Im agains, I just hate games where " please come back when you are lvl xx, etc"ScorpionZ wrote:An option to impliment as opposed to creating a whole slew of lvl 1 thru 10 quest could be to impliment invisible barriers.
The same barriers that are used to prevent the hero from entering a cave before a part of the quest is complete could prevent a young player from crossing a threshold prior to meeting an experience minimum.
Obviously this won't prevent a weak player from quickly getting killed, but it will prevent a level 5 hero from even getting past the guard to try and enter the Fallhaven prison (for example).
Examples of barriers could follow lines similar to update releases.
We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Ideas for The Next Meeting
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Re: Ideas for The Meeting... (Sunday, the 24th)
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Re: Ideas for The Meeting... (Sunday, the 24th)
They're invisible (obviously) and their texture depends upon your emotional stateDarkSavant13 wrote:Treadmore wrote:So far I haven't restarted a character or gone back to a very early save from 6.10 but through all the levels I have found things can turn into too much of a slog.
With the latest release, for example, with the plaguecrawler things the fight just takes forever as I then the mob take turns in missing each other! And the slog feeling is reinforced by the need to grind for experience points to level up and acquire new skills (every 4 levels - feels too long to me).
Whilst in development this is ok but your meeting could discuss how the final product should balance the slog/grind versus instant reward/kill.
I want a slog!Is it furry or scaly? Oooooo! What color are they? Can they be trained? Are they smart like a parrot or cuddly like a koala?

- nyktos
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Re: Ideas for The Meeting... (Sunday, the 24th)
This is where we are right now, any last minute requests?
Forum Feedback (so far):
Pending or Denied Issues:

Forum Feedback (so far):
Code: Select all
- L & E Toast
- Add to the Death Sequence (see page 5)
- Add option to disable "Tap Controls" when D-Pad is used
- Displaying magnitude & rounds left on Actor Condition Icons (still brainstorming on implementation)
- Pickpocket Skill
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Code: Select all
- Closing Areas based on Level - Denied, going for an "open world" feel...
- Music / Sound
- Less XP Loss
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"Embrace the Shadow"

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Re: Ideas for The Meeting... (Sunday, the 24th)
See my "boat" idea in the "swimming & climbing" thread.
"A home without a beagle is just a house"
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Re: Ideas for The Meeting... (Sunday, the 24th)
If that's how it works, how about new game +?
Restarts a completed game using same character and items.
Game increases in difficulty, quests are replayable, and exp/gold drop increase
Restarts a completed game using same character and items.
Game increases in difficulty, quests are replayable, and exp/gold drop increase
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Re: Ideas for The Meeting... (Sunday, the 24th)
+1 see it and love ittek wrote:See my "boat" idea in the "swimming & climbing" thread.
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Re: Ideas for The Meeting... (Sunday, the 24th)
I guess nobody noticed my the message I left in haste... dont recall where it was. Oh well, it was pretty simple:
Concerning grinding legendary etc items, and about message popups.
Instead, why cant we have colored text IF we get something else than normal items.
Examples:
You picked up 3 items. (just normal items)
You picked up 1 item. (One rare item)
You picked up 4 items. (One legendary item and 3 normal items, only the best is shown as color.)
Would make it less likely to miss if you get something nice, but would not annoy those with loads of rare and legendary items
Concerning grinding legendary etc items, and about message popups.
Instead, why cant we have colored text IF we get something else than normal items.
Examples:
You picked up 3 items. (just normal items)
You picked up 1 item. (One rare item)
You picked up 4 items. (One legendary item and 3 normal items, only the best is shown as color.)
Would make it less likely to miss if you get something nice, but would not annoy those with loads of rare and legendary items

"Sleeping by the side of night, holding your hands tight, dreamind of a dream made me so blind. You are just an illusion, you cant be real. Still I gave my heart for you to steal."
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Re: Ideas for The Meeting... (July 8th)
That's actually a good idea. It makes grinding less painful.duallifes wrote:I guess nobody noticed my the message I left in haste... dont recall where it was. Oh well, it was pretty simple:
Concerning grinding legendary etc items, and about message popups.
Instead, why cant we have colored text IF we get something else than normal items.
Examples:
You picked up 3 items. (just normal items)
You picked up 1 item. (One rare item)
You picked up 4 items. (One legendary item and 3 normal items, only the best is shown as color.)
Would make it less likely to miss if you get something nice, but would not annoy those with loads of rare and legendary items
+1
- nyktos
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Re: Ideas for The Meeting... (July 8th)
i didn't post it here,
but i did bring it up in the meeting!
just listed off all the possible ways to display rare drops...
(reminded me of other games)
but i did bring it up in the meeting!

just listed off all the possible ways to display rare drops...
(reminded me of other games)
"Embrace the Shadow"

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Re: Ideas for The Meeting... (July 8th)
Nice idea, but I still like to see pop ups when i got extraordinary or legendary item. Becauce I do not like to choose see any normal drops for every battle...duallifes wrote:I guess nobody noticed my the message I left in haste... dont recall where it was. Oh well, it was pretty simple:
Concerning grinding legendary etc items, and about message popups.
Instead, why cant we have colored text IF we get something else than normal items.
Examples:
You picked up 3 items. (just normal items)
You picked up 1 item. (One rare item)
You picked up 4 items. (One legendary item and 3 normal items, only the best is shown as color.)
Would make it less likely to miss if you get something nice, but would not annoy those with loads of rare and legendary items
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1