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New skill pre-req issue

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Cyracus
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New skill pre-req issue

Post by Cyracus »

Some of the new skills don't check the right skills for level value. I used an old game with a lot of free skill points to check. For example concussion says 3 weapon accuracy, 5 hard hit and 2 combat speed. I have both the first 2 I listed but they're still greyed out and combat speed which I don't have is highlighted. Taunt was same thing, the skills it checked were switched.
phydeaux
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Re: New skill pre-req issue

Post by phydeaux »

They grey out when that requirement is met, highliting the skills you still need in order to get the skill in question
Cyracus
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Re: New skill pre-req issue

Post by Cyracus »

Yeah, just realized my mistake myself.
DarkSavant13
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Re: New skill pre-req issue

Post by DarkSavant13 »

Cyracus wrote:Yeah, just realized my mistake myself.
Thanks for checking that, though, Cyracus. ;)
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Antison
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Re: New skill pre-req issue

Post by Antison »

This is not true guys. The skill is grayed-out when one of its prerequisites has not been met. Example, "better criticals" is grayed-out until you have at least one level of "more criticals".
"A home without a beagle is just a house"
phydeaux
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Re: New skill pre-req issue

Post by phydeaux »

tek, He was talking about the prerequisite list for the greyed out skill
Pyrizzle
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Re: New skill pre-req issue

Post by Pyrizzle »

From the Skills screen:
The grey ones are ones you cannot currently use

From the skill discription:
The grey ones are the ones that have already been met


Yeah, that's a lil confusing.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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DarkSavant13
Posts: 466
Joined: Sun May 20, 2012 1:06 am
android_version: 2.3 - Gingerbread
Location: Somewhere between here and there... I'm lost...

Re: New skill pre-req issue

Post by DarkSavant13 »

Pyrizzle wrote:From the Skills screen:
The grey ones are ones you cannot currently use

From the skill discription:
The grey ones are the ones that have already been met


Yeah, that's a lil confusing.
Maybe we should change the colors of skills when they are available, unavailable, need a pre-req, etc.?
Pyrizzle
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Re: New skill pre-req issue

Post by Pyrizzle »

DarkSavant13 wrote:
Pyrizzle wrote:From the Skills screen:
The grey ones are ones you cannot currently use

From the skill discription:
The grey ones are the ones that have already been met


Yeah, that's a lil confusing.
Maybe we should change the colors of skills when they are available, unavailable, need a pre-req, etc.?
Definitly what i was thinking.

Something like this:
Grey = You still have a requirement to meet
White = all requirements have been met (you may use this skill)
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
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