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*New* "Endless Dungeon/D&D" : Parallel Dimensions

Unstructured ideas, requests and suggestions for the development of the game.

Should I start working on this idea?

Yes
9
60%
No
4
27%
Yes but ... ( post the reason )
1
7%
No but might be yes if ... ( post the reason )
1
7%
 
Total votes: 15

User avatar
Meirerion
Posts: 210
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*New* "Endless Dungeon/D&D" : Parallel Dimensions

Post by Meirerion »

"Wanna drink with us kid?"
"No, I don't have much time, sorry."
Once more those Feygard's dogs bothered me as I entered the Foaming Flask. Okay, I need to get some sleep now, those gargoyles are really tough. As I walked toward the room I rented some days ago an odd looking man stood up and called me:
"Hello young man, let me introduce myself, my name is Irhain and I'm an elementalist. Do you know anything about the Elemental Dimensions?"
"Err... Not really."
"I don't have enough time to explain everything now but listen to my story kid:
I was travelling from Stoutford to Nor City when a strange thing happened, not far away from here to the west: I saw a light in the woods. It looked like fire and I could smell burned trees so I approached but there was no fire, only a redish portal.
It might be interesting to investigate there. If you find anything look for me, I'm usually travelling so you can find in Inns and Taverns."
"Okay, I'll take a look"
"Good luck."


Parallel Dimensions:

1. Background:
The border between worlds are weakening with all the old gods and new gods coming back looking for their long lost followers. Some dimensional borders open randomly and a portal to an elemental dimension appears.

2. Elemental/Spiritual dimensions:
There are four elemental dimensions: (No... rly?)
- Earth, Fire, Water, Wind
And there are four spiritual dimensions:
- Chaos, Order, Mind, Body

a. Rooms
Each dimension is composed of 5 rooms:
Room 1:
-> 4-5 easy monsters (same difficulty as young Izthiels)
-> 1 door to room 2

Room 2:
-> 4-5 medium monsters (same difficulty as Izthiel Guardians)
-> 1 door to room 3

Room 3:
-> 4-5 hard monsters
-> 1 door to room 4
-> 1 door to room 5

Room 4:
-> boss °I guarding portal
-> portal to the "real" world

Room 5:
-> 2-3 very hard monsters
-> boss °II guarding portal
-> portal to another dimension

b. Loots

The boss in the 4th room may drop one piece of an elemental weapon.

*ADD WEAPON STATS* -> Help me? ;)

The boss in the 5th room -may- drop one shard of it's element.

(see point c.)

Monster will have usual drops + some special but no really overpowered (lower-level stuff)

c. Elemental Armour

Irhain will be able to forge an elemental armour with the shards you bring him. Each shard will have a special bonus relatively to it's element.
Each piece of armor may contain a certain number of shards.
For the armour which has 12% base block chance you may add one of each shards and it will have:
-> 20% BC; 11% AC; 1 AD; 1 HP; 2 CS
Or I can put 2 Fire Shards and 2 Water Shards:
-> 18%BC; 16% AC; 2 AD
Or 2 Earth Shards, 1 Wind Shard and 1 Water Shard:
-> 25% BC; 6% AC; 2 HP; 2 Critical Skill

Fire: +5% Attack Chance; + 1 AD
Earth: + 5% Block Chance; +1 HP
Water: +3% Attack Chance; + 3% Block Chance
Wind: +3% Attack Chance; + 2 critical skill

Armour:
Elemental armour: Base 12% Block Chance; 4 shards; costs 10'000
Elemental gloves: Base 5% Block Chance; 2 shards; costs 5'000
Elemental boots: Base 5% Block Chance; 1 shards; costs 2'500
Elemental helmet: Base 6% Block Chance; 2 shards; costs 6'000


d. Spiritual Armour

Irhain will be able to forge a spiritual armour with the shards you bring him. Each shard will have a special bonus relatively to it's nature.

Chaotic: +7% AC; -3% BC; +3 AD
Lawful: +7% BC; -3% AC; +3 HP
Spiritual: +5 AD; +5 HP; +1 DR
Body: +5% AC; +5% BC; +1 DR

Armour:
Spiritual Shield: Base 10% BC; 3 Shards; 20'000
Spiritual Ring: 2 Shards; 10'000
Spiritual Necklace: 3 Shards; 20'000

e. Miscellaneous

Each time you cross a portal from the main world the difficulty increases.
The dimension you'll be teleported to from the boss °II portal is random but you may not access the spiritual world without having been in all four elemental dimensions (in one run).
Portals are generated randomly across the map (but only one portal at a time)
D&D means Distraction & Diversion -> Randomly generated mini-quests

EDIT:
(v1.1)
Changed Spiritual Armory
(v1.2)
Added some examples (c.)

I used Taledus' idea formalization, use it too! -> http://andorstrail.com/viewtopic.php?f=4&t=1958
Last edited by Meirerion on Sat Apr 06, 2013 3:21 pm, edited 2 times in total.
~May Elythara's wisdom light your path
Pyrizzle
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Re: *New* "Endless Dungeon/D&D" : Parallel Dimensions

Post by Pyrizzle »

Very cool idea!

One question: With the equipment is there a limit to the amount of shards you can use on it?? I think there should be some type of limit otherwise the gears stats could quickly get out of control.

Not really a fan of the spiritual armor, but the elemental type is awesome.
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
Thystonius
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Contact:

Re: *New* "Endless Dungeon/D&D" : Parallel Dimensions

Post by Thystonius »

Great concepts, you got my yes vote
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
User avatar
PK17
Posts: 839
Joined: Fri Jul 20, 2012 7:33 pm
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Re: *New* "Endless Dungeon/D&D" : Parallel Dimensions

Post by PK17 »

Yes but... let's see a spiritual shield.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
User avatar
Meirerion
Posts: 210
Joined: Sun Jun 24, 2012 10:49 am
android_version: 2.3 - Gingerbread
Location: Under a keg.

Re: *New* "Endless Dungeon/D&D" : Parallel Dimensions

Post by Meirerion »

Pyrizzle wrote:Very cool idea!

One question: With the equipment is there a limit to the amount of shards you can use on it?? I think there should be some type of limit otherwise the gears stats could quickly get out of control.

Not really a fan of the spiritual armor, but the elemental type is awesome.
You can put only 4 shards into the armor, 2 in the helmet etc...
~May Elythara's wisdom light your path
Xero
Posts: 180
Joined: Wed Jun 13, 2012 1:38 am
android_version: 2.2

Re: *New* "Endless Dungeon/D&D" : Parallel Dimensions

Post by Xero »

I like it too. Kind of like the socket system in many rpgs
Tomcat
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Re: *New* "Endless Dungeon/D&D" : Parallel Dimensions

Post by Tomcat »

Pyrizzle wrote:Very cool idea!

One question: With the equipment is there a limit to the amount of shards you can use on it?? I think there should be some type of limit otherwise the gears stats could quickly get out of control.

Not really a fan of the spiritual armor, but the elemental type is awesome.
I read it as being one of each elemental shard for one set, no more and no less, and the same for the for spiritual shards. That would put an automatic limit. Is that what you mean, Meirerion?
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Piggy the Slayer
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Re: *New* "Endless Dungeon/D&D" : Parallel Dimensions

Post by Piggy the Slayer »

Yes. Do think there is a danger of overpowered items.
Level:145 AC: 428% BC:170% DR:4 AD:78-90 AP:12 HP:750 BSS.
User avatar
Meirerion
Posts: 210
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Re: *New* "Endless Dungeon/D&D" : Parallel Dimensions

Post by Meirerion »

Tomcat wrote:
Pyrizzle wrote:Very cool idea!

One question: With the equipment is there a limit to the amount of shards you can use on it?? I think there should be some type of limit otherwise the gears stats could quickly get out of control.

Not really a fan of the spiritual armor, but the elemental type is awesome.
I read it as being one of each elemental shard for one set, no more and no less, and the same for the for spiritual shards. That would put an automatic limit. Is that what you mean, Meirerion?
Not really, next to the armor's name there is the base BC and "(x) Shards" where (x) being the number of Shards you have to give to forge the armor.
If you want to you can give 2 earth shards and 2 fire shards (+ the price) or 1 earth, 2 fire and 1 water.
But once the armor has been forged you cannot change it.
This idea is about creating highly customizable armors for the different builds you may have.
The spiritual shards have the same use but are harder to obtain and more powerful (but you cannot create a half-elemental, half-spiritual armor)
~May Elythara's wisdom light your path
User avatar
Meirerion
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Re: *New* "Endless Dungeon/D&D" : Parallel Dimensions

Post by Meirerion »

Here are the legendaries, opinions?

Code: Select all

[
  {
    "id": "thunderstorm",
    "name": "Thunderstorm",
    "displaytype": 3,
    "category": "lsword",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 8,
        "max": 16
      },
      "increaseAttackCost": 4,
      "increaseAttackChance": 25,
      "increaseCriticalSkill": 8,
      "setCriticalMultiplier": "2,5"
    },
    "hitEffect": {
      "conditionsSource": [
        {
          "magnitude": 1,
          "condition": "thunderstruck",
          "duration": 3,
          "chance": 10
        }
      ],
      "conditionsTarget": [
        {
          "magnitude": 1,
          "condition": "thunderbolt",
          "duration": 1,
          "chance": 25
        }
      ]
    },
    "iconID": "items_weapons:70",
    "description": "And from heaven's height, \nPlunged God's first light,\nAnd the crowd screamed,\nAs the knight rose his sword."
  },
  {
    "id": "wave",
    "name": "Wave",
    "displaytype": 2,
    "category": "staff",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 3,
        "max": 4
      },
      "addedConditions": [
        {
          "magnitude": 1
        }
      ],
      "increaseAttackChance": 10,
      "increaseBlockChance": 10,
      "increaseDamageResistance": 1,
      "increaseMaxHP": 6,
      "increaseAttackCost": 5,
      "increaseReequipCost": 4
    },
    "hitEffect": {
      "increaseCurrentHP": {
        "min": 1,
        "max": 1
      },
      "conditionsSource": [
        {
          "magnitude": 1,
          "condition": "water_shield",
          "duration": 2,
          "chance": 25
        },
        {
          "magnitude": 1,
          "condition": "heal_wave",
          "duration": 2,
          "chance": 25
        }
      ],
      "conditionsTarget": [
        {
          "magnitude": 1,
          "condition": "tidal_wave",
          "chance": 5,
          "duration": 1
        },
        {
          "magnitude": 1,
          "condition": "drown_wave",
          "chance": 10,
          "duration": 2
        },
        {
          "magnitude": 1,
          "condition": "coral_spikes_wave",
          "chance": 25,
          "duration": 1
        },
        {
          "magnitude": 1,
          "condition": "rust_wave",
          "chance": 30,
          "duration": 2
        },
        {
          "magnitude": 1,
          "chance": 50,
          "condition": "blind_wave",
          "duration": 3
        }
      ]
    },
    "iconID": "items_weapons:50",
    "description": "Ekyr raised his staff and said:\n\"From now and until the end of times,\nWater shall rise and those who opposed me shall die.\""
  },
  {
    "id": "bonespliter",
    "name": "Bonespliter",
    "displaytype": 2,
    "category": "hammer",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 5,
        "max": 24
      },
      "increaseMaxHP": 5,
      "increaseAttackCost": 5,
      "increaseAttackChance": 14,
      "increaseBlockChance": 23,
      "increaseDamageResistance": 4
    },
    "hitEffect": {
      "conditionsTarget": [
        {
          "magnitude": 1,
          "condition": "stun_bonespliter",
          "duration": 1,
          "chance": 10
        },
        {
          "magnitude": 1,
          "condition": "sismic_wave",
          "duration": 2,
          "chance": 25
        }
      ]
    },
    "iconID": "items_reterski_1:20"
  },
  {
    "id": "sparkle",
    "name": "Sparkle",
    "displaytype": 2,
    "category": "dagger",
    "equipEffect": {
      "increaseAttackCost": 3,
      "setCriticalMultiplier": 3,
      "increaseCriticalSkill": 10
    },
    "hitEffect": {
      "conditionsTarget": [
        {
          "magnitude": 1,
          "condition": "burn",
          "duration": 1,
          "chance": 15
        },
        {
          "magnitude": 1,
          "condition": "fire_column",
          "duration": 1,
          "chance": 5
        },
        {
          "magnitude": 1,
          "condition": "fireball",
          "duration": 1,
          "chance": 5
        }
      ]
    },
    "iconID": "items_weapons:78"
  }
]
And their Actor conditions:

Code: Select all

[
  {
    "id": "thunderbolt",
    "name": "Thunderbolt",
    "roundEffect": {
      "visualEffectID": -1,
      "increaseCurrentHP": {
        "min": -10,
        "max": -15
      }
    },
    "abilityEffect": {
      "increaseDamageResistance": -5,
      "increaseBlockChance": -10
    },
    "iconID": "actorconditions_1:43",
    "category": 1
  },
  {
    "id": "thunderstruck",
    "name": "Thunderstruck",
    "isStacking": 1,
    "isPositive": 1,
    "abilityEffect": {
      "increaseMaxAP": 1,
      "increaseAttackChance": 5,
      "increaseCriticalSkill": 2
    },
    "iconID": "actorconditions_1:48",
    "category": 1
  },
  {
    "id": "heal_wave",
    "name": "Heal",
    "isStacking": 1,
    "isPositive": 1,
    "roundEffect": {
      "visualEffectID": -1,
      "increaseCurrentHP": {
        "max": 3
      }
    },
    "abilityEffect": {
      "increaseMaxHP": 5
    },
    "iconID": "actorconditions_1:37",
    "category": 1
  },
  {
    "id": "water_shield",
    "name": "Water Shield",
    "isStacking": 1,
    "isPositive": 1,
    "abilityEffect": {
      "increaseMaxHP": 5,
      "increaseBlockChance": 15,
      "increaseDamageResistance": 3
    },
    "iconID": "actorconditions_1:27",
    "category": 1
  },
  {
    "id": "tidal_wave",
    "name": "Tidal Wave",
    "abilityEffect": {
      "increaseAttackDamage": {
        "min": -6,
        "max": -10
      },
      "increaseCriticalSkill": -5,
      "increaseBlockChance": -20,
      "increaseDamageResistance": -5,
      "increaseMaxHP": -10,
      "increaseMaxAP": -2,
      "increaseMoveCost": 1,
      "increaseUseItemCost": 1,
      "increaseReequipCost": 1,
      "increaseAttackCost": 1,
      "increaseAttackChance": -15
    },
    "iconID": "actorconditions_1:23",
    "category": 1
  },
  {
    "id": "coral_spikes_wave",
    "name": "Coral Spikes",
    "isStacking": 1,
    "roundEffect": {
      "visualEffectID": 1,
      "increaseCurrentHP": {
        "min": -5,
        "max": -10
      }
    },
    "abilityEffect": {
      "increaseBlockChance": -10,
      "increaseAttackChance": -10
    },
    "iconID": "actorconditions_1:50",
    "category": 1
  },
  {
    "id": "blind_wave",
    "name": "Blind",
    "isStacking": 1,
    "abilityEffect": {
      "increaseAttackDamage": {
        "min": -1,
        "max": -3
      },
      "increaseAttackChance": -15,
      "increaseCriticalSkill": -5,
      "increaseBlockChance": -5
    },
    "iconID": "actorconditions_1:68",
    "category": 1
  },
  {
    "id": "rust_wave",
    "name": "Rust",
    "isStacking": 1,
    "abilityEffect": {
      "increaseDamageResistance": -5,
      "increaseBlockChance": -20
    },
    "iconID": "actorconditions_1:77",
    "category": 1
  },
  {
    "id": "drown_wave",
    "name": "Drown",
    "roundEffect": {
      "visualEffectID": 1,
      "increaseCurrentHP": {
        "min": -10,
        "max": -20
      }
    },
    "iconID": "actorconditions_1:22",
    "category": 1
  },
  {
    "id": "stun_bonespliter",
    "name": "Stun",
    "abilityEffect": {
      "increaseAttackCost": 10,
      "increaseUseItemCost": 10,
      "increaseMoveCost": 10,
      "increaseReequipCost": 10
    },
    "iconID": "actorconditions_1:11",
    "category": 1
  },
  {
    "id": "sismic_wave",
    "name": "Sismic Wave",
    "abilityEffect": {
      "increaseAttackDamage": {
        "min": -1,
        "max": -5
      },
      "increaseMoveCost": 10,
      "increaseAttackChance": -10,
      "increaseBlockChance": -5,
      "increaseDamageResistance": -1
    },
    "iconID": "actorconditions_1:8",
    "category": 1
  },
  {
    "id": "fireball",
    "name": "Fireball",
    "roundEffect": {
      "visualEffectID": -1
    },
    "iconID": "actorconditions_1:4",
    "category": 1
  },
  {
    "id": "fire_column",
    "name": "Fire Column",
    "isStacking": 1,
    "roundEffect": {
      "increaseCurrentHP": {
        "min": -4,
        "max": -7
      }
    },
    "abilityEffect": {
      "increaseBlockChance": -10,
      "increaseDamageResistance": -1
    },
    "iconID": "actorconditions_1:3",
    "category": 1
  },
  {
    "id": "burn",
    "name": "Burn",
    "isStacking": 1,
    "roundEffect": {
      "visualEffectID": -1,
      "increaseCurrentHP": {
        "min": -1,
        "max": -5
      }
    },
    "iconID": "actorconditions_1:2",
    "category": 1
  }
]
~May Elythara's wisdom light your path
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