a multiplier on the base damage, starting out small by default and scalable up as levels of the skill are taken.i.e. You learn to make deadlier poisons to apply to your blade. It would have to be the base weapon damage, not the base character damage, since it wouldn't make sense that just leveling up your AD would make your poison more effective...
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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Re: New skills
+1tek wrote:
With my new found love with the Blackwater items because of dual wielding, I have a "blackwater build" character that is currently wielding the "Blackwater Poisoned Dagger" which inflicts the "weak Poison" actor condition on the NPC at a rate of 50% for -1HP/round for 5 rounds.
While waiting for the NPC to die (inflict & flee) and it taking forever, it came to me. Why not introduce a skill that behaves exactly like the "Better Criticals" does except that it would inflict more HP lose per round on the "blood disorder" actor conditions. And just like "Better Criticals" requires a critical hit weapon be equipped, this skill requires a weapon that inflicts such an actor condition be equipped. Maybe call this "Better Blood Disorders"
Creating an equivalent to the "More Criticals" could also work. Maybe call this "More Blood Disorders"
That is a fantasic idea Tek! This would be a great way to allow further customization of players!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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- android_version: 2.2
Re: New skills
+1tek wrote:
With my new found love with the Blackwater items because of dual wielding, I have a "blackwater build" character that is currently wielding the "Blackwater Poisoned Dagger" which inflicts the "weak Poison" actor condition on the NPC at a rate of 50% for -1HP/round for 5 rounds.
While waiting for the NPC to die (inflict & flee) and it taking forever, it came to me. Why not introduce a skill that behaves exactly like the "Better Criticals" does except that it would inflict more HP lose per round on the "blood disorder" actor conditions. And just like "Better Criticals" requires a critical hit weapon be equipped, this skill requires a weapon that inflicts such an actor condition be equipped. Maybe call this "Better Blood Disorders"
Creating an equivalent to the "More Criticals" could also work. Maybe call this "More Blood Disorders"
That's exactly what actor conditions need.
I would like it if said skill impacted all actor conditions improving rounds or effects of them
Excellent idea
- PK17
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Re: New skills
So a SP skill? Or a given skill? It could be similar to BotSP.
- Meirerion
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- android_version: 2.3 - Gingerbread
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Re: New skills
Great ideas!
I would like to suggest a little change to the names of the blessings, Hades and Zeus are not really part of this world
Elythara/Kazaul?
I would like to suggest a little change to the names of the blessings, Hades and Zeus are not really part of this world

Elythara/Kazaul?
~May Elythara's wisdom light your path
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Re: New skills
Agreed on that.
I was trying to think of a blessing for each that was related to shadow and light
I was trying to think of a blessing for each that was related to shadow and light
- nyktos
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Re: New skills
brilliant idea tek, wow...tek wrote:
With my new found love with the Blackwater items because of dual wielding, I have a "blackwater build" character that is currently wielding the "Blackwater Poisoned Dagger" which inflicts the "weak Poison" actor condition on the NPC at a rate of 50% for -1HP/round for 5 rounds.
While waiting for the NPC to die (inflict & flee) and it taking forever, it came to me. Why not introduce a skill that behaves exactly like the "Better Criticals" does except that it would inflict more HP lose per round on the "blood disorder" actor conditions. And just like "Better Criticals" requires a critical hit weapon be equipped, this skill requires a weapon that inflicts such an actor condition be equipped. Maybe call this "Better Blood Disorders"
Creating an equivalent to the "More Criticals" could also work. Maybe call this "More Blood Disorders"
although i would lean towards a cooler name & have it be more universal
[effecting all actor conditions that you could inflict on the enemy]
my thoughts here, are to keep it on a similar power level as More Crits / balance.
again, awesome suggestion.
Random Names?
- Nuisance
- Trouble Maker [Yes, like the NPC]

- Fighting Dirty
- Vexation
"Embrace the Shadow"

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
- Antison
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- Location: A home without a beagle is just a house
Re: New skills
Exactly. I was just too lazy to write up that the skills should be created for all actor condition types.
Blood disorders, mental & physical conditions
"A home without a beagle is just a house"
- nyktos
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Re: New skills
understandable, i was too lazy [honestly too tired] to even log on...tek wrote:
Exactly. I was just too lazy to write up that the skills should be created for all actor condition types.
Blood disorders, mental & physical conditions

"Embrace the Shadow"

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]