I thought there was only ....ctnbeh13 wrote:I'd have to be aware of your quest progress to answer your question. I experienced no bugs in that regard, just a long journey to learn what to say to it to get its attention.
v0.8.13 (Troubling Times) active on Google Play
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Alpha test v0.6.9
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Re: Alpha test v0.6.9
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- android_version: 11 - Android 11
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Re: Alpha test v0.6.9
That's the one I was commenting about, but can't say if that was the one (which I believe there is only one) that was being asked about.
One of even fewer...
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Re: Alpha test v0.6.9
Oskar, I wanted to add some bugs to bring to your attention. I don't specifically go looking for them, but do take note of them when observed for your fine tuning. Many of them may seem trivial to most to read about, but I truly believe that you accept them in the manner that I make mention of them for the sake of refining the details, however small.
I haven't spent much time exploring the new map area from between just outside of Flagstone and coming up from underground on the Prim side. I believe all remaining new map area, I've covered.
Inside the Blackwater settlement; there is a pile of scrap armor on the left outside corner of Waeges weapon's pit that can be walked on/into. A chair next to Harlenn's bodyguard near his bed can be walked into/under.
Outside of Prim; there is what appears to be a sign to the right of the opening at the fence line that divides the outer Elm mine area from the area containing the entrance to the tombs. If it is a sign, it's blank. On the opposite side of the fence from this spot, where the tree line meets the fence line, an inaccessible grass tile sits.
Inside Prim settlement; at the Inn in the NW corner, check out the 3rd bed on the right. A potted plant just to your left upon entering the Inn is solid, while an identical plant just below the 3 burner gas cook top (seeing that made me laugh) is a hologram. The building in the NW corner of Prim has a hanging sign outside that you can stand in front of, unlike the previous buildings on this western line.
That's pretty much it. If I run across anything else, I'll be sure to report it. For now, I'm just going back to play & enjoy Andor's Trail.
I haven't spent much time exploring the new map area from between just outside of Flagstone and coming up from underground on the Prim side. I believe all remaining new map area, I've covered.
Inside the Blackwater settlement; there is a pile of scrap armor on the left outside corner of Waeges weapon's pit that can be walked on/into. A chair next to Harlenn's bodyguard near his bed can be walked into/under.
Outside of Prim; there is what appears to be a sign to the right of the opening at the fence line that divides the outer Elm mine area from the area containing the entrance to the tombs. If it is a sign, it's blank. On the opposite side of the fence from this spot, where the tree line meets the fence line, an inaccessible grass tile sits.
Inside Prim settlement; at the Inn in the NW corner, check out the 3rd bed on the right. A potted plant just to your left upon entering the Inn is solid, while an identical plant just below the 3 burner gas cook top (seeing that made me laugh) is a hologram. The building in the NW corner of Prim has a hanging sign outside that you can stand in front of, unlike the previous buildings on this western line.
That's pretty much it. If I run across anything else, I'll be sure to report it. For now, I'm just going back to play & enjoy Andor's Trail.

One of even fewer...
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Re: Alpha test v0.6.9
Sarumar wrote:Shrine is off balance, its is much easier than some other area in Blackwater area.oskarwiksten wrote:Thank you for testing Sarumar. My intention was that the rewards of each possible solution of the quests should be comparable. For example,Sarumar wrote:I try the Prim storyline next (level 20 charter and beta)and Blackwater provideWas your impression that the Kazaul shrine quest was too easy? How would you suggest that we increase the difficulty of that quest? Spawning more monsters, or making the existing monsters more difficult to defeat?
Thank you for your comments!
I suggest to make imp more difficult. Maybe really high damage reduction and critical chance and more of them ? The boss is weak too.
Now i play Prim side (starting alpha in level 20 character). Just got the forged papers... Game is well balanced, all the money and loot is going to bonemetal potions.
Aulaeth even the strong one are too easy ( level 21 character beat them easily) I suggest to raise attack and defence a bit
Prim storyline completed. Starting level 20 and after prox 200 bonemetals and meat level 24. I avoid all possible monsters, except aulaeth and all in shrine (theyre too weak). All the bosses are too weak.
Other parts and storyline is great, items are well balanced and game is really hard. I love it
I need to say, i really like the shrine idea - hordes of small demon.
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Re: Alpha test v0.6.9
Oskar & Fellow Adventurers:
I wanted to get your feedback on a proposed color combination for the HP & Level bars depicted below. Please forgive their crudeness, as I am currently limited to the capabilities of my smartphone. Also, please try to refrain from outbursts about "Merry Christmas!" if you can.
After seeing the detail of color in the new map areas, I was hoping that some brighter & cheerier ones could be applied to the indicator bars. Perhaps even with a raised, curved, & bevelled glass like effect?
HP: ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
Level: ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
Perhaps someone fluent in the language of Oskar's source code could take on the challenge (giving Oskar a well deserved break), & post some examples back here?
I wanted to get your feedback on a proposed color combination for the HP & Level bars depicted below. Please forgive their crudeness, as I am currently limited to the capabilities of my smartphone. Also, please try to refrain from outbursts about "Merry Christmas!" if you can.
After seeing the detail of color in the new map areas, I was hoping that some brighter & cheerier ones could be applied to the indicator bars. Perhaps even with a raised, curved, & bevelled glass like effect?
HP: ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
Level: ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
Perhaps someone fluent in the language of Oskar's source code could take on the challenge (giving Oskar a well deserved break), & post some examples back here?

One of even fewer...
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Re: Alpha test v0.6.9
Did I mis something ?
After complited Prim storyline i can buy some lesser status healing potions (poison, etc). After Blackwater storyline I have not this option.
After complited Prim storyline i can buy some lesser status healing potions (poison, etc). After Blackwater storyline I have not this option.
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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- Captain Awesome
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Re: Alpha test v0.6.9
Thank you all for alpha and beta testing!
Thank you for finding and reporting the bugs and issues, so that we can correct and improve before releasing to Android market. Your input is very valuable, without you the game would not be as good as it currently is!
I have an update ready with the following changelog:
- Added scrollbar to item info dialog (thanks ctnbeh13)
- Changed the color of the exp bar yet again (thanks Samuel)
- Update HP-bar graphics when player gets "Minor berserker rage" condition (thanks kabbie1882)
- Fixed walkable crosses near "Blackwater Border Patrol" (thanks ctnbeh13)
- Fixed walkable pile of armour near Waeges (thanks ctnbeh13)
- Fixed walkable chair near Harlenn's bodyguard (thanks ctnbeh13)
- Fixed walkable signs on west side of Prim (thanks ctnbeh13)
- Fixed walkable plant in Prim inn (thanks ctnbeh13)
- Changed sign into fence tile outside Elm mine near Prim (thanks ctnbeh13)
- Changed walkable grass tiles outside Elm mine near Prim (thanks ctnbeh13)
I'm thinking we update Android market with this one, since it seems stable enough. I don't want to introduce any larger changes now that we have gone through alpha and beta testing.
Responses to some of your questions:
Thank you for finding and reporting the bugs and issues, so that we can correct and improve before releasing to Android market. Your input is very valuable, without you the game would not be as good as it currently is!
I have an update ready with the following changelog:
- Added scrollbar to item info dialog (thanks ctnbeh13)
- Changed the color of the exp bar yet again (thanks Samuel)
- Update HP-bar graphics when player gets "Minor berserker rage" condition (thanks kabbie1882)
- Fixed walkable crosses near "Blackwater Border Patrol" (thanks ctnbeh13)
- Fixed walkable pile of armour near Waeges (thanks ctnbeh13)
- Fixed walkable chair near Harlenn's bodyguard (thanks ctnbeh13)
- Fixed walkable signs on west side of Prim (thanks ctnbeh13)
- Fixed walkable plant in Prim inn (thanks ctnbeh13)
- Changed sign into fence tile outside Elm mine near Prim (thanks ctnbeh13)
- Changed walkable grass tiles outside Elm mine near Prim (thanks ctnbeh13)
I'm thinking we update Android market with this one, since it seems stable enough. I don't want to introduce any larger changes now that we have gone through alpha and beta testing.
Responses to some of your questions:
/Oskar
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Re: Alpha test v0.6.9
I have questions/issues related to the "active conditions".
When the it says "rounds", what does that mean? Is that fights or turns within a fight? The "speed" condition last a lot longer then 5 fights.
Will there be an armour available that decreases your chance of attracting any/one of the posion affects such as minor fatigue. Or my there will be a new attribute like block chance % added but for these poisions.
When the it says "rounds", what does that mean? Is that fights or turns within a fight? The "speed" condition last a lot longer then 5 fights.
Will there be an armour available that decreases your chance of attracting any/one of the posion affects such as minor fatigue. Or my there will be a new attribute like block chance % added but for these poisions.
"A home without a beagle is just a house"