We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
So how do I get involved?
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- Posts: 27
- Joined: Wed Nov 07, 2012 5:26 am
- android_version: 4.0
Re: So how do I get involved?
Going deeper into the temple we find the sleeping area, and then a stair way deeper underneath.
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- Posts: 27
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- android_version: 4.0
Re: So how do I get involved?
Delving deeper.
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- Captain Awesome
- Posts: 368
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- android_version: 2.3 - Gingerbread
- Location: Stockholm, Sweden
Re: So how do I get involved?
Nice work, tantoedge!
Could be some interesting new maps from this. In general, we can always use new maps for dungeons, general indoor houses, and outdoor areas that connect the world together. Have you seen the dev guidelines for what the worldmap should be like?
http://www.iostr.com/andorstrail_worldmap.png
Apart from outdoor areas that contribute to the worldmap, I foresee that we will need lots of indoor maps for the major cities that we have planned. Not just indoor as in people's houses, but other things like sewers, towers, warehouses, shops, and so on.
Some general pointers on the maps
http://www.andorstrail.com/wiki/doku.ph ... on:mapping
(see section "Map rules")
Anyway, nice work! Looking forward to seeing what you can do with the maps!
/Oskar
Could be some interesting new maps from this. In general, we can always use new maps for dungeons, general indoor houses, and outdoor areas that connect the world together. Have you seen the dev guidelines for what the worldmap should be like?
http://www.iostr.com/andorstrail_worldmap.png
Apart from outdoor areas that contribute to the worldmap, I foresee that we will need lots of indoor maps for the major cities that we have planned. Not just indoor as in people's houses, but other things like sewers, towers, warehouses, shops, and so on.
Some general pointers on the maps
- Shadows should be consistently 1 tile wide, unless the wall that casts the shadow is supposed to be higher than normal.
- x/y tile flipping is not supported at the moment.
- Nice work!
http://www.andorstrail.com/wiki/doku.ph ... on:mapping
(see section "Map rules")
Anyway, nice work! Looking forward to seeing what you can do with the maps!
/Oskar
/Oskar
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- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: So how do I get involved?
Great maps! Excellent work on the layout!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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- Antison
- Posts: 5761
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: So how do I get involved?
+1 I absolutely love that interior building on pg 2!!!tantoedge wrote:Big thank you for the link to https://docs.google.com/document/d/1BwW ... un0e6d8ek3
Kazaul / Elythara will do fine.
These shots will lead to a clearing, the ruined fort infested, and then the subsequent stair wells to the dungeons below.
Yay theme!
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tantoedge wrote:Behold, le grande entrance in the mountains.
Next up, the mysterious depths.
What, you thought I was gonna make a fort?
I like this idea better, lol!
My six year old's response to this: "Wow! Wow! That thing is awesome!"
Last edited by Antison on Sat Nov 10, 2012 9:05 pm, edited 3 times in total.
"A home without a beagle is just a house"
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- Posts: 395
- Joined: Wed Nov 02, 2011 10:24 am
- android_version: 4.2
- Location: Germany and the world of AT :D
Re: So how do I get involved?
Wow, great work! I love your ideas!!!
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
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- Posts: 27
- Joined: Wed Nov 07, 2012 5:26 am
- android_version: 4.0
Re: So how do I get involved?
Wow, thanks for all the response everyone.
I only get the one email and had no idea so many comments had appeared.
Issue 238 should be a critical factor to achieve.
Thank you for the map link, that helps immensely.
I have no problem generating whichever maps we need, be them sewers, warehouses, shops, towers, docks, jails, caves, tombs, etc.
Oskar has me working on the Brimhaven maps so I've attached before and afters of the two maps I reworked just now.
I'm limited to three attachments per so I've attached a before and after to this and the other two will follow in the next post.
I only get the one email and had no idea so many comments had appeared.
Issue 238 should be a critical factor to achieve.
Thank you for the map link, that helps immensely.
I have no problem generating whichever maps we need, be them sewers, warehouses, shops, towers, docks, jails, caves, tombs, etc.
Oskar has me working on the Brimhaven maps so I've attached before and afters of the two maps I reworked just now.
I'm limited to three attachments per so I've attached a before and after to this and the other two will follow in the next post.
You do not have the required permissions to view the files attached to this post.
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- Posts: 27
- Joined: Wed Nov 07, 2012 5:26 am
- android_version: 4.0
Re: So how do I get involved?
I appreciate all the feedback.
I've reworked this area to allow more room for the church and graveyard.
I was considering doing more with the houses, but I may simply add the slums to this area since I removed it from the merchantile area (brimhaven6)
Please feel free to levy any suggestions, observations, criticisms, or general inquiries. No questions though
I've reworked this area to allow more room for the church and graveyard.
I was considering doing more with the houses, but I may simply add the slums to this area since I removed it from the merchantile area (brimhaven6)
Please feel free to levy any suggestions, observations, criticisms, or general inquiries. No questions though

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- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: So how do I get involved?
(i am a rebel, you said no questions buuuut...) How lond did those take you to build?
Great work they all look awesome!
Great work they all look awesome!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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- Posts: 27
- Joined: Wed Nov 07, 2012 5:26 am
- android_version: 4.0
Re: So how do I get involved?
The modifications took me about two hours, an hour ago.