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Potion Mastery

Unstructured ideas, requests and suggestions for the development of the game.
Pyrizzle
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Re: Potion Mastery

Post by Pyrizzle »

Tomcat wrote:
Pyrizzle wrote:I like it the way it is. The fact that potions become less effective counterbalances the fact that as your HP grows it gets harder and harder for an NPC to actually kill you.
Eventually, we should get monsters that can threaten the life of a level 100 character carrying BMPs.. Maybe then we'll need something stronger...
There are NPCs in the works that will give the higher level players a run for their money. At that point I think we may need to look into introducing new potions and food for healing.

Happy hunting.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Stompp
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Re: Potion Mastery

Post by Stompp »

Pyrizzle wrote:
Tomcat wrote:
Pyrizzle wrote:I like it the way it is. The fact that potions become less effective counterbalances the fact that as your HP grows it gets harder and harder for an NPC to actually kill you.
Eventually, we should get monsters that can threaten the life of a level 100 character carrying BMPs.. Maybe then we'll need something stronger...
There are NPCs in the works that will give the higher level players a run for their money. At that point I think we may need to look into introducing new potions and food for healing.

Happy hunting.
I'm hoping at some point the priest starts selling "Advanced" versions of the potions... Double the health, triple the cost or something. :D
Lvl: 30, XP: 478811, Gold: gone, RoLS: 1, RoL: 0
HP: 83, AC: 246%, AD: 20-24, AP: 3/12, ECC: 23%, CM: 3, BC: 50%, DR: 0
Sarumar
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Re: Potion Mastery

Post by Sarumar »

IMO we need some better healing potions....
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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PK17
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Re: Potion Mastery

Post by PK17 »

Well, if we add monsters that can challenge a lvl 100 character, potions would eventually need upgraded. But wouldn't the RoL become a bit ineffective at that point?
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
Tomcat
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Re: Potion Mastery

Post by Tomcat »

PK17 wrote:Well, if we add monsters that can challenge a lvl 100 character, potions would eventually need upgraded. But wouldn't the RoL become a bit ineffective at that point?
So then we'll need better gear, too. Like any other rpg as you advance further....
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
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Sarumar
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Re: Potion Mastery

Post by Sarumar »

PK17 wrote:Well, if we add monsters that can challenge a lvl 100 character, potions would eventually need upgraded. But wouldn't the RoL become a bit ineffective at that point?
:lol: after lvl 50+ you probably are immortal... But IMO when you play char around lvl 20-50... you prpbably need some healing items and you like to see potion of heal +100 hp...
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Pyrizzle
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Re: Potion Mastery

Post by Pyrizzle »

Tomcat wrote:
PK17 wrote:Well, if we add monsters that can challenge a lvl 100 character, potions would eventually need upgraded. But wouldn't the RoL become a bit ineffective at that point?
So then we'll need better gear, too. Like any other rpg as you advance further....
The gear that is used in this game is constantly changing with every update.

Valcor's Boots of Defence were the best boots (for BC builds) in the game, for example.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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nyktos
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Re: Potion Mastery

Post by nyktos »

PK17 wrote:Well, if we add monsters that can challenge a lvl 100 character, potions would eventually need upgraded. But wouldn't the RoL become a bit ineffective at that point?
that's why ~balance~ is a huge part of what makes a "fun" game "successful"

and it's also why these boards are a great resource when developing...
we have tons of feedback to sift through as we consider the next steps.

this game is far from over,
and that means that things could change.

[as they already have for some of our veteran players]

we have changed the way critical hits work,
changed the locations of certain items...
added new aspects to leveling (skills) etc.

sorry, kinda got off topic there...
back to "Potion Mastery" anyone?

:D

:lol:

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Thystonius
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Re: Potion Mastery

Post by Thystonius »

I totally like this skill to be added. Maybe 10% per upgrade instead of 25%, might be too weak then though.
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
Pyrizzle
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Re: Potion Mastery

Post by Pyrizzle »

a 10% upgrade could become quite powerful if we were to allow multipul levels of Potion Mastery.

Just an idea:
Lvl 1: 10%
Lvl 2: 20%
Lvl 3: 30%
Lvl 4: 40%
Lvl 5: 50%
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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