Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
New skill pre-req issue
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- Posts: 46
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- android_version: 2.3 - Gingerbread
New skill pre-req issue
Some of the new skills don't check the right skills for level value. I used an old game with a lot of free skill points to check. For example concussion says 3 weapon accuracy, 5 hard hit and 2 combat speed. I have both the first 2 I listed but they're still greyed out and combat speed which I don't have is highlighted. Taunt was same thing, the skills it checked were switched.
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Re: New skill pre-req issue
They grey out when that requirement is met, highliting the skills you still need in order to get the skill in question
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- android_version: 2.3 - Gingerbread
Re: New skill pre-req issue
Yeah, just realized my mistake myself.
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- android_version: 2.3 - Gingerbread
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Re: New skill pre-req issue
Thanks for checking that, though, Cyracus.Cyracus wrote:Yeah, just realized my mistake myself.

- Antison
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Re: New skill pre-req issue
This is not true guys. The skill is grayed-out when one of its prerequisites has not been met. Example, "better criticals" is grayed-out until you have at least one level of "more criticals".
"A home without a beagle is just a house"
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Re: New skill pre-req issue
tek, He was talking about the prerequisite list for the greyed out skill
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Re: New skill pre-req issue
From the Skills screen:
The grey ones are ones you cannot currently use
From the skill discription:
The grey ones are the ones that have already been met
Yeah, that's a lil confusing.
The grey ones are ones you cannot currently use
From the skill discription:
The grey ones are the ones that have already been met
Yeah, that's a lil confusing.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
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- Posts: 466
- Joined: Sun May 20, 2012 1:06 am
- android_version: 2.3 - Gingerbread
- Location: Somewhere between here and there... I'm lost...
Re: New skill pre-req issue
Maybe we should change the colors of skills when they are available, unavailable, need a pre-req, etc.?Pyrizzle wrote:From the Skills screen:
The grey ones are ones you cannot currently use
From the skill discription:
The grey ones are the ones that have already been met
Yeah, that's a lil confusing.
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Re: New skill pre-req issue
Definitly what i was thinking.DarkSavant13 wrote:Maybe we should change the colors of skills when they are available, unavailable, need a pre-req, etc.?Pyrizzle wrote:From the Skills screen:
The grey ones are ones you cannot currently use
From the skill discription:
The grey ones are the ones that have already been met
Yeah, that's a lil confusing.
Something like this:
Grey = You still have a requirement to meet
White = all requirements have been met (you may use this skill)
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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