I would consider this a bug, because I don't see any logic to it and it is counter productive to the skill's purpose.
If you take levels of the More Criticals skill and then equip an item with a penalty to crit, the penalty is raised just like bonuses are.
For example, I am using the Wooden Defender shield which is listed as "lowers critical skill by 5," and I have 3 levels of More Criticals. When I equip that shield, my crit skill is lowered by 8 instead of 5.
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Crit skill penalty multiplied by More Criticals skill
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- android_version: 2.3 - Gingerbread
- fiernaq
- Posts: 695
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- android_version: 2.3 - Gingerbread
Re: Crit skill penalty multiplied by More Criticals skill
Ouch... good point. Pretty sure the -5 from the shield should take effect after the total crit chance has been calculated including bonus from More Criticals rather than before the skill bonus.
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
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- VIP
- Posts: 6435
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- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: Crit skill penalty multiplied by More Criticals skill
Thank you for reporting this.
It looks like we may have to ajust the way More Criticals effects your CHC.
Just an idea: maybe make the effects from More critcals a static number instead???
Currently:
Increases any existing critical skill given by equipment by 20% for each skill level (percentage of existing critical skill value, not percentage points)
It looks like we may have to ajust the way More Criticals effects your CHC.
Just an idea: maybe make the effects from More critcals a static number instead???
Currently:
Increases any existing critical skill given by equipment by 20% for each skill level (percentage of existing critical skill value, not percentage points)
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
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Re: Crit skill penalty multiplied by More Criticals skill
incidentally, is there any penalty and having less than zero crit if you have a weapon that doesnt do criticals?
- Antison
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Re: Crit skill penalty multiplied by More Criticals skill
NoSirGrindsalot wrote:incidentally, is there any penalty and having less than zero crit if you have a weapon that doesnt do criticals?
"A home without a beagle is just a house"
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- Captain Awesome
- Posts: 368
- Joined: Sat Jan 29, 2011 8:51 am
- android_version: 2.3 - Gingerbread
- Location: Stockholm, Sweden
Re: Crit skill penalty multiplied by More Criticals skill
Thanks for the report, TriangleGM.
Indeed, it sounds wrong that having the skill would give you a disadvantage compared to not having the skill. We'll change that in the next version, so that the skill only applies if your CS is positive.
Thanks for finding it, and for taking the time to post about it!
Indeed, it sounds wrong that having the skill would give you a disadvantage compared to not having the skill. We'll change that in the next version, so that the skill only applies if your CS is positive.
Thanks for finding it, and for taking the time to post about it!
/Oskar