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fast travel / money problem solved

Unstructured ideas, requests and suggestions for the development of the game.
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Mino
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Re: fast travel / money problem solved

Post by Mino »

I can live without it but would also use fast travel if it became available and the cost wasn't too high.
I'd also like to see a quest to reopen the mine that leads to Prim so we don't have to stumble in the dark.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3

QL 25, MF 3

12/26/18
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Antison
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Re: fast travel / money problem solved

Post by Antison »

Mino wrote: I'd also like to see a quest to reopen the mine that leads to Prim so we don't have to stumble in the dark.
+1
As do I.
"A home without a beagle is just a house"
Necrite
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Re: fast travel / money problem solved

Post by Necrite »

Mino wrote: I'd also like to see a quest to reopen the mine that leads to Prim so we don't have to stumble in the dark.
I would like to see this too.
Lvl: 25, XP: 274711, Gold: 13236, RoLS: 1, SR 97,
HP: 61, AC: 175%, AD: 20-31, ECC: 15%, CM: 2.0, BC: 55%, DR: 3
Pyrizzle
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Re: fast travel / money problem solved

Post by Pyrizzle »

Mino wrote:I can live without it but would also use fast travel if it became available and the cost wasn't too high.
I'd also like to see a quest to reopen the mine that leads to Prim so we don't have to stumble in the dark.
+1 yeah me too! Would love to be able to avoid having to climb all the way up that frozen deathtrap. :-)
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Fire7051
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Re: fast travel / money problem solved

Post by Fire7051 »

IMO opinion Fast Travel in this game at this point is totally useless. The map has gotten much bigger (I have been playing since before the Blackwater update) but even with the addition of Remgaurd it really doesn't take that long to get from there to Blackwater.

But I am really hoping for those shortcuts to be opened up! Primm Mine, Blackwater Cabin, and maybe a boat to Remgaurd?
Give a man a fish and he will eat for a day. Teach a man to fish and he will eat for a lifetime.
Give a man a fire and he will be warm for a day. Set a man on fire and he will be warm for the rest of his life.
Mino
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Re: fast travel / money problem solved

Post by Mino »

So far, the record is just under 20 minutes to get from Remgard to Blackwater Mountain settlement and back (http://andorstrail.com/viewtopic.php?f=9&t=1957). The only part I'm not fond of is stumbling through the dark, which is why I'd love a quest that reopens the mine to get to Prim (the guy that first leads us there seems able to crawl through).

Reopening the gate to the cabin would also be great, as would being able to explore the blocked off mine near Prim and maybe finding those missing people.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3

QL 25, MF 3

12/26/18
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Antison
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Re: fast travel / money problem solved

Post by Antison »

Mino wrote:So far, the record is just under 20 minutes to get from Remgard to Blackwater Mountain settlement and back (http://andorstrail.com/viewtopic.php?f=9&t=1957). The only part I'm not fond of is stumbling through the dark, which is why I'd love a quest that reopens the mine to get to Prim (the guy that first leads us there seems able to crawl through).

Reopening the gate to the cabin would also be great, as would being able to explore the blocked off mine near Prim and maybe finding those missing people.
I agree with Mino on all points. +1
"A home without a beagle is just a house"
Usirim
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of horses and dragons

Post by Usirim »

While walking with my wife and my dogs I asked myself:
Why don't we have horses? And what about the greatest of all monsters: dragons?

the idea is: at some level your Char gained a lot of money and maybe likes to switch location a bit faster. But there is atm no real chance to spend those thousandsor even millions of gold.
So introducing the possibility to buy a horse every once in a while could solve this inflation of millionars...
Let the price for the horse be in the range of 50k+ gold AND while riding from A to B there should be a very low chance of a confrontation with a dragon. The dragon always slays the horse (money blown...) and maybe(!) the Char has a chance to survive. Evrry confrontation with a dragon give XP (real low when the Char died - no XP lost! or some thousands XP when defending the dragon). The dragon will never die, but fly away if the Char manages to inflict 1000+ damage to the dragon. In this case the dragon thinks that it likes to eat the horse in another places without distraction...
Usirim (v2.2):
Lvl: 200
XP: 145.569.369
Gold: 5.8M
RoLS: 17
ElyR: 9
RoL: 6
ChaR: 9
GoLF: 2
ShaF: 7
SRoV: 15
VSH: 7
WMC: 12
GoW: 6

Base values
HP: 1000
AC: 280
AD: 90
max AP: 10 (12)
BC: 180%
DR: 0
(Jun 2017)
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Antison
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Re: of horses and dragons

Post by Antison »

Usirim wrote:While walking with my wife and my dogs I asked myself:
Why don't we have horses? And what about the greatest of all monsters: dragons?

the idea is: at some level your Char gained a lot of money and maybe likes to switch location a bit faster. But there is atm no real chance to spend those thousandsor even millions of gold.
So introducing the possibility to buy a horse every once in a while could solve this inflation of millionars...
Let the price for the horse be in the range of 50k+ gold AND while riding from A to B there should be a very low chance of a confrontation with a dragon. The dragon always slays the horse (money blown...) and maybe(!) the Char has a chance to survive. Evrry confrontation with a dragon give XP (real low when the Char died - no XP lost! or some thousands XP when defending the dragon). The dragon will never die, but fly away if the Char manages to inflict 1000+ damage to the dragon. In this case the dragon thinks that it likes to eat the horse in another places without distraction...
This is a creative idea (keep them coming) but not something that I would like to see implemented.
"A home without a beagle is just a house"
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pokey
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Re: fast travel / money problem solved

Post by pokey »

LordLancelot wrote:It does not have to be magical fast travel, but let say traveling in a caravan, you pay a fee in gold and 1 food per day needed to reach destination.
Caravan travel can only go to place you already visited (or did all quest of the area, or a specific quest to allow caravan travel there).

Let say 100 gp and one food per map traveled. 10 screen travel would cost 1000gp and 10 food.

P.S.
Yes the unrealistic answer make no sense in a medieval fantasy game setting.
:)

It seem some of you think there is only your way of playing a game and having fun...
That's a pretty good idea. Especially if there is a chance of the caravan being ambushed by bandits that you couldn't possibly beat (and who take your gold) until you could easily make it to the destination on your own two feet.
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