Great idea, can't wait to see it! +1!DarkSavant13 wrote:I had an idea when I was drifting off to sleep (funny how that happens so often, lol) and almost forgot about it until now.
I got a picture in my head of a path heading off into the distance (like a triangle with the very top angle chopped off, wide at the bottom and small at the top), forest on either side. At the beginning of the path is our hero, fighting monsters where the forest gives way to meadow. The path actually fades to black at the top and on the path, in the middle, stands a very small silhouette against an evening sky, of a person. Above the forest, path, and silhouette are the words, Andor's Trail with the shield and swords between the words.
So the idea is that while our hero is fighting the monsters, at the top there is the silhouette of Andor walking along the trail.
I know it may seem complicated, but it's actually not. It could be done using current graphics, and a half-decent paint program. What I have in my head looks professional without too much work. When I get paid by Worker's Compensation this week I'm going to get an Android stylus and I'll sketch out a really basis pre-vis sketch to show ya what I mean.
v0.8.12.1 ("Towards Feygard" or "Of kobolds, fae, witch and troll", including bugfix) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Title Screen - A little help from the Players?
- Meirerion
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Re: Title Screen - A little help from the Players?
~May Elythara's wisdom light your path
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Re: Title Screen - A little help from the Players?
I love the idea of a trail that leads into the unknown.
What about some monsters lurking in the woods and a silhouette of a castle tower on the horizon? I guess it is difficult to do this in a small picture, but I think a little tease would be great.
What about some monsters lurking in the woods and a silhouette of a castle tower on the horizon? I guess it is difficult to do this in a small picture, but I think a little tease would be great.
Lvl: 65, EXP: 5.130.135, 2 x ShaF, 1 x ChaR
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Re: Title Screen - A little help from the Players?
so i have made another title page in paint.net but i cannot attach it in this forum as it says file type not supported.
any suggestions?
any suggestions?
Code: Select all
Lvl: 60, XP: 3681789, Gold: 280362, RoLS: 1, GoLF: 1, ShaF: 1
HP: 137, AC: 237% , AD: 36-47, AP: 3, CHS: 23, ECC: 16%, CM: 2.0, BC: 91%, DR: 2
WA, HH, Dg, BS, CS(2), IF(2), Rg(2), MF(2), SM, EB, DBS
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Re: Title Screen - A little help from the Players?
Change the file type?
- Antison
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Re: Title Screen - A little help from the Players?
What is the file type now? .png. jpg?
"A home without a beagle is just a house"
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Re: Title Screen - A little help from the Players?
was a .pdn
saved it as a .jpeg now.
i was going for one that fits more with the google play site as requested
saved it as a .jpeg now.
i was going for one that fits more with the google play site as requested
the even nicer one is still in the works... lol.oskarwiksten wrote:I'm thinking the opening screen of the game should look somewhat similar to the featured graphics on the Google Play page. Unless someone can come up with an even nicer looking screen of course
You do not have the required permissions to view the files attached to this post.
Code: Select all
Lvl: 60, XP: 3681789, Gold: 280362, RoLS: 1, GoLF: 1, ShaF: 1
HP: 137, AC: 237% , AD: 36-47, AP: 3, CHS: 23, ECC: 16%, CM: 2.0, BC: 91%, DR: 2
WA, HH, Dg, BS, CS(2), IF(2), Rg(2), MF(2), SM, EB, DBS
- Antison
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- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Title Screen - A little help from the Players?
Stooge,
I like your first one much better. Why did you drastically change the design?
I like your first one much better. Why did you drastically change the design?
"A home without a beagle is just a house"
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Re: Title Screen - A little help from the Players?
Just kicking around ideas, felt this one 'fit' better with the theme for the google play page.
Im still working on improving the first one but its going to take a bit longer.
Havent done much of this sort of thing since high school. Plus im getting used to paint.net which I have never used until this project.
there is still so much that could be put into it but not sure of the max file size restrictions...
Im still working on improving the first one but its going to take a bit longer.
Havent done much of this sort of thing since high school. Plus im getting used to paint.net which I have never used until this project.
there is still so much that could be put into it but not sure of the max file size restrictions...
Code: Select all
Lvl: 60, XP: 3681789, Gold: 280362, RoLS: 1, GoLF: 1, ShaF: 1
HP: 137, AC: 237% , AD: 36-47, AP: 3, CHS: 23, ECC: 16%, CM: 2.0, BC: 91%, DR: 2
WA, HH, Dg, BS, CS(2), IF(2), Rg(2), MF(2), SM, EB, DBS
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- Location: Somewhere between here and there... I'm lost...
Re: Title Screen - A little help from the Players?
When I used to use Paint Shop Pro, I found there was a built in feature that would shrink file size for graphics. I figure that if PSP had that, which seemed like a simple program, there should be free graphics file shrinking programs our there.
It works by removing extra artifacts, merging very similar colors to shrink pallet size, merge layers, etc. It would, say, take a 2KB GIF pic and shrink file size to 500Bytes. With PSP it worked quite well, especially for .png images.
Something like this would help for Oskar's file size problem.
It works by removing extra artifacts, merging very similar colors to shrink pallet size, merge layers, etc. It would, say, take a 2KB GIF pic and shrink file size to 500Bytes. With PSP it worked quite well, especially for .png images.
Something like this would help for Oskar's file size problem.

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Re: Title Screen - A little help from the Players?
so here is the update of the first idea using paint.net and tiles from the game.
once again im still learning the program so if there are obvious mistakes please dont be too harsh.
any more requests let me know
once again im still learning the program so if there are obvious mistakes please dont be too harsh.
any more requests let me know
You do not have the required permissions to view the files attached to this post.
Code: Select all
Lvl: 60, XP: 3681789, Gold: 280362, RoLS: 1, GoLF: 1, ShaF: 1
HP: 137, AC: 237% , AD: 36-47, AP: 3, CHS: 23, ECC: 16%, CM: 2.0, BC: 91%, DR: 2
WA, HH, Dg, BS, CS(2), IF(2), Rg(2), MF(2), SM, EB, DBS