no offense but all I can say is:renzjalos1210 wrote:![]()
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When do 6.12 will be released?




0.6.11 took seven months develop and was just released 3 weeks ago .
PATIENTS, please.
no offense but all I can say is:renzjalos1210 wrote:![]()
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When do 6.12 will be released?
I volunteer to help with this. I have a few ideas but is there anything specifically which you'd like to see or should I just throw together some short "books" that explain a few things? I'm assuming this should be from within the perspective of the game rather than of the player and that I should try to keep the books between 1 and 3 screens worth of text? Knowing where the books would be placed would also allow me write them better as, for example, a book found in Prim might contain some information concerning Fatigue and ways to deal with that whereas a book found in Flagstone Prison might contain knowledge indicating that incorporeal objects may not be affected by critical hits. I will, of course, not be using mechanic specific language but rather focus on the ideas from a role-playing perspective so it's not like you're reading a manual or help guide but an actual book found in the AT world.sdevaney wrote:We could also introduce game mechanics through books in game. (the NPC in Fallhaven that has a lot of books for example). They can also contain “lore” of the game.
Someone from the community could help with this!